One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2020-06-16 17:32:22

merryllamax
Member
Registered: 2020-06-09
Posts: 38

Why Do Families Die?

I'm still kind of new and I've never personally witnessed an end of a family, but I had a look at all my family trees and it seems that they have all actually died of starvation? I have previously assumed families die because there are no fertile girls to carry on the family line, but the (admittedly only 8) trees I saw all all seemed to have fertile women, they just died early, and of hunger. I know that could mean that the family was in a bad shape for other reasons, maybe griefing? Or an influx of new players? I'm just guessing, I wasn't there.

Experienced players, what do families die of? Is there any hard data on it? Why are even the longest lasting only around for a day or so? I see in "All Time Long Lines" that some have lasted over 800 generations. What was that like? What did you even do in such an advanced town?

Offline

#2 2020-06-16 18:08:11

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Why Do Families Die?

Over 800 generations was long time ago, it was really hard to die out back then, and people almost never suffered lack of food or water and also iron was infinite. Such long families didn't live in only one place, we had no homesick update yet, people were making new places all the time, because unlike now, advanced towns were super boring and people didn't even need to work, since foods had so big food values.

As for why they die out now... I'm wondering it too. I wish we could just download data log (like this http://publicdata.onehouronelife.com/pu … life.com/) and just run replay of any player and see what happened from his point of view.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

Offline

#3 2020-06-16 19:15:15

merryllamax
Member
Registered: 2020-06-09
Posts: 38

Re: Why Do Families Die?

Oh right, that sounds... easy. I'm glad it is not now, but I wish I got to live in a big city sometimes. I kind of did right now in the Greathouse family, which is 80 generations long now, but it's probably gonna be gone tommorow :-(. (By the way, whoever mass produced corn, beans and squash in the Greathouse town, kudos to you. I've been able to do pop out stew like a boss.)

Offline

#4 2020-06-16 20:24:08

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Why Do Families Die?

Coconut Fruit wrote:

As for why they die out now... I'm wondering it too. I wish we could just download data log (like this http://publicdata.onehouronelife.com/pu … life.com/) and just run replay of any player and see what happened from his point of view.

More could be done here. Maplogs have included player id for some time now, so you could follow roughly where someone went as long as they were doing things in the world, but I'm currently stripping it out during data processing. What you can do now is watch a settlement (here is *a* greathouse), open up funnel, Data tab, and choose Ambient Yesterday, which gets you a 1:1 time scale replay of 24 hours ago. You can change playback speed in the format tab. The maplog update is coming in a few hours from this writing though, so there will be a gap and a required reload after processing delay.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

Offline

#5 2020-06-16 21:30:15

Arcurus
Member
Registered: 2020-04-23
Posts: 1,004

Re: Why Do Families Die?

wondible wrote:
Coconut Fruit wrote:

As for why they die out now... I'm wondering it too. I wish we could just download data log (like this http://publicdata.onehouronelife.com/pu … life.com/) and just run replay of any player and see what happened from his point of view.

More could be done here. Maplogs have included player id for some time now, so you could follow roughly where someone went as long as they were doing things in the world, but I'm currently stripping it out during data processing. What you can do now is watch a settlement (here is *a* greathouse), open up funnel, Data tab, and choose Ambient Yesterday, which gets you a 1:1 time scale replay of 24 hours ago. You can change playback speed in the format tab. The maplog update is coming in a few hours from this writing though, so there will be a gap and a required reload after processing delay.

oh yea the greathouse, was there yesterday and became a Jason priest in the big Jason temple (the stone stuff in the west)...

the reply is nice, is it possible to speed it up?

By the way would be nice to be able to write on stones, which cannot be undone easily, since one stole the writing which explained that it is a Jason temple.

Last edited by Arcurus (2020-06-16 21:32:17)

Offline

#6 2020-06-16 23:02:24

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Why Do Families Die?

Arcurus wrote:

the reply is nice, is it possible to speed it up?

Format tab, Game Time per Second. You can also adjust frame rate to your taste, and your computer's capability.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

Offline

#7 2020-06-16 23:45:28

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Why Do Families Die?

Dammit wondible, this is just great! 3m 0s Game Time/Second with 60 Frames/Second is really cool to watch. Tho it pauses every while for a few seconds to show the date... Can I turn it off? I would want to watch without those pauses.

I'll definitely use it more often to see how towns were doing after my death.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

Offline

#8 2020-06-16 23:52:55

Joseph Stalin
Member
From: Москва
Registered: 2018-04-16
Posts: 207

Re: Why Do Families Die?

i feel like fams die because everyone /dies

Offline

#9 2020-06-17 01:16:36

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Why Do Families Die?

Coconut Fruit wrote:

Tho it pauses every while for a few seconds to show the date... Can I turn it off? I would want to watch without those pauses.

Can you clarify? How often is it happening? Is it particular times of game day? Every so much real time? What do you mean by "show the date"?


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

Offline

#10 2020-06-17 09:19:41

Arcurus
Member
Registered: 2020-04-23
Posts: 1,004

Re: Why Do Families Die?

wondible wrote:
Arcurus wrote:

the reply is nice, is it possible to speed it up?

Format tab, Game Time per Second. You can also adjust frame rate to your taste, and your computer's capability.


wow great! looks nice!

One question, why it displays to much horse carts and bears some times, looks like not logical too much horse carts and bears, must be a bug?

Offline

#11 2020-06-17 09:32:54

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Why Do Families Die?

wondible wrote:

Can you clarify? How often is it happening? Is it particular times of game day? Every so much real time? What do you mean by "show the date"?

https://cdn.discordapp.com/attachments/ … _27_43.png
See that date at the center of the screen? That's what I meant.
Replay runs nice and smooth for 6.5 seconds and then it pauses and that date shows up for 3.5 seconds (irl time, I checked with stopwatch). No matter how much Game Time/Second I set, it runs for about 6.5 seconds irl and then pauses for about 3.5 seconds showing the date. A bit annoying :c


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

Offline

#12 2020-06-17 09:33:41

Lava
Member
Registered: 2019-07-20
Posts: 339

Re: Why Do Families Die?

They die cause the amount of new eves that spawn in are ridiculous and especially at night it can cause  fams to die



———————

Slash ill
The green guy

Last edited by Lava (2020-06-17 10:12:10)

Offline

#13 2020-06-17 09:42:16

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Why Do Families Die?

Hmm. If I set 20 frames per second it doesn't pause at all, if I set 25 it pauses every few seconds just for a fraction of a second.
So with 20 frames per seconds it's all fine.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

Offline

#14 2020-06-17 09:46:01

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Why Do Families Die?

Yeah, Greathouse fam died (102 generations, not that bad) during early morning (eu time), we had about 31 players on the server. But I heard Bobo killed them...

Last edited by Coconut Fruit (2020-06-17 09:47:32)


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

Offline

#15 2020-06-17 11:54:19

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Why Do Families Die?

Arcurus wrote:

One question, why it displays to much horse carts and bears some times, looks like not logical too much horse carts and bears, must be a bug?

The maplogs only record player-caused changes. You mostly see attacking bears and shot bears. You see horse carts wherever somebody dropped a horse and then the horse ran (a timer triggered moving tile); the horse cart was probably picked up from a different tile, which had a '0' recorded out of nowhere. These ghosts will stick around until something else happens on the tile.

If I ever do something with timers (particularly for fences and graves) it might be nice to clean them up. But it's also interesting to see where bear attacks occurred etc.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

Offline

#16 2020-06-17 12:07:01

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Why Do Families Die?

Coconut Fruit wrote:

See that date at the center of the screen? That's what I meant.
Replay runs nice and smooth for 6.5 seconds and then it pauses and that date shows up for 3.5 seconds (irl time, I checked with stopwatch). No matter how much Game Time/Second I set, it runs for about 6.5 seconds irl and then pauses for about 3.5 seconds showing the date. A bit annoying :c

I haven't looked at the exact trigger in a while, but that is supposed to be for significant user-caused changes. It also not supposed to be exclusive with animation. Perhaps it's not able to handle both animations at once your computer. Which browser are you using?

Edit:

Coconut Fruit wrote:

Hmm. If I set 20 frames per second it doesn't pause at all, if I set 25 it pauses every few seconds just for a fraction of a second.
So with 20 frames per seconds it's all fine.

Performance looks more likely then. There are a lot of things I'd like to try to make it faster, but don't know if I'll get to any of them.

Last edited by wondible (2020-06-17 12:09:00)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

Offline

#17 2020-06-17 14:02:18

merryllamax
Member
Registered: 2020-06-09
Posts: 38

Re: Why Do Families Die?

Coconut Fruit wrote:

Yeah, Greathouse fam died (102 generations, not that bad) during early morning (eu time), we had about 31 players on the server. But I heard Bobo killed them...

Seems so. What a psychopat. I wanted to play in that town again :-(. Such a good one.

Offline

#18 2020-06-17 16:41:05

Arcurus
Member
Registered: 2020-04-23
Posts: 1,004

Re: Why Do Families Die?

merryllamax wrote:
Coconut Fruit wrote:

Yeah, Greathouse fam died (102 generations, not that bad) during early morning (eu time), we had about 31 players on the server. But I heard Bobo killed them...

Seems so. What a psychopat. I wanted to play in that town again :-(. Such a good one.

if you are a female and close enough, take a horse and get any water from the well or from a cistern should also function and then spread children smile

Offline

#19 2020-06-18 06:06:37

Bobo Bill
Member
Registered: 2020-04-16
Posts: 14

Re: Why Do Families Die?

merryllamax wrote:
Coconut Fruit wrote:

Yeah, Greathouse fam died (102 generations, not that bad) during early morning (eu time), we had about 31 players on the server. But I heard Bobo killed them...

Seems so. What a psychopat. I wanted to play in that town again :-(. Such a good one.


You hurt my feelings


“I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.”

― Genghis Khan

Offline

#20 2020-06-18 06:13:06

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Why Do Families Die?

Bobo Bill wrote:
merryllamax wrote:
Coconut Fruit wrote:

Yeah, Greathouse fam died (102 generations, not that bad) during early morning (eu time), we had about 31 players on the server. But I heard Bobo killed them...

Seems so. What a psychopat. I wanted to play in that town again :-(. Such a good one.


You hurt my feelings


You have feelings?

Offline

Board footer

Powered by FluxBB