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a multiplayer game of parenting and civilization building

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#1 2020-10-24 05:47:39

JackTreehorn
Member
Registered: 2018-04-18
Posts: 177

Finalised Idea - Bell tower Family Merger.

Problem:
    -Players want to trade with other towns yet also live in multicultural towns.
    -Bell tower has lost it's purpose for existing.

Concept:
    -We change the function of the bell tower so that once built it will allow one family to join a township so they can work together to make a great capital city.

Purpose:
    -Each family starts by living separately while trading with each other.
    -The families are working towards building a bell tower to have another family join them and make their town a capital city.
    -To add in interesting meta game concepts like founding and migration to a capital, dealing with migrants and the food cost, social and hierarchical issues of accepting them.
    -To add an earned achievement for lasting many generations and to add another stage of town development.

Details:
    -Bell tower construction time could be increased so that it takes around 100 gens or more to complete.
    -Once the bell tower is complete all other bell towers made by that family collapse. (To stop exploiting this mechanic with multiple towers.)
    -The bell tower may only be rung by the first family to touch it (Cannot be rung by the family which constructed it.)
    -Once the bell tower is rung an arrow is shown to all other family members of the family which rung the bell, leading them to the town.
    -Once the bell is rung the family who rung it joins the homeland of the constructing family and may have babies in the town and may use the well.
    -Once a family dies all their bell towers collapse.
    -There is a limit of two families per town. (Reasons for this stated below.)

Reasons for two family limit:
    -So that the server can have two capital cities with two families per capital or one capital and two minor towns until those minor towns create their own capital.
    -So that once a capital is founded the other towns do not lose hope in their town becoming a capital.
    -So that all the other towns do not get abandoned from mergers.
    -So we keep the meta concept of trading between towns and still have somewhere to visit outside of the capital.
    -To make the bond between the two families feel special.
    -To add variation to each life, would be bad if you spawned into the same capital every life.
    -If one of the families dies the other can take over the well without other families getting kicked off the land.

Last edited by JackTreehorn (2020-10-24 07:31:31)


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