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a multiplayer game of parenting and civilization building

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#1 2019-07-30 22:46:57

pein
Member
Registered: 2018-03-31
Posts: 4,335

dynamic map [idea discussion]

it's really interestign to  see the whole rift at once after the update
if you play on zoom and got a good memory, you can actually spot out the spots

it's a good strategy to walk around the edges to know where you are
in a 700x700 box, going diagonal you end up on a border
paying attention to bones and detail, can reveal where you are

it's easy to walk 700 tiles and you see around 40- 60 tiles
a whole circle means you seen around 20% of the map already

but when you got some civs in there, it can mean that you got a quite good image of how the map looks like

but the bad part is that going around isn't that fun when the map is empty

what if instead of fixed spot resources we would get moving resources?
you would have a chance at any time any place to find something , you got a window of opportunity, and going around is always good
then the map chunks reset, and those long hidden resources pop up elsewhere

like seasons, the biome colors would go from dark to light, and then the resources are rearranged randomly
would be even better if small parts of map rearrange but that's not really possible with the client limitation

what if wild food would be based on population? if more people are born, wild food gets more dense, but it wont refill, it pops up elsewhere?
if you raise a baby, you raise up a bush with it, somewhere moderately close to you
if you kill someone, a tree dies out
if an elder dies, an iron mine pops up
if you empty a pond, it would decay and reappear elsewhere
if you catch a rabbit, it would be gone forever but a new rabbit would dig a whole elsewhere
if you die of starvation, an untouched bush move a bit closer

seasons would be good to simulate it, like each 30 min, some items on map rearrange, you would have a time to go hunt rabbits or they might reset, you would have a time to cut trees or they reset
get that banana or they dry out
the total amount of resources would be the same, but always elsewhere
your actions and timing would matter but overall the places  would change

itt could be only the untouched parts of map
maybe some harmony score with your family or others
maybe just total randomly


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#2 2019-07-31 02:43:48

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: dynamic map [idea discussion]

Not a bad idea to get people to encourage others to play either.

"Hey, come play OHOL, we're low on iron and it'll spawn a vein somewhere on the map."

Though it is sort of counter-intuitive to reality. Really, people should be able to get more iron through work, like using a mining pick on, or near, an iron node, should reveal more iron.

And in reality there is some amount of iron averaged out per person, in the goods each person essentially owns. Say, it's something like 100 kg of iron, per person, if you count everything in their home, their cars and their workplaces and average it out.

The mine production of iron ore in the United States reached approximately 56 million metric tons in 2014.

The United States added just 2.3 million people from 2010 to 2011

OK, so 100 kg is way off... it's more like 25 tons, or... 22679.6 kilograms.

But still, that iron, came from work people did and the machines people have made to do work for them
(and the machines people made, to build the machines, to do work for them, etc. etc.)
Some people have a lot more, in the form of industries and skyscrapers that they own, and a lot more, have a lot less.
Most of us have a lot less.
I think if one person owned a car and a house and you added up the weight of all the iron they own, it'd be something like 2 tons, and they probably work in a building, that also includes about 2 tons, but they share it with 20 people or so...

THE POINT IS resources are not made available freely. Everything becomes available because of labor.

But that said, maybe events, as you suggest, could occur based on changes in the population. Like climate change, but in the form of earthquakes that reveal more iron, or in the form of warming, which causes deserts and badlands to grow and for the land to erode, revealing more natural resources.
Maybe even plant growth could be justified due to increased humidity caused by evaporation, as temperatures rise and CO2 levels increase, but then old ponds might dry up at increasing rates as new ones appear at increasing rates.

A more dynamic map would be wonderful, but, as Jason has said, he has a lot on his plate as is.
Let him eat.

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#3 2019-07-31 05:43:02

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: dynamic map [idea discussion]

How did we go from no resets to constant resets? What in the world

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