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a multiplayer game of parenting and civilization building

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#1 2020-09-01 20:51:37

Morti
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Registered: 2018-04-06
Posts: 1,323

The Spread of the Families, 10 hours ago

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#2 2020-09-01 20:53:06

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: The Spread of the Families, 10 hours ago

Right click image, select open image in new tab, left click image to zoom in.

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#3 2020-09-01 23:12:16

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: The Spread of the Families, 10 hours ago

4 AM EST Today (It's now 5:17 PM, as I type) was 1598947200 Unix Time.
Going to https://onemap.wondible.com/ right now, will bring you to the town, known as Whiterun. The third bell there was the last one completed at the last time the site ran an update checking for such a thing. This is where onemap's view defaults to upon loading, the last bell monument completed on the server.
The url for that third bell looks like this https://onemap.wondible.com/#x=-58264&y … 1598958286
I don't quite yet know what z and s are equal to, but I do know what x, y and t represent.
x = the x coordinate of the world
y = the y coordinate of the world
t = the Unix time of the server.

To convert your local time to Unix time, you can use a site like https://www.epochconverter.com/

Bear in mind that onemap is updated, on average, once a day, overall, but different types of data are updated at different times, so, you won't necessarily be able to check changes within the last hour. The site pulls from Jason's public data server for One Hour One Life: http://publicdata.onehouronelife.com/ The dates you see on that page are the dates those folders were created.
Going to http://publicdata.onehouronelife.com/pu … elife.com/ for instance, will display a list of folders, dates and sizes. It's a lot of information, and onemap uses it to figure out and display what has changed over time.

The publicdata site is interesting to know about, but seeing the data displayed with onemap is a big help when it comes to tracking changes to and locations on the world.

As for commentary on the spread of our families, now, nearly 12 hours ago, it's big. I'm not sure what to think about living this way, so far removed from each other. It's a lot like playing 4 separate games, while people that know this sort of information, about the spread and locations of the other families, do the work of bringing resources from town to town, that each family cannot get on their own. Can't say I'm too happy that we leave new players out of the whole game doing this sort of thing. Clearly there is already a sort of community hierarchy that has emerged, and leaving new players out of it, forcing them to jump through hoops to make race specific contributions to each town... it just doesn't feel like we are welcoming them to this environment.

I know some people, who have played the game longer, like feeling in more control over newer players; newer town's futures, but, I have to wonder how this feels from a new players perspective, compared to, say, the way the game felt attractive to those of us that have played for a year, two years, or even three years.

When I started two and a half years ago, there was an allure to the game; that anyone just starting out could work hard and make great contributions to their town and keep their family alive and thriving through hard work. It doesn't quite feel like that anymore, at least, I imagine new players don't come to that same conclusion, and as such I suspect few of them feel useful, or feel there is room to advance in the game, as those players who are performing jobs like gathering resources for rubber or making oil and using engines, are excluded from exploring those aspects of the game when there are already people doing those tasks, that are so busy and far removed from the duties of passing on the knowledge to perform these tasks and the willingness to invite them to do so.

This is an issue we must resolve if we want to exist in a game with a greater diversity of players; a greater number and a more interesting, less stagnant, cast of players.

Let us consider this game in much the same way we consider our most cherished towns and families. Do we want the streets of our homes to be so empty they serve a counterproductive purpose of leading to the despair of new players who find themselves in them? Do we want our numbers so thin, and scattered, that player interaction are rarer via the overwhelming numbers of items strewn about across the regions of the map we call our homes? What uses are thousands of items of clothing, spread across 4 towns occupied by a few dozen players? These items we produce, they lose their value the fewer people there are to share them with, and as such, the players that make them, feel even less valuable to the community of players they are engaging with.

How can we imagine addressing the potential for this feeling of stagnation which may overtake the player and lead them to find games where they feel their time is of greater value to other communities? Do you feel this desire, as I do, to want more players in this game? To want to experience this opportunity, with more human beings? To share our knowledge and works, with an ever growing cast? Or do you feel there is some ideal number for this sort of experience and that we should be happy with less?

I know many of the people who have shared these concerns are no longer visiting members of this community, or at least, no longer actively participating routinely in it's promotion. Meanwhile some of you still around, see yourselves as community leaders, yet you strike me as detached and unconcerned with the future of this game; what it is here that is unique, that we have cultivated all this time. Forgive me for not sharing your apathetic attitude. I do not plan, to give up, or move on anytime soon.

I can no more give up on this game than I can my desire to make the world a better place, to find comfort or to be in love with the idea of life's very existence, on this world, in this universe. This can't just be in my imagination. I need help. I need help holding the ropes of this hot air balloon that is my love of this game. It's ready to take off but the flame keeps burning and I can't stop it. I can't tie these lines down fast enough. I need more people to grab the ropes. We're not ready to lift off yet. The balloon, it doesn't stop growing either. The fuel isn't running out. I just want you to help me hold it down. It's not ready yet. We're not ready yet.
We just need more time.
I just need more time.

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#4 2020-09-02 02:08:39

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: The Spread of the Families, 10 hours ago

Morti wrote:

I don't quite yet know what z and s are equal to, but I do know what x, y and t represent.

Z is zoom. It technically refers to the tiles used by the Leaflet library I'm using. Zoom 1 is the whole map as one tile, which is less than a screen so the interface actually stops at 2 (this also goes back to some technical issues with the original biome image maps.) Zoom 24 is one pixel to one tile, and is about where objects start rendering. Zoom 31 is one pixel to one pixel in game.

S is an id code for the server.

I feel you on some of the other stuff. I don't tend to do oil and stuff because it has already been done. The out of game chats are effective, but they take those conversations outside of the game where other players aren't even aware that they are occurring and what keeps the world running.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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