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#26 2018-05-04 20:58:30

TrustyWay
Member
Registered: 2018-03-12
Posts: 570

Re: The Problem with "Carrot Seed Guards"

I think it is darker to backstab villagers that loved you and raised you instead of killing boys because it is the way to survive in this world, which isn't real world.

Killing boys because the village cannot afford them is bad behaviour but hidding food isn't for you ?  Killing boys is the strategy to survive, it isn't their fault, it's game mechanic's fault. You kill village because they didn't take the hardest way to survive, kinda dumb.

I would be less dangerous that you if I kill all black or white people instead of killing villagers that try to keep lineage alive.

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#27 2018-05-04 21:12:57

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: The Problem with "Carrot Seed Guards"

FeignedSanity wrote:

@ YAHG

I posted this in the other thread, but I'll do so again here. I think this was a misunderstanding on my part. I've been conditioned to assume that "killing kids" meant that you were not feeding them and leaving them to starve. I'm used to people saying "murder" when it involves that kind of killing. So with that being the case, I would like to say that I see your point and I'm not against you. I probably wouldn't do it myself (meaning going out to destroy civs like this), but I can't say I have a problem with it.

We good buddy <3


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#28 2018-05-04 21:28:16

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: The Problem with "Carrot Seed Guards"

TrustyWay wrote:

I think it is darker to backstab villagers that loved you and raised you instead of killing boys because it is the way to survive in this world, which isn't real world.

Killing boys because the village cannot afford them is bad behaviour but hidding food isn't for you ?  Killing boys is the strategy to survive, it isn't their fault, it's game mechanic's fault. You kill village because they didn't take the hardest way to survive, kinda dumb.

I would be less dangerous that you if I kill all black or white people instead of killing villagers that try to keep lineage alive.

I hide food in my pack all the time dude. I am sure I am not the only one. Is hiding
some in the trees really that different?

Did they love you, or just your womb?

As for the way to survive there are plenty of ways, given the current state of balance
there is no inherent carrying capacity (or at least it is not based on farming but on distance
travel time and server lags). The net outputs of composting are positive for everything but
water inputs, it is possible mathematically to account for weak home farmed skewers for
hoeing or with partial seed rows etc to reduce your input to the food system to JUST water.
It is also possible through effective well management to increase the output of wells to
match that of ponds (within a few %).

This means that if you were doing it all the best that can be done you can easily support the
whole server in one big city. You would have to have a system that organized itself with
administrators deputies and law enforcers as well as guild leaders with apprentices.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#29 2018-05-04 21:52:49

TrustyWay
Member
Registered: 2018-03-12
Posts: 570

Re: The Problem with "Carrot Seed Guards"

YAHG wrote:
TrustyWay wrote:

I think it is darker to backstab villagers that loved you and raised you instead of killing boys because it is the way to survive in this world, which isn't real world.

Killing boys because the village cannot afford them is bad behaviour but hidding food isn't for you ?  Killing boys is the strategy to survive, it isn't their fault, it's game mechanic's fault. You kill village because they didn't take the hardest way to survive, kinda dumb.

I would be less dangerous that you if I kill all black or white people instead of killing villagers that try to keep lineage alive.

I hide food in my pack all the time dude. I am sure I am not the only one. Is hiding
some in the trees really that different?

Did they love you, or just your womb?

As for the way to survive there are plenty of ways, given the current state of balance
there is no inherent carrying capacity (or at least it is not based on farming but on distance
travel time and server lags). The net outputs of composting are positive for everything but
water inputs, it is possible mathematically to account for weak home farmed skewers for
hoeing or with partial seed rows etc to reduce your input to the food system to JUST water.
It is also possible through effective well management to increase the output of wells to
match that of ponds (within a few %).

This means that if you were doing it all the best that can be done you can easily support the
whole server in one big city. You would have to have a system that organized itself with
administrators deputies and law enforcers as well as guild leaders with apprentices.

Did they love you or just because you could work ?

And not everybody knows about effective well management , or play well, or want to farm most of the time. There isn't only one way to play. And sometimes there are just too many kids, you need to leave some or you will have a starvation going on.

And putting food in your backpack isn't a problem except if you are putting 4 pies on the 8 or 10 made. Hidding food such as pies or roast meat is bad too because you could make people many people live.

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#30 2018-05-04 22:03:19

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: The Problem with "Carrot Seed Guards"

TrustyWay wrote:
YAHG wrote:

*snip*

Did they love you or just because you could work ?

And not everybody knows about effective well management , or play well, or want to farm most of the time. There isn't only one way to play. And sometimes there are just too many kids, you need to leave some or you will have a starvation going on.

And putting food in your backpack isn't a problem except if you are putting 4 pies on the 8 or 10 made. Hidding food such as pies or roast meat is bad too because you could make people many people live.

Lol I don't know Man. Once I fed my baby bro when Mom lost her milk and when I was starving he fed me from his pack. I felt the love then.

It is hard to know if people love you vs just need you, I don't suppose it would be easier in the game than in real life </3.

Amen on the pies thing.

I think you could feed more people than it takes to farm the food by quite a large margin. I haven't worked
out a good way to enforce/encourage good well management yet. My best idea is a room with a guard and a
door and you bring carts of baskets of water pouches in and he fills them or tells you to wait.

Seed rows and marking or guarding them is an effective emergent behavior perhaps other ways can be thought
up and passed on regarding wells and composting and soil use Mastery.

Perhaps the Smith arms the heads of the industries and they pass along their blades to their apprentice/helpers
to keep it all going?


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#31 2018-05-04 22:17:35

KucheKlizma
Member
Registered: 2018-04-14
Posts: 100

Re: The Problem with "Carrot Seed Guards"

YAHG wrote:

I don't pretend to not kill people when I think they deserve it for example I support killing towns that kill all boys or all white people or all women or all brown people etc.

I would rather not start talking shit about you in public, though I am capable. I don't know, why you are trying to disparage me?

Blah blah blah, why so defensive? I only made a statement regarding your posts within this particular thread.
You openly support the carrot griefers so I equate you to their closeted griefing methods. It's as simple as that.
If you want to get triggered or take it as a personal offence against your persona, then Idk maybe you have a reason to take offence.
Either way it's not my problem if you're closeted or not, or offended or not.

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#32 2018-05-04 22:23:11

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: The Problem with "Carrot Seed Guards"

Lol you always do it in the same pattern, you try to pick lil fights with people then tell them they are overreacting if they respond to you...


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#33 2018-05-04 22:34:11

KucheKlizma
Member
Registered: 2018-04-14
Posts: 100

Re: The Problem with "Carrot Seed Guards"

So you're saying you didn't associate yourself with carrot guards or are you saying you didn't overreact to me having a negative opinion on carrot guards and people who associate with them?

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#34 2018-05-04 23:04:48

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: The Problem with "Carrot Seed Guards"

KucheKlizma wrote:

So you're saying you didn't associate yourself with carrot guards or are you saying you didn't overreact to me having a negative opinion on carrot guards and people who associate with them?

I haven't gotten a chance to guard the carrots yet, but sure why not. I don't see them as griefing,
seeds are important and sometimes there is overhead in production processes.

You called me a closet X which is a roundabout way of calling me a liar. I suppose one could SAY that
being called liar and then reacting to that is overreacting, and in some ways that is true and some
ways it isn't.

I am saying you called me a liar. Then you told people to treat me like I am a liar.

Then when I called you out on it you called me defensive..


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#35 2018-05-04 23:44:22

KucheKlizma
Member
Registered: 2018-04-14
Posts: 100

Re: The Problem with "Carrot Seed Guards"

There's no point in keeping 1 carrot to get 1 seed and lose one soil.
Someone saying "this is seed row" doesn't make it right to kill people who are plucking the carrot to preserve the soil and who went to get wild seed last time this happened, who also happen to be the last female of the village.
Getting a bow and killing people over "bureaucracy" in a village of 4 is just trolling, there's no administrative overhead in anarchy.
Arguing this activity is positive is delusional, so yes you & the carrot guards do appear to be lying to yourself and/or others.

Last edited by KucheKlizma (2018-05-04 23:45:04)

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#36 2018-05-05 00:13:28

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: The Problem with "Carrot Seed Guards"

KucheKlizma wrote:

There's no point in keeping 1 carrot to get 1 seed and lose one soil.
Someone saying "this is seed row" doesn't make it right to kill people who are plucking the carrot to preserve the soil and who went to get wild seed last time this happened, who also happen to be the last female of the village.
Getting a bow and killing people over "bureaucracy" in a village of 4 is just trolling, there's no administrative overhead in anarchy.
Arguing this activity is positive is delusional, so yes you & the carrot guards do appear to be lying to yourself and/or others.

Alright so you have DEFINITELY gotten under my skin so I guess you win, congrats.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#37 2018-05-05 02:16:10

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: The Problem with "Carrot Seed Guards"

Was just in a town that sure could've used a carrot seed guard dat irony


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#38 2018-05-05 02:55:51

Alleria
Member
Registered: 2018-03-30
Posts: 339

Re: The Problem with "Carrot Seed Guards"

YAHG wrote:

Was just in a town that sure could've used a carrot seed guard dat irony

Your town didn't need a seed guard, they needed less people... Seed guards are a waste of oxygen.


"Words build bridges into unexplored regions"

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#39 2018-05-05 05:14:31

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: The Problem with "Carrot Seed Guards"

kids are 4+ age, killing them is not fair
you waste 4 minutes and a lot of food it sucked out of a mom
killing babies is totally fair, as no way to prevent them coming im not considering a human being at age 0, i prefer myself dead at that age, than to die to having no food at all and i die at 4-12 age, especially if not my kids, and they just drop them to the fire

its like the 100 posts about the wells and all i see is, they are all dry before upgrading them.
put the seed elsewhere, keep the process simple: pick out, use hoe, replant, water

somebody can farm only seeds, make some excess

as nobody works in big cities, i gonna try digging compartments, wonder if they gonna work

was so nice back in the days when no decay and peopel built houses for families, kept they stuff inside, gonna try that, even craft a lock with keys, get a husband/wife, and release kids out, if they wanna contribute i get them a key

Last edited by pein (2018-05-05 05:15:35)


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