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a multiplayer game of parenting and civilization building

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#1 2019-05-29 05:47:51

Sukallinen
Member
Registered: 2019-04-03
Posts: 180

Vampirism

Topic: Vampirism

Since we already have magic gates and such, vampirism sounds like it could easily add more feel and drama to game.
More very dramatic and rich content !

Imagine the stories that could form:
-you need to feed on your family or others, clicking on them (they not notice)
-after every feed your next feed must be sooner, hence no eternal (though long) lives
-feeding too much on someone will end up his/her becoming vampire, living forever and not getting kids
-at nighttime (to be installed ingame) if you were good at making, say, engines, your family would get sacrificial kids for you
-maybe even have a coffin or container of some kind to hide during daylight or be tired when hiding in tree shadow
-mosquitoes could keep vampirism-gene so if you get bitten by infected mosquitoes you'll be one
-only you know you are vampire
-capable vampires who know, say, how to make engine, could be hidden by families for generations
-vampires fed by "eve-traps" as described by pein
-would you disown your undead kid or would you protect him/her ? Imagine your 5 year old daugther coming back from the jungle as vampire, she is a noob and didn't know what happened to her, and asks you whats wrong with her
-as ages past (every 50 years) your appearance becomes more rugged, older than any old, maybe leave dust behind when walking
-also one way to gain vampirism: people build a crypt for you (you were "king" or such), %-chance to rise every night...

Nobody would know you are vampire except you'd need to be in shadow during daytime.


Maybe even werewolf:
-you become werewolf every now and then-maybe even create a moon timer
-lose some control of some movement, destroy stuff, eat family members (need for peg-legs)
-nobody knows you are one but you're stronger, faster, all normal stuff
-good defense against griefers since you're faster, can take a shot and shoot back, though dying in the process
-getting bitten by wolf and fed pork you'd have 15% (?) chance to become werewolf

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#2 2019-05-29 05:50:07

Whatever
Member
Registered: 2019-02-23
Posts: 491

Re: Vampirism

Zombies:

You run 50% slower
You look like a zombie
You need to bite other people to stay alive
You can only be killed with 3 arrows, like a bear
No aging, but you need to keep biting people
If you bite someone, he becomes a zombie after X seconds

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#3 2019-05-29 05:50:35

Guppy
Member
Registered: 2019-03-14
Posts: 202

Re: Vampirism

Doesnt really fit in with the whole parenting and building theme of the game, but neither did warswords so i dunno

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#4 2019-05-29 05:55:49

RodneyC86
Member
Registered: 2019-05-11
Posts: 467

Re: Vampirism

This is interesting , but I think this should be only put on a fun server. Or perhaps make this into a seasonal kind of deal. This would f-ing awesome around halloween

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#5 2019-05-29 06:02:04

w0wma
Member
From: The Local Graveyard
Registered: 2019-02-08
Posts: 133

Re: Vampirism

don't add this, this is a horrible idea jason! it goes against everything that is in the game right now. griefers would abuse this if it were added. then we'd have to kill everyone who's a vampire/werewolf/zombie. it'd also cause more fenced areas/towns.

Last edited by w0wma (2019-05-29 06:06:56)

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#6 2019-05-29 06:13:49

Sukallinen
Member
Registered: 2019-04-03
Posts: 180

Re: Vampirism

http://lineage.onehouronelife.com/serve … id=4630780

This could be food-source, just keep runners or /die'rs in there for thirty seconds.
Think of all the drama it'd add. People getting together with firebrands to hunt vampire !

FFS it's stone-age to middle-age time, this is legit !

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#7 2019-05-29 06:18:19

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Vampirism

Is this commentary on recent updates in the form of absurdism?

Last edited by Spoonwood (2019-05-29 06:18:29)


Danish Clinch.
Longtime tutorial player.

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#8 2019-05-29 06:23:13

Sukallinen
Member
Registered: 2019-04-03
Posts: 180

Re: Vampirism

@spoonwood:

Ok, maybe not let vampires feed on dead people or horses. Though IMO they could sleep in horse-carts during daytime.

Also: what do you mean recent updates being absurd ? It's Jason's work he's free to do as he pleases, wet towel you.

Last edited by Sukallinen (2019-05-29 06:36:20)

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#9 2019-05-29 06:49:41

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Vampirism

Spoonwood wrote:

Is this commentary on recent updates in the form of absurdism?


I want dinosaurs.   And they need to be mountable.

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#10 2019-05-29 06:53:30

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Vampirism

Sukallinen wrote:

@spoonwood:

Ok, maybe not let vampires feed on dead people or horses. Though IMO they could sleep in horse-carts during daytime.

Also: what do you mean recent updates being absurd ? It's Jason's work he's free to do as he pleases, wet towel you.

Being free to do as one pleases doesn't bear on whether or not something is absurd.  Nice try though.

DestinyCall wants One Hour One Flintsone, apparently.


Danish Clinch.
Longtime tutorial player.

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#11 2019-05-29 06:55:40

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Vampirism

Is that so wrong?  smile

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#12 2019-05-29 09:08:18

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: Vampirism

DestinyCall wrote:

Is that so wrong?  smile

No.
No, it's not.
aRhJJ2G.png
As long as we get quarries, I say Yabba Dabba Doo it!

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#13 2019-05-29 09:14:14

Sukallinen
Member
Registered: 2019-04-03
Posts: 180

Re: Vampirism

@Spoonwood

Someone else needs to cut flintstones tho', they're four per hit in ohol.

Anyhow, you did not address the issue I suggested in any way but put me down sad Sad.
I think it would make wonderful stories - have you read Terry Pratchett's books ? That kind of stuff. Not to serious but fun stories.

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#14 2019-05-29 14:15:16

Bob 101
Member
Registered: 2019-02-05
Posts: 313

Re: Vampirism

Should also have vampire hunters to counteract griefer vamps.


I don't know if this post is a joke suggestion or serious.



That flint stone meme is actually accurate. They got a lot of primitive modern tech like we do.

Last edited by Bob 101 (2019-05-29 14:20:08)

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#15 2019-05-29 15:10:12

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: Vampirism

for a mod it would be fun

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#16 2019-05-29 15:46:14

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Vampirism

Sukallinen wrote:

@Spoonwood

Someone else needs to cut flintstones tho', they're four per hit in ohol.

Anyhow, you did not address the issue I suggested in any way but put me down sad Sad.
I think it would make wonderful stories - have you read Terry Pratchett's books ? That kind of stuff. Not to serious but fun stories.

Since you have asked, no, I have not read Terry Pratchett's books.


Danish Clinch.
Longtime tutorial player.

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#17 2019-05-30 17:57:00

Sukallinen
Member
Registered: 2019-04-03
Posts: 180

Re: Vampirism

Anyhow, IDK why Vampirism isn't a thing-it would fit age of the game and still have one hour one life, since even if you'd live to 100 you'd be dead half of it. And the need to feed more would prevent from living forever, or usually I think ever to hundred while giving very nice stories both for vampire and town.

Spoonwood wrote:

Since you have asked, no, I have not read Terry Pratchett's books.

Funny kind of medieval fantasy with humor, also there is (or was) one movie or two, I think hogfather, and this too (in English, didn't bother googling more so: https://www.google.com/search?q=youtube+colour+of+magic ) - I strongly suggest to everyone. Very light reading but he was smart so no inconsistencies as far as I recall. Best read before going to sleep !

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