a multiplayer game of parenting and civilization building
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I had a recent life where we rightfully stabbed a griefer several times but kept getting healed by her mum. Personally I think the mum was actually the griefers buddy pretending to be an ignoramus. In reality, she probably was probably on discord voice chat with some dark web rape porn in the background, laughing at us as we wasted half our lives to kill one person.
In our defense, we stabbed her a good few times before they got serious once they exhausted all the pads they could. I'd like to think we wasted as much as their time as they did ours as they spent the last 20 min hiding in the snow.
My point is that in reality, meds save more griefers then victims. Yeah, I might've used a bow if I had tool slots but even that can still fail. I'd rather griefers get some free kills occasionally if it meant guaranteed death for them. They don't even do any real damage, Just coward simulator 2020.
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It's always their griefer friend. Once you see them heal them once you have to Target them first or it's over.
I think healing is important though. Can't just get rid of it because it's being used by them also. I think it comes down to griefers being held responsible. Ban em and gettem out of herr
I'm Slinky and I hate it here.
I also /blush.
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I've been on the other end of this. Gene score means you side with your family always. Even when they're evil, and especially when it's a multicultural town where you have no clue what that ginger idiot with the knife is saying. Heal everyone, always. If they're smart they'll leave town. If not, you'll run out of pads and they'll die.
Killing doctors is ALWAYS evil and worth cursing over.
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I've been on the other end of this. Gene score means you side with your family always. Even when they're evil, and especially when it's a multicultural town where you have no clue what that ginger idiot with the knife is saying. Heal everyone, always. If they're smart they'll leave town. If not, you'll run out of pads and they'll die.
Killing doctors is ALWAYS evil and worth cursing over.
Disagree, Better to heal no one unless you know better. An innocent dying is sad but more damage is done if the guilty is healed. If the stabber is guilty then they will usually receive retribution either way.
It's always their griefer friend. Once you see them heal them once you have to Target them first or it's over.
I think healing is important though. Can't just get rid of it because it's being used by them also. I think it comes down to griefers being held responsible. Ban em and gettem out of herr
Agree, It is an incredibly irritating tactic that doesn't get enough punishments because the curses are focused on the "main griefer"
An ignorant medic isn't much different from an ignorant stabber. (The ones who heal everyone)
Last edited by JasonY (2020-02-08 09:03:30)
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If someone heals a griefer, kill them. Easy as that.
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If someone griefs a healer, kill them. Easy as that.
Loco Motion
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And what if someone kills them? Heal a griefer? Grief a healer? Ain't so easy no more
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He wasn't asking what to do if somebody heals a griefer.
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If someone heals a griefer, kill them. Easy as that.
Easier said than done, The more people you kill the more chance you'll be killed also.
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give a knife to a kid and send in to kill the healer. when he gets stabbed, kill the griefer. if they are 2, you need at least you and a helper. You can also wait until they stab someone, then stab the healer right away so you got a few seconds to run, while the attacker is in cooldown and can't save his healer friend.
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I had a recent life where we rightfully stabbed a griefer several times but kept getting healed by her mum. Personally I think the mum was actually the griefers buddy pretending to be an ignoramus. In reality, she probably was probably on discord voice chat with some dark web rape porn in the background, laughing at us as we wasted half our lives to kill one person.
In our defense, we stabbed her a good few times before they got serious once they exhausted all the pads they could. I'd like to think we wasted as much as their time as they did ours as they spent the last 20 min hiding in the snow.
My point is that in reality, meds save more griefers then victims. Yeah, I might've used a bow if I had tool slots but even that can still fail. I'd rather griefers get some free kills occasionally if it meant guaranteed death for them. They don't even do any real damage, Just coward simulator 2020.
I was alive during this life and spent a good amount of time chasing that griefer. I think the griefers name was Olaf. If I remember right, he either killed or tried to kill a baby. He was stabbed once, then the mother healed him. He was stabbed twice (I think by me this time) and again his mother healed him. He then ran northeast into the snow to hide. Being the non-ginger white race I think I acted as translator and got the ginger queen to go after him. We had a HUGE posse of people trying to chase him down and he eventually died.
I agree that when in doubt, like the person bleed out. If you heal and arne't sure who is good or bad then there will absolutely be revenge killings. But if the person just dies and it was a one off then it's really not that bad. And if the same person kills multiple times then the town will see and act on it.
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