a multiplayer game of parenting and civilization building
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I have several:
1. make all family members owners of gate
No locking people inside or hoarding. Exiles will lose access.
2. make dogs bites outsiders
If someone won't close the door and outsider will slip in, the dog will bit the thief to death.
3. fences only in homelands
No one can steal goods for themselves, only for family.
4. destroying fences need a posse
You need 3 people to destroy fences made by griefers.
5. dogs will sniff outsiders
If a fence is small, dog will immediately attack. If it's too big (like whole homeland), he won't sniff that person so fast.
What we would have with this:
- actual store
- but still collective goods
- trade
- useful dogs
Last edited by Gogo (2020-04-02 22:45:10)
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I can imagine two things: since we got the homelands, would make sense
and it's unrealistic but still not as much as force fields around biomes
when the eve makes the well, it draws a line around it 8x8 tiles (4x4 is the background layer which I guess starts from the leylines so 4 squares)
You can use the space to do any permanent structure, outside that isn't permitted. you can gather stuff like now, but you can't put floors or kilns or ovens.
Every 4x4 box would cost some money to unlock. The money could be gained for performing tasks, selling items for profit. Would require a per hour resource system. Extending further from the well would cost gradually more based on distance. For example, the first ring of 4x4 would cost 50 each plus 10 for each increment so 50-60-70-80 etc currency then 100 plus the squares you own.
You would need to set up a market building which would let you sell and buy stuff, for example, sell a pie and get back a plate+10 currency. With steady clay supply, we could even sell with the plate. Ideally, it should be only built near well if the family dies out that''s the first 2 things others need to claim.
You could build a wall on the edges of the owned territory and then move it when you extend it.
It would have a hp, it could be destroyed by animals or other families manually with spears or picks or siege machines. it could be defended with scorpions or catapults. catapults would throw rock debris you get as side product from mining. It could be upgraded from basic fences to wood then adobe then stone then iron.
The mines are fine I guess, owning the tile of mine shouldn't be hard, you could have 3 distant squares per city.
If family members visit a tile it would show up on a minimap, it would only show up to the average distance people seen so not the direct liens to other cities. But it would be black the first time you see it and show when you walk close. Kinda fog of war style.
Would be discounted tile prices when a family takes over an already established town. It would trim the tiles without structures, the rest could be taken for cheaper prices.
So the borders would mean the acquired territory around the city, the walls could be only made at edges and once you extend yo have to move it or automatically move outside. That's a bit weird cause it can have 1-3 sides so maybe it would be rounded edges like biomes have the masking.
Others could start a war with you and destroy walls then claim the territory for themselves if they can control it until the time runs out. For example a flag and 20 minutes. Would need skill-based combat between families.
The gates could be automatic 1 each side, then 2 each side if the squares get bigger. The family who owns it can leave at any time, others have to put down weapons at gates and ask permission to enter. They can't interact with objects inside. Any item outside any territory is fair deal.
The current biome restrictions could be changed to soft restrictions where families would get cheaper prices for territories in their speciality but way more expensive on others. Whites could have overall cheaper normal biomes but no speciality.
Also, no tech to plant there if it isn't your speciality, but you could extend connected territories (would be more expensive to go straight 100 than go circularly around the city)
For ownership, we could have crafted objects at a personal or shared state. Normally it would be personal until you share it so you should allow usage for them. Anything you bring from outside is family-owned, you could buy it cheaper trough the market. Anything you buy for personal cash, it's your own but the family can buy it, even force you to exchange a zone with others (the items are transferred to a new location) .
Some tiles cold be set by family as private. Leaders with x followers could do that maybe a voting trough the city, maybe it wold have to be at least 20 tiles from the well or a designated shared zone (initial 8x8 then maybe 4 tiles around it so 16x16?). They have to have 1tile around empty and 1 more for roads so two private properties couldn't be closer than 3 tiles. Private properties could be bought from city. You could only take in our own items, anything shared would produce shared items and couldn't be sold by you for personal profit. Anything you gather from outside the city it's yours if you take them in your property (you would pay monthly rent for the property).
If you die, your kids would take ownership, people with certain age limits could be married (above 14 and no more than 10 years difference), they could choose a name, Eves could only choose a tribe name. Maybe some Adams could pop up for each girl then even have a family name requirement (A family with Adam form B , A with C, then their kids could marry each other). The Adams would pop up with similar age to any unmarried girl. If people die without any kids or partners, the property goes back to shared state, it could be rented out without the items or with the items. So for a bakery, you would pay extra if it has an oven and you could let them take the food and plates or buy that too for a few minutes.
People could sell their stuff to others, basically changing private to a private owner for a cost. It should have a minimum cost and a maximum so people can't cheat money to others. Maybe fixed in a range of 20% and you couldn't sell back to previous owners for 1 hour.
You could buy distant squares and renounce from the city, and any item you got on you that's not private spending your private money. or the town could approve a family (be male one female) to go officially to make a colony and give items for them to start over.
You would start over somewhere else on the map, maybe some penalty if you want to exit a tribe you either pay or fight. You could ask for citizenship in other cities, it would be a higher cost for different races (for each race an upkeep cost maybe so multi towns would be possible but higher upkeep and people should always renew contracts).
People could borrow money from banks and if they don't pay it back they get kicked from the city. The city could tax people differently, it would have upkeep so they should cover it, but if people donate they could set lighter taxes. leaders would still need followers but they would need to make points. Points would come from work, each private or shared item they make (if you start a recipe you would get a timer on it before anyone interacts with it or if you allow them to finish it), the money they got also would give points. also the ones who want to lead would need to pay a fee and win voting (sessions each 20 min for example and anyone within wealth and age limit can participate).
People could run a business and hire others to work, the points would go to the workers but the profit and ownership would stay at owner in exchange for a price.
The market would have some initial items but then solely depend on player made things, and the prices would regulate based on how common the items are. Maybe some randomness and AI demands to get items out of the game, get currency into the game. The total currency should depend on player numbers server-wide. People could only stay in the city with positive balance, once it goes negative they threw out, they could access a tradepost near city walls, and collect resources there for a profit to reach a certain amount and come back after if they allowed.
I guess it will never happen but would be fun
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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