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a multiplayer game of parenting and civilization building

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#1 2019-10-04 17:19:13

Morti
Member
Registered: 2018-04-06
Posts: 1,323

SUG: An Idea To Help Make More Nice Towns

So, I was watching someone play Shandalar aka Microprose's 22 year old Magic the Gathering PC game, and looking at the map, and the biomes, reminded me of One Life.

DUrbPPE.jpg

While looking at this map and imagining these are all little towns in the game, I thought of how people like to use big hard rocks to make building and town walls, but how rare-ish they are and how much work it becomes to get more, which can deter people from making a lot of nice buildings in a lot of nice towns, not to mention walls or even castles with courtyards. Well, that got me thinking of ways to get more, and I recall flat rocks respawning over time, and I think most things in parts of the map, if not all, basically do the same thing, if no one has been around an area for awhile.

Well, that got me thinking of massive fields of nothing that people would basically not go into, in order for respawns to occur to construct new buildings and, that really didn't seem very proactive. So, then I thought about using something like a pick or a shovel, on the ground, in some or all biomes, that would allow for the player to dig up big rocks. Now, obviously if you went to use a shovel on the ground, you;d just put the shovel down and be done with it, but, what if there was some series of interactions with stakes, or some other object, that allowed for something like just digging in the ground for such things?

As it is now, if you use shovel on stakes, it digs out holes where you can then place fences or walls, but what if you then used, say, a mining pick on that?

If it yielded a big hard rock every time, I think that would be a little too good, so, maybe mixing up what comes up would be the way to go?

For now, I just imagine a range of chances for a variety of objects, which, could be tweaked, and adjusted if things were too good or too bad, but, for now I'm thinking something like
25% chance of nothing
25% chance of stone
25% chance flat rock
25% chance of big hard rock

It's going to lead to a trade off of iron for stone/rock, but in later stages of the game atm, it seems like something people may want to do, and have wanted to do, for a long time now: make structures.


--


If different biomes could yield different results, then maybe a badlands could have a chance to reveal an iron mine, or a desert or tundra could yield a tarry spot?

People might make blacksmiths near areas where badland/tundra, or badland/desert spots, just so that at some point, when iron is a little more plentiful, but still remote, maybe they could burn through it just trying to tailor their smithy & automotive shop, so that they could draw the iron and oil, really close.

Off the top of my head I think the odds of an iron mine or tarry spot, coming from the stake/shovel/pick combo should be pretty low, like, 1-5%, but it might make things more interesting.

Pretty much all mineral resources 'could' be found this way, and it could be biome tile specific tables... maybe some, like jungle or tundra, might even yield wealths of gold, or better yet, some really exotic minerals, that can be used in fancy chemical tech ways to give us things like lithium, cobalt, diamond, or, well, take your pick.

zUZLhmG.jpg

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#2 2019-10-04 17:26:25

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: SUG: An Idea To Help Make More Nice Towns

also, as far as just making structures go, log and/or wooden walls should REALLY have been a thing for awhile now.
Boards + Wall Stakes
Log + Wall Stakes

but we should also have drywall, or, perhaps some other types of walls that are less common.

Wall paper and siding would be nice too, but, I don't want to go too overboard on suggestions, but if you like to, feel free.

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#3 2019-10-04 17:27:38

denriguez
Member
Registered: 2018-03-09
Posts: 251

Re: SUG: An Idea To Help Make More Nice Towns

I like this! It'd also be funny if you sometimes dug up a useless item, rather than digging up nothing, like the old boot you sometimes get while fishing.

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#4 2019-10-04 17:32:17

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: SUG: An Idea To Help Make More Nice Towns

denriguez wrote:

I like this! It'd also be funny if you sometimes dug up a useless item, rather than digging up nothing, like the old boot you sometimes get while fishing.

Yeah, some really odd objects now and again, sure would make it almost like treasure hunting.

I like your idea as well!

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#5 2019-10-04 17:35:20

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: SUG: An Idea To Help Make More Nice Towns

Archaeology could even become a thing you want to do, for a life, and the stones and other resources might be your trash, where they are a builder's treasure.

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#6 2019-10-04 18:57:55

The_Anabaptist
Member
Registered: 2018-11-14
Posts: 364

Re: SUG: An Idea To Help Make More Nice Towns

+1 for digging up random stuff

Like wedding rings and nice watches when digging up tombstones, rather than some dusty old bones.

The_Anabaptist

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#7 2019-10-04 19:19:57

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: SUG: An Idea To Help Make More Nice Towns

We have kind of wooden walls with the pine walls
But they are just way too expensive in rope.
How about using nails instead of rope or just one rope for the last step before pine needles.


Baby dance!!

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#8 2019-10-04 19:25:49

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: SUG: An Idea To Help Make More Nice Towns

I would love to get a builders update.
Building makes a life unique.


Baby dance!!

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#9 2019-10-04 19:52:08

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: SUG: An Idea To Help Make More Nice Towns

How about adding underground level? Ideas for how it would look and work would be plenty I believe.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

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#10 2019-10-05 00:42:46

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: SUG: An Idea To Help Make More Nice Towns

Yeah, well, i suggested long-ago and multiple times

There are stuff we run out fast, especially rare resources inside rift, that seriously limits painted walls and photos for example.

Badlands got not much use after you got the iron and limestone from them, also the bear caves can be an issue later on. While it's ok to build there, cause the big empty space makes it fast to build up stuff and it's more psychological limitation than logical. Once you plant trees in badlands, got a pen, there is nothing that would make it worse from the green biome.

I think a stone miner would be nice to have, longer process, mine out stone, cut to pieces to find different stuff like round, flat, sharp stones, big stones, limestone, clay. Some metal and gold.

For wood, doesn't make sense o have only one butt log, should be 3-4 but then further processing and waste.


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#11 2019-10-05 16:19:16

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: SUG: An Idea To Help Make More Nice Towns

pein wrote:

Yeah, well, i suggested long-ago and multiple times

If it's one thing I learned about being a teacher, is you have to repeat yourself often if people are to learn.

You don't just go to school one day and then be like "OK, I've been to school, now what?"

Lessons are the same way, as are all messages, memes, everything, everything requires doing the same thing, over and over, if you are to get better at it, if you are to learn it, and if it is to be learned.

Hence why you stabbed so many people at the blacksmith, so many times, for using "your" iron to try and learn how to smith.

And also why you then, realized that was futile, and instead began to help people learn to smith.

Repetition.

It's everything, right down to every atom in your DNA.

I mean, just look at this post again.

pein wrote:

Yeah, well, i suggested long-ago and multiple times

There are stuff we run out fast, especially rare resources inside rift, that seriously limits painted walls and photos for example.

Badlands got not much use after you got the iron and limestone from them, also the bear caves can be an issue later on. While it's ok to build there, cause the big empty space makes it fast to build up stuff and it's more psychological limitation than logical. Once you plant trees in badlands, got a pen, there is nothing that would make it worse from the green biome.

I think a stone miner would be nice to have, longer process, mine out stone, cut to pieces to find different stuff like round, flat, sharp stones, big stones, limestone, clay. Some metal and gold.

For wood, doesn't make sense o have only one butt log, should be 3-4 but then further processing and waste.

Look at the caps and punctuation, you didn't just learn to do that one time and fully grasp the importance of it.
Same goes for every one of those words you used, you had to not only learn each one, but you have to repeatedly use them, and see them used, in order to communicate fluently and clearly. Yes, holding shift now and then is a little extra effort, as is clicking the comma or the period, but in the long run, you start to realize, the better you get at it, the more effective it is.

Speaking of bear caves, they'd make great mines.

But we can sit here and throw ideas around all we like, but if Jason doesn't read the message and think it's good enough to incorporate into a patch, then it's not going into the game.

Sure, it might go into some spin-off, like 2HOL, but for me, at least, I'm here to see how Jason planned to go from nothing to smart phones and atomic robots.
I, thought, he had a plan; a course of action, to get us from point A to point Z, but I think he's been in the mud for the last 6 months or so and could use a tow.

"I'll be staying one step ahead of the players."

Yet he takes suggestions via Reddit where he has a board dedicated to it, right.

Jason, when I said finish your story, I meant the story of this game.

Finish this game.

Unless it's to be your last, and you are to pour the rest of your life into it, in which case, pour your life into it and don't stop.

Make this your Lord of the Rings, your Dark Tower (King rushed the last books and they sucked, don't rush the end.) or in my gaming experience, let this be your Dwarf Fortress. That is, if you wanted it to be a great game, and, you are no longer set on that 2 year window, that was what, two years ago?

Maybe most of the original players are no longer around, but I for one, at least, was really looking forward to being a part of that 10K objects in 2 years, experience. You shouldn't have talked yourself into giving up on that. You could have done it. So now what are you left with? That pitch you gave, to the guy at PAX West, in that video that was shared, forget that. That was so, less interesting, than every pitch you made for the game two years ago.

I mean, you even had Lewis of the Yogscast play your game, and what did he say?
One of the top comments for that video:
jlnfhEW.png
Also fuck Turps, sayin shit about you and Peter Molyneux. He has no idea who he's talking about.

Point is, you promised to keep the content rollin out; to take us on a journey, through time, together.

That was the ride I bought a ticket for. And I think it's fair to say that is what thousands of other people wanted, and still want.

Lewis said your artwork is shitty, but I've read a dozen other comments and heard two dozen people say in videos, that it's adorable. A lot of them were women, mothers that were playing the game, one had her daughter on her lap while streaming on Twitch. A two year old girl. That was a year ago Jason, she was the kind of audience you attracted. Fuck this arena bullshit and stop playing so much League of Legends with your kids. Fuck that game, fuck Noita, and fuck Rust. Make YOUR game. That's why WE are here.

Also, I loved Godus, fuck people for shitting on Peter while he was making that game, over some kickstarter bullshit. Yes, me made a mistake making promises there, just as you obviously made similar mistakes, but you are not Peter Molyneux. You're not done yet.

Don't make promises, make the game.

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#12 2019-10-05 17:03:03

jinbaili83
Member
Registered: 2018-06-15
Posts: 221

Re: SUG: An Idea To Help Make More Nice Towns

I don't think Jason does not use ideas posted on forums because he just does not read them, but because this are not his ideas.
This game is one person project by choice.

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#13 2019-10-05 22:42:28

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: SUG: An Idea To Help Make More Nice Towns

I didn't stab people for using my iron. I did stab some for wasting time, resources and then being dick about it. Every once in a while I played twins, and people who you would consider less aggressive than me, are asking to kill people who don't fit my rule set.
I'm in the middle of things because I pay attention to details on default mode, often targeted by others because they think, being a leader is telling bullshit to others, and they bow before you. I got a logical approach and a good sequence on work.

I got a checker to do it for me, also an autocorrect for basic stuff. Learned that I use too much "I", guess because in my language every action is pronoun sensitive.

Jason doesn't see it often, or doesn't pay much attention to the ideas. The few times he did, my ideas were a hit. I guess it got to do with my logical explanations, he tends to listen to it when I'm logical about it. Stew was my idea as "family soup" and brought the new variable "static food" which can't be carried but generally higher value. Once each food has an identity (basically just permutations of the possible qualities like good, bad, medium, static, portable, double yum, raw, cooked, etc.) it can fit into the game, if something similar exits with same qualities then it won't fit and its extra work to implement.

One thing about Jason: he tries to make unique things, and not to copy others, even if the solutions he makes don't make sense.
He also tries to go against majority and has little to no gameplay experience. And tries to enforce some sort of short-sighted chill lifestyle even if the majority of players likes to play a long term deep story.

There is a potential, has a nice, old school vibe, simplified 2d, not pay to win bs with 1000 of premium tokens. I think  the game should be more
complex. Like we miss a few things to make trade viable, the tech tree isn't really a tree or a choice, cause group based actions and specializations are not a thing, and wars without hp and a skill based combat are just group ambushes.

The target audience is quite wide, mostly peaceful, it really should be more honourable fights and make it worth to players to not pick easy targets.


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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