a multiplayer game of parenting and civilization building
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Problem:
-Players want to trade with other towns yet also live in multicultural towns.
-Bell tower has lost it's purpose for existing.
Concept:
-We change the function of the bell tower so that once built it will allow one family to join a township so they can work together to make a great capital city.
Purpose:
-Each family starts by living separately while trading with each other.
-The families are working towards building a bell tower to have another family join them and make their town a capital city.
-To add in interesting meta game concepts like founding and migration to a capital, dealing with migrants and the food cost, social and hierarchical issues of accepting them.
-To add an earned achievement for lasting many generations and to add another stage of town development.
Details:
-Bell tower construction time could be increased so that it takes around 100 gens or more to complete.
-Once the bell tower is complete all other bell towers made by that family collapse. (To stop exploiting this mechanic with multiple towers.)
-The bell tower may only be rung by the first family to touch it (Cannot be rung by the family which constructed it.)
-Once the bell tower is rung an arrow is shown to all other family members of the family which rung the bell, leading them to the town.
-Once the bell is rung the family who rung it joins the homeland of the constructing family and may have babies in the town and may use the well.
-Once a family dies all their bell towers collapse.
-There is a limit of two families per town. (Reasons for this stated below.)
Reasons for two family limit:
-So that the server can have two capital cities with two families per capital or one capital and two minor towns until those minor towns create their own capital.
-So that once a capital is founded the other towns do not lose hope in their town becoming a capital.
-So that all the other towns do not get abandoned from mergers.
-So we keep the meta concept of trading between towns and still have somewhere to visit outside of the capital.
-To make the bond between the two families feel special.
-To add variation to each life, would be bad if you spawned into the same capital every life.
-If one of the families dies the other can take over the well without other families getting kicked off the land.
Last edited by JackTreehorn (2020-10-24 07:31:31)
Eve Audette
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