a multiplayer game of parenting and civilization building
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I don't know how many times I personally made the observation that players seemed to always want a backpack in this game. I saw on streams. I saw it in a life I remember where we lived near a tundra and needed more clothes, but people made more backpacks, and saw plenty of comments after the temperature overhaul that people needed to focus more on clothing than on backpacks (and undoubtedly, there was a lot of truth to that).
And now, well... backpack price will soon go up substantially.
This suggests that the game designer is massively out of touch with his playerbase or doesn't care about what they want.
You think this update will play out well in the end? Then imagine playing 15 lives in a row without a backpack.
Danish Clinch.
Longtime tutorial player.
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Just get a nice upgraded cart and fill it full of baskets - 24 slots of storage even without a backpack. More than enough room.
Sure, you can't even move a cart until you are a teenager, but that's alright. Spend your youth gathering supplies to make rubber tires instead of hunting rabbits to make a backpack. By the time you are old enough to move a cart, you'll have the tires ready and you can get to work in style.
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For early life storage, try not to overlook the humble apron and shorts with pocket. Easy to forget about these clothing options, because one slot is a lot less useful than four slots, but if your in an advanced town with loom, it's not hard to get some shorts. Aprons don't protect as much from cold, but slide a pie in the pocket and you'll live longer.
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And of course, never forget that a basket can hold three whole pies at the cost of occupying your hand and requiring a spot to set it down if you want to do a bit of crafting or eating or whatever. Certainly not ideal, but in a world with fewer backpacks, you gotta make hard choices sometimes.
Of course, the hardest part of relying on carts and baskets for storage is that you will need to decide between abandoning your goods or your progeny if you have an unexpected sky baby at the wrong moment. On the plus side, babies have no trouble keeping up with a person pulling a cart and I consider playing "follow the leader" with your children to be a great trust building exercise.
Last edited by DestinyCall (2019-10-18 06:46:42)
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i remember that we started off peacefully, people were respecting each other
along the line accidents happened, we had huge player amounts in families, around 30 babies constantly, you never got clothes, pack or anything
and the some you got, like you made it previous life, ended up on some idiot beggar, your older sister or whatever person, who never did anything in her life.
it's nice to keep newbies warm, but storage is another question. when it took 20 minutes to make a pack, often times i made it then to see that all other people inherited or scavenged one in the meantime, or if you just working in city, people still dump them on a baby rather than asking you if you need one.
i always go to the workers, the smith, the compost maker if he/she needs a pack or knife and never give it to beggars or roleplayers who just want to look cool. I did my testing, i was hiding packs and giving to deserving people, it made the town work much better.
At the times when you had no clothing, people stole furs, like you prepared your pack near yourself and they got a thread and walked away with it. It was quite a long time, that in backpack game, there were no rules.
Generally the trade-off is simple: either get clothes which halves your consumption or get a pack which can store enough food to eat that double.
Killing off the last pieces of personal storage just makes it worse for trading, as the 3 sec delay on stabbing people. You can run away with anything and no one can do shit about it.
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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