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a multiplayer game of parenting and civilization building

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#1 2018-05-02 15:04:19

pein
Member
Registered: 2018-03-31
Posts: 4,337

One way entrance and one way sending baskets/carts

With keys, we can lock rooms, but we can not stash items inside without opening door over and over
Also if we wanna lock someone in and give food, its impossible, or trading resources by sending on other side of a wall.
This would give a whole lot of stuff to build , and roleplay elements.

If you got a key they just stab you if you dont sneak in and out every time.
best would be a closing box with two compartments, showing the item inside, once placed, and agreed upon, it would flip sides allowing safe trading


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#2 2018-05-03 02:12:58

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: One way entrance and one way sending baskets/carts

Trades it cool, I would like to be a roving trader. With my lil uns in mah wagon...
We have to be wary of raiders on the trail I bet too <3 and snakes!


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#3 2018-05-03 03:16:29

Akraticist
Member
Registered: 2018-05-03
Posts: 8

Re: One way entrance and one way sending baskets/carts

You can build a box on a tile where you would normally build a wall in order to pass items over the wall without opening a door. That said, the game currently doesn't have enough features to make prisoners a thing.

As for trade, here is what I imagine. A long hall with locked doors on both ends. In the middle, there are two locked doors right next to each other. Two traders each have baskets containing two keys: One for a door on the end so that they can enter, one for a door in the middle that corresponds to the side they enter. They unlock the doors on either end, then they retrieve a cart with the goods that they want to trade from some hidden location. Their key basket goes in the cart. They bring their carts through the doors they unlocked and then lock the doors while inside.

So, now we have two traders with two carts in a locked hall, separated by two locked doors in the middle. Each trader makes sure their cart is in the tile adjacent to the door they entered through. Each trader makes sure they can see their partner's cart and that it contains the goods agreed on. Each trader puts the key that opens the door they came through in the tile behind them, and they make sure their partner has done the same. Each trader takes a key that opens their middle door and opens it.

What should happen: Both traders switch sides, taking the key that was dropped, opening the door at the end, and then taking the cart out through that door.
What might happen: One trader defects, they open their door, but then pick up the key they dropped behind them. In this instance, the trade has failed. But, because the trader that isn't defecting is closer to their own cart and key, they should have time to realize this, grab the key they dropped, and then exit through the door they originally came through with their cart.
Other ways to defect if one trader is not vigilant: A third dummy key is smuggled in by a trader wishing to defect. This dummy key is the one they drop, leaving one trader locked in the hall. The defecting trader is free to make a weapon at their leisure and kill the trapped trader to reclaim their cart. So, both traders must be absolutely certain that the other trader has only brought two keys into the room.

As the game currently stands, this process requires too much time to execute to make trading valuable. The process of trading must take less time than (the time to acquire the goods you are giving away)+(the time it would take to acquire the goods you are receiving) before it becomes worth considering. It also must take less time than the time it would take to kill the player you are trying to trade with and take their goods. Maybe eventually we will see something like this.

I didn't proofread this, so sorry for any typos.

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#4 2018-05-03 04:05:50

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: One way entrance and one way sending baskets/carts

Currently every village is basically a commune and every village has the same things, so there isn't much to trade.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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