a multiplayer game of parenting and civilization building
You are not logged in.
This is my first post in the forums (hello to all my mothers from my many lives); I've been playing for almost a month now and worked for three lives to create this map for Server 2 as of 20 December 2020.
Long live the yum.
Offline
This is my first post in the forums (hello to all my mothers from my many lives); I've been playing for almost a month now and worked for three lives to create this map for Server 2 as of 20 December 2020.
Long live the yum.
When was the last time we had a new person here, let alone OHOL?
Offline
This is my first post in the forums (hello to all my mothers from my many lives); I've been playing for almost a month now and worked for three lives to create this map for Server 2 as of 20 December 2020.
Long live the yum.
Hello, and welcome! Thanks for making that it looks really cool.
You could probably make your own thread for that, people really appreciate original content here, and It's only loosely related to wondible's project. More people will probably see it if you make a new thread.
Thanks, and good luck.
Offline
EmeraldVirus wrote:Hi wondible, I'm just wondering why the heatmaps and the ability to see built structures seems to only work on big server 2. I was looking at server 3 and was curious to why I wasn't able to see anything besides a few spots where people died.
Jason only publishes object placement data for the main server.
Thank you, I had no idea!
Offline
Object searches now work at higher zooms, and locations can be browsed through.
There are still caveats
- Data is chunked similar to the daily snap shots.
- The most common objects are not indexed; often this is things from the tutorial, esp adobe walls.
- Static snapshots only included parts of the map that were loaded during chunk processing; you may need to scrub back several days to see everything that is potentially reachable.
- In timeline mode, only objects appearances are indexed, not removals.
The previous "visible in map search" still works, and will cover some cases for un-indexed items.
A special index of notable objects was created, and used to show wells and towers. This should provide more current default map positions. These and the existing monument data use item graphics for the markers.
Also: hover text for item name search results includes the item id. You can search for items by id, as well as players by id in player search.
(You might need a page refresh. My browser has been pretty stubborn about updating)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
Amazing work as always Wondible.
Thankyou.
Offline
Rolling out now:
Object search list has images. Image icons can be turned on for static map search results; by default this is for small number of results, since this drawing method does not scale well. Click the image in the name result list to toggle between image and diamond (I haven't found a good way to communicate that toggling is possible in the limited space)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
Time rewrite.
Snapshots vs. animated view has a dedicated control, photo vs film icon. Animated mode has a single timeline similar to before.
The clock button opens a multilevel timeline. Drag a selection to set the range of the next bar up; make as many levels as you need to narrow down the time in question. The top level timeline sets the life data search range. I haven't removed the old sliders (getting hard to use as the history grows and precision drops), but this basically replaces them.
When life data is loaded, a population graph will be shown over relevant ranges. It includes a biome restriction reference line.
Monuments markers on timelines can be turned on in the options, but are kind of overwhelming on whole-history (on the other hand, we seem to have had no monuments since the last reset)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
Added family cluster labels. As a side benefit, clicking names in the map lineage legend will now jump to the largest cluster.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
wondible i love your map and all the work you have put into it.
Unfortunately the game is slowly dying and i don't think that anything will change that.
Why not use your skills and time for something more alive, there are so many great things you could do.
Lots of open source projects would greatly benefit from someone like you.
Offline
Within the next week or two, life services on the map (and family trees) will be significantly changed. For me loading has been significantly faster, but searching capability will be significantly reduced.
Life search will operate In Browser, on the lives which have been loaded, typically for display on the map. This means search will be limited to the server and time range selected, instead of operating across all servers and the entire history.
At the current time, The last eight hours of each daily snapshot will be unavailable. This may be solvable, but I don't want to deal the added complexity right now.
Name searches are now strict substring; the server had used a fuzzy matching method. I hope to make this a little bit fuzzy in the future.
There may be some additional artifacts. Notably, families alive at the start of the query period may appear as separate lineages, since they have no common ancestor loaded.
Several months ago, Heroku announced that they were shutting down their free services, with no good low cost alternative. The map server and several of my other projects hosted there were already overdue for maintenance. In the case of the map (and family trees), the real cost has been the life database (hosted elsewhere on AWS), costing me over $20/month. Since I had to change platforms anyway, I decided to reengineer the services to operate without a database to reduce operating costs (and also increase response time for "last few days" cases). Since I begin this work, Heroku announced a more reasonable low cost plan, but I had long been pondering what it would take to remove the database cost.
I was already switching to a static file system, so almost on a lark I made a raw logfile viewer has a hedge against future technology disruptions like this. It ended up working better than expected and I've rolled with it. The logs are broken into files on UTC days, which allows direct addressing by filename. However, they are published eight hours later resulting in a partial day's log file. Past that one day, the log files never change, so I expect to serve them with long cache expiration times. However, if I served the partial files, they would be cached in their incomplete state, perhaps for a very long time. For now, the partial files not being made available at all.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
The aforementioned map update is now live.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
Thanks a lot for doing this. Even when I’m not playing for a while I still keep tabs through the map.
And when I was just starting it was helpful to wind back the clock and animate the startings of an Eve camp to see how people did it. Although controls for that are a bit confusing. Probably because I’m doing it on an iPad. None the less, great work.
Offline