a multiplayer game of parenting and civilization building
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For chopping cypress trees, willow trees, maple trees, juniper trees, poplar trees, and yew trees, it consumes 10 pips of food for each chop, and gets called 'hungry work'. Using a mining pick on some of the mine stages also consumes 10 pips of food.
It doesn't seem correct to me that both of those are the same.
But, even if they are the same, is it too many pips for either of those?
Danish Clinch.
Longtime tutorial player.
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Mining felt kind of weird without it, though I wouldn't have made it so large. Having some trees at 10 and some at 0 is kind of weird too.
Obviously we need generational hungry work. Having 10 for everything and every life has gotten really out of fashion with the rest of the game
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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with the power of yum i see no problem in hungry work.
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