a multiplayer game of parenting and civilization building
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https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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ohol seems to have an unwritten rule for many, to never go further aweay than 200 tile from city center.
200 usually the influence radius, where you find chopped trees, skinned rabits, stolen war swords, roaming bears, no matter how old a or alife a city is or was.
i discovered many ruins and the 200 tile radis rule seems pretty universal. most people just get homesick beyong a 200 tile boundary.
its also the distance at wiuth newbie explores most likely starve or die by mosquitos, so you find a lot of rags and wasted food there, if not a few stolen knifes.
seriously, just chop trees exactly in a 200 tile radius around a city, especially north of it, youll be surprised how many hidden thief stashes you find at EXACTLY that distance.
they are not thiefes for being smart or hard to predict.
smarter but still somewhat greedy eves usually like to build a refuge-castle avbout 200 to 300 south of almost every city, where they hide and lock away clothes and one of each tool.
Last edited by ollj (2019-06-27 18:28:05)
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I explore a lot! I like starting out by doing a circle around the city and bringing back any lost items. After all is cleared, I venture out further looking for abandoned and dead camps to bring back any good items they have.
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once a gen 22 and a gen 44 was straight EW direction 300 tiles, their explorers crossed paths yet no one knew it's there
depends on city size
there are some numbers i found by trackign my coords
average distance to oil: 60-80 tiles
minimum: 30 is very good
max: generally 110-120
the distance grows as the resources deplete so it's not quite generation based
it's active player based
generally 50 tiles around, most people stay inside that radius, that's a 100x100
for a 30 gen camp can be around 80x80
a gen 50 might be 100
a bell town generally has signs around 200 tiles
Last edited by pein (2019-06-27 19:51:39)
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I explore a lot! I like starting out by doing a circle around the city and bringing back any lost items. After all is cleared, I venture out further looking for abandoned and dead camps to bring back any good items they have.
This right here
I often find other live families too, but I dont mess with them.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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I build roads, but I don't go far from the road??? If that is true for anyone, then all I can say is that you don't build roads. I probably traverse more territory collecting flat stones to build my roads than for any other task in the game.
The_Anabaptist
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I love exploring. If the town I'm born into is in serious disarray, with little hope for survival, I'll head out as soon as I get a backpack and a decent yum chain. Typically I go about 1000 in one direction, then start looking for signs of life as I start a big loop around my birthplace. One of my favorite things in the game is finding a dead civ full of useful stuff. If it's close enough and in better shape than my birthplace, I'll go home and recruit a girl to come with me to start anew. Otherwise, I'll try to build a cart and bring any useful stuff back home. Frequently, though, the ruins I find (and I almost always find something) are too far for me to return home, so then I start looking for a closer active town. Those I almost never find.
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I made paths of cut trees, one connected network of it, 3 to 4 k long total length (with some forks). its mostly a diagonal line, from sw to ne, and it exists roughly 200-400 nw of the bell tower with radios. (i wanted it to go trought he war bell tower, but my angle was off, so it misses 300 northeast of it)
a straight 2 to 3 k long diiagonal line of cut trees exists there.
on foot, you age 30 ish years, walking the full length of it?
its norteastern tail is long and goes pretty much nowhere special, a few ruins and good city-founding spots here and there. i just had the life and the axes to use up there, and knew that my angle was off, so i just kept goind straight instead of making something with more patterns to it.
just know, that (mostly) north of the bell town is a long line of cut trees, that may confuse everyone who approaches the bell town FROM north or west.
its sw end has another horizontal (!) branching-path, roughly ADDITIONAL 1.4 klong. that shorter segment is one week older, and has now many cities spawned along it, and the cut wood decayed long ago, mostly replaced by stone tile roads and cities.
these paths tend to be replaced with sparse stone floor tiles, just because that lasts a bit longer and makes for more distinguishing features.
both of its ends (west and east) are famous ruins, over one k apart, that most people have long forgotten.
i cut trees in a straight line, completely using up roughly 12 steel axe heads in total, over a time of 5 hours and roughly six MALE lifes over a 1 week time span. only making 3 steel axes at once, if a city can easily afford it to be done (or if its a ruin full of steel). (okay, the fiurst attemt at this started with 12 steel axes being made in one ruin, transported east with a cart, slowly, nope, this doesnt work well, i died of old age, and some lucky guy found a cart with 9 steel axe heads in them, and kept chopping on, without me whitnessing it.
it just needs a backpack full of steel axe heads to be feasible to make such a path efficiently.
when making these paths, i make food sources (mostlsy bananas, cactus) safer to access, by making snakes and mosquitos much more visible.
near long such a path, much more cactus gets plucked selflessly, making deserts a lot safer.
when making these paths, i often end up with a vendetta against a whole smaller jungle biome, or a large part of it, till I cut all its trees.
if you just walk nw for roughly 2k from ANY most recent eve-spawn location (less useful with the new ranking buff for longlivety?) , you may likely meet that path, because currently most eves simply spawn se of that path of cut trees, as far as i could tell. I found my path 3 times, twice ass eve, and once as girl, exploring better places with another girl, just by wwalking nw ffor a while, there you find remains of others, that met it before you, mostly decayed cloth and knifes, alongside or while approaching the path.
these paths make exploring much saver, in desert and jungle especially.
these paths have shown to be seeding the creation of long lasting settlements alongside the path, usually within less than 100 distance to the path. (you can not get lost as easily in a city near the path, you can delay making an axe near a 3k long path of cut trees.
these paths may grow so long, you may just die off old age while exploring alongside them, without ever seeing someone else alife.
therefore, these paths may have many carts and horsecarts close to them.
after reincarnation, i sometimes walk along the path (looting nearby trasures), see two people at one of my graves, typing "the tree cutter died here", you can tell by the fancier clothing that i keep losing and picking up along the path slightly more than others (backpacks full of decaying socks). I guess thats my secred identity now.
Last edited by ollj (2019-06-29 08:35:25)
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