One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#126 2020-12-21 05:58:08

D97IND
Member
Registered: 2020-12-21
Posts: 2

Re: WIP: Mapping One Hour One Life

This is my first post in the forums (hello to all my mothers from my many lives); I've been playing for almost a month now and worked for three lives to create this map for Server 2 as of 20 December 2020.

https://imgur.com/a/xjS2wEA

Long live the yum.

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#127 2020-12-21 13:05:05

WumboJumbo
Member
From: Massachusetts
Registered: 2018-08-09
Posts: 88

Re: WIP: Mapping One Hour One Life

D97IND wrote:

This is my first post in the forums (hello to all my mothers from my many lives); I've been playing for almost a month now and worked for three lives to create this map for Server 2 as of 20 December 2020.

https://imgur.com/a/xjS2wEA

Long live the yum.

When was the last time we had a new person here, let alone OHOL?

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#128 2020-12-21 15:09:44

NoTruePunk
Member
Registered: 2019-01-25
Posts: 307

Re: WIP: Mapping One Hour One Life

D97IND wrote:

This is my first post in the forums (hello to all my mothers from my many lives); I've been playing for almost a month now and worked for three lives to create this map for Server 2 as of 20 December 2020.

https://imgur.com/a/xjS2wEA

Long live the yum.

Hello, and welcome! Thanks for making that it looks really cool.

You could probably make your own thread for that, people really appreciate original content here, and It's only loosely related to wondible's project. More people will probably see it if you make a new thread.

Thanks, and good luck.

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#129 2020-12-21 23:24:44

EmeraldVirus
Member
Registered: 2020-12-18
Posts: 3

Re: WIP: Mapping One Hour One Life

wondible wrote:
EmeraldVirus wrote:

Hi wondible, I'm just wondering why the heatmaps and the ability to see built structures seems to only work on big server 2.  I was looking at server 3 and was curious to why I wasn't able to see anything besides a few spots where people died.

Jason only publishes object placement data for the main server.


Thank you, I had no idea!

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#130 2021-02-20 14:18:37

wondible
Member
Registered: 2018-04-19
Posts: 832

Re: WIP: Mapping One Hour One Life

Object searches now work at higher zooms, and locations can be browsed through.

There are still caveats
- Data is chunked similar to the daily snap shots.
- The most common objects are not indexed; often this is things from the tutorial, esp adobe walls.
- Static snapshots only included parts of the map that were loaded during chunk processing; you may need to scrub back several days to see everything that is potentially reachable.
- In timeline mode, only objects appearances are indexed, not removals.

The previous "visible in map search" still works, and will cover some cases for un-indexed items.

A special index of notable objects was created, and used to show wells and towers. This should provide more current default map positions. These and the existing monument data use item graphics for the markers.

Also: hover text for item name search results includes the item id. You can search for items by id, as well as players by id in player search.

(You might need a page refresh. My browser has been pretty stubborn about updating)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#131 2021-02-21 00:14:29

prier
Member
Registered: 2020-07-17
Posts: 13

Re: WIP: Mapping One Hour One Life

Amazing work as always Wondible.
Thankyou.

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