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a multiplayer game of parenting and civilization building

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#1 2020-03-17 03:08:51

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

adding more to diseases

We have yellow fever, how about, sickness caused by lack of hygiene? locus swarms eating crops (starvation insted of disease)
and lack of hygiene, well, there could be three symptons, 1. hungry or less pips, unlike yellow fever, you can actually eat. 2. slowness and less screen room, this is actually a pretty easy thing to add. and finally, 3 a mushroom like disease, causing illusion, like, making you make people with weapons tryna kill u when they aint, some sprites (not all) changed, and it could get worse depending if your hygiene gets worse, welp, GOTTA GET DAT SOAP (or medicine big_smile D: ): smile )


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#2 2020-03-17 04:56:39

Lovebud
Banned
Registered: 2019-12-17
Posts: 58

Re: adding more to diseases

How about Corona tooo xD

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#3 2020-03-17 05:05:31

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: adding more to diseases

I think diseases are a bad idea.    In the game and in real life.

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#4 2020-03-17 09:16:59

Lovebud
Banned
Registered: 2019-12-17
Posts: 58

Re: adding more to diseases

Add corona !!!!!!!!

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#5 2020-03-17 22:49:13

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,804

Re: adding more to diseases

Communicable diseases are obviously interesting from a sim point of view.... almost an "in the name of science" kind of thing.

They also might be the source of an interesting social gameplay challenge.  Eradication might be possible, in the hands of the players, for example.

However, I suspect that it would swamp all other aspects of the game, so it's probably out of scope.

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#6 2020-03-18 01:09:01

Cantface
Member
Registered: 2019-04-14
Posts: 304

Re: adding more to diseases

Irritable bowel syndrome?

Toot toot.


Breasticles

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#7 2020-03-18 05:14:47

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: adding more to diseases

jasonrohrer wrote:

Communicable diseases are obviously interesting from a sim point of view.... almost an "in the name of science" kind of thing.

They also might be the source of an interesting social gameplay challenge.  Eradication might be possible, in the hands of the players, for example.

However, I suspect that it would swamp all other aspects of the game, so it's probably out of scope.

You said you might add it (you did well update and homeland sick no bbs update instead) maybe this could be a good chance to replace racial restrictions, I mean, you could be slower and get diseases in foriegn lands! instead of no enter cos racism!


You are amazing, you are loved, and have a good day to whoever might read this <3

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#8 2020-03-18 22:11:26

Ruben
Member
Registered: 2019-06-06
Posts: 48

Re: adding more to diseases

jasonrohrer wrote:

Communicable diseases are obviously interesting from a sim point of view.... almost an "in the name of science" kind of thing.

They also might be the source of an interesting social gameplay challenge.  Eradication might be possible, in the hands of the players, for example.

However, I suspect that it would swamp all other aspects of the game, so it's probably out of scope.

I wouldn't mind a disease lingering around that would kill me in, say, 30 years. It could require the decision of one guy to actually invest some of his time to fix it for the whole family by creating medicine.

It would always be a thrill since you constantly feel like running out of time to save the next beloved guy on death row. I find that motivating, actually (same thrill when trying to fix someones wound, but with more time for drama and also more complexity).

Also, this could be one way to reduce population density in big cities. The last update took all my motivation for connecting people as every abandoned well is practically useless - making me wish to never have connected with it in the first place.

Last edited by Ruben (2020-03-18 22:15:29)

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#9 2020-03-18 22:38:44

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: adding more to diseases

Diseases shouldn't kill. But maybe make temporary slowness, high temperature, make unable to ride a horse and maybe unable to use tools (only tools, not all items)... Just temporarily, like 4 minutes maybe.

Here is an idea how could it work:
Eating unhealthy (mono diet) could have a small chance to make you sick after eating another non yum food... Eating non yum food would have 0% chance to make you sick if your yum was at least +5 before eating non yum food and the chance to make you sick would increase the less yum you had before eating a non yum food (let's say 15% if you had no yum bonus at all, 12% if you had +1 yum bonus and so on)

As for medication we would have vaccinations. Once a person gets vaccinated, he/she would never get sick no matter how unhealthy he/she eats.

That's not really a good idea but it came to my mind and I wanted to share tongue


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#10 2020-03-18 23:44:28

Solbusaur
Member
Registered: 2018-07-15
Posts: 355

Re: adding more to diseases

Perhaps not diseases, but just afflictions in general. Slowness caused by pains, curable using aspirin from willow trees, is something I've been wanting to see


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#11 2020-03-19 03:15:10

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: adding more to diseases

I'm happy we're bringing attention to this issue, Thanks a lot!


You are amazing, you are loved, and have a good day to whoever might read this <3

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#12 2020-03-20 16:32:03

Karrots
Member
Registered: 2019-03-09
Posts: 136

Re: adding more to diseases

I think diseases caused by lack of hygiene would encourage cleaner, pretty cities.

For example: what if we had to bury bodies and keep dung in buckets away from food and ourselves because we might become sick?

Graveyards would have an actual purpose, players would be more organized, civilization more civilized, you get the message.

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#13 2020-03-20 16:57:34

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Re: adding more to diseases

Yeah, good idea Karrots.

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#14 2020-03-20 17:30:45

voy178
Member
Registered: 2018-08-18
Posts: 290

Re: adding more to diseases

Karrots wrote:

I think diseases caused by lack of hygiene would encourage cleaner, pretty cities.

For example: what if we had to bury bodies and keep dung in buckets away from food and ourselves because we might become sick?

Graveyards would have an actual purpose, players would be more organized, civilization more civilized, you get the message.

I guess the problem is that we use the same bowl for dirt, poisonous liquids, and food of both cooked and uncooked variants. But I guess that's just nitpicking without actually improving the gameplay experience.

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#15 2020-03-20 20:36:19

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: adding more to diseases

After being used, bowls could become "dirty" and require washing.

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#16 2020-03-21 00:17:57

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: adding more to diseases

DestinyCall wrote:

After being used, bowls could become "dirty" and require washing.

yep


You are amazing, you are loved, and have a good day to whoever might read this <3

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#17 2020-03-21 04:19:08

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Re: adding more to diseases

We can't afford washing since we're low with water.

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#18 2020-03-21 08:21:01

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: adding more to diseases

That's the point. 

We would run out of water even faster, because we would need to wash our dishes.   Scarcity is fun.

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