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a multiplayer game of parenting and civilization building

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#1 2020-05-08 01:38:53

Morti
Member
Registered: 2018-04-06
Posts: 1,323

[quote=jasonrohrer]Broken At The Core[/quote]

jasonrohrer wrote:

Cantface, do you think it's a good idea to pile new content on top of a game where existing systems are broken and unused?

If you keep doing that, you end up with a game that keeps growing and growing, but remains broken at the core.


Better to get all the existing stuff working correctly and actually used before adding even more stuff.

As a simple example, I could have added a bunch of new foods to the game a few weeks ago, but that would have been a waste, because so many of the existing foods were completely unused.  Much better to spend time getting all the existing stuff rebalanced, and rework YUM along with it.  And suddenly, formerly dead and ignored food content is being actively used in the game again.



These are hard problems to solve, and they take time.


Thank you for your patience as I work myself to death each week trying to make the best game imaginable.

https://onehouronelife.com/forums/searc … &user_id=2

You won't get people, without content.
Don't keep this like Pacman and expect WoW numbers.
Don't be lazy, make content.
You shouldn't be making rules of gameplay, we should.
You want to have an influence on that, stick to speaking to us through the content.

Side note, imagine multiplayer Pacman with WoW numbers.
It'd be like an .io game.

"Keep it simple."
"Keep it real."
"Keep it interesting."

Which is it?

jasonrohrer wrote:

the best game imaginable.

Thought experiment:
Imagine you have no imagination.
But you can code.

What do you do?

No imagination, only creation.
Let us do the imagining.
Let the players make the game.

What could go wrong?
You don't need imagination to code, you need people.

Code content for people for imagination for code.

End of the line.

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#2 2020-05-08 02:27:52

Cantface
Member
Registered: 2019-04-14
Posts: 304

Re: [quote=jasonrohrer]Broken At The Core[/quote]

He's the god of his own universe who doesn't have to listen. Leaving more questions than answers as most gods do.
He's implemented some users suggestions before; new iron system and the god awful engine scrapping mechanic to name a couple though I'm sure there's more.
It's not that he doesn't take suggestions but most of the time the ones he does listen to are mediocre or flawed in some way even with the best intentions. Sometimes he completely breaks something that doesn't need fixing but our minds are so different our opinions differ I can't even begin to imagine what thought processes lead him to this point.

He's clearly a left brain dude and I'm a right brain for sure.


Breasticles

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#3 2020-05-08 04:11:22

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: [quote=jasonrohrer]Broken At The Core[/quote]

Content means FUN activities. That might require rule changes, new objectives, resources, techs.

It's simple: players go for rewards. Not backwards, it's not a good feeling that we run away from punishments. Jason, you promised no more "don't do this" things.

You are right, some players want buffs, they don't see it objectively. Some, not all.
Instead of pointless constraints that make the game slower and more boring, add requirements. Unlock systems are fun. Remember the well and the bucket? People made unlimited shallow wells because it was simple, it refilled. They did not upgrade them because they didn't have to, they did not give enough advantage, they needed advanced resources and tools.

The bucket was a requirement and an upgrade, it allowed moving a small amount of water, unlocked farming elsewhere, milk, paintings, dung bucket, etc.

Each tech should unlock activities but have another tech as a requirement and provide new things.


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#4 2020-05-08 07:29:13

Blue tinker
Member
Registered: 2020-03-31
Posts: 53

Re: [quote=jasonrohrer]Broken At The Core[/quote]

Morti wrote:

No imagination, only creation.
Let us do the imagining.
Let the players make the game.

The developer should look at player's feedback, sure, but he is the creator, he should come up with the ideas for the game too. If he ever happens to run out of ideas, there is a ton of threads on this forum that are suggestions. Also there is an entire subreddit for those. In some degree players already make the game as OHOL gives some amount of freedom to players (now less after the family specialties update but still). The fact that you have a choice between griefing and helping your town is significant.

pein wrote:

You are right, some players want buffs, they don't see it objectively. Some, not all.
Instead of pointless constraints that make the game slower and more boring, add requirements. Unlock systems are fun. Remember the well and the bucket? People made unlimited shallow wells because it was simple, it refilled. They did not upgrade them because they didn't have to, they did not give enough advantage, they needed advanced resources and tools.

I agree that unlocking new stages in tech tree is fun. I enjoy those necessary things that you have to do in order to improve your family town like making newcomen towers. The new food nerf lowers the food stats as your family progresses which I think is a good way to motivate players:
'Sure, you can eat berries BUT they will soon get less useful. Try climbing higher on the food tech tree and eat omelettes! Or pies! And later feast plates!'

I don't really enjoy, however, the way that interactions between towns are encouraged. It usually comes down to 'oh no, our well is dry! We don't have water, so we don't have food and we are gonna die in a generation.' There usually isn't enough time to react, find dark and tan people and make rubber. Maybe a way to tell how much water is in a well could help? I'm not sure on this one.


New to the forum but not the game. Property fence enthusiast.

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