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a multiplayer game of parenting and civilization building

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#1 2019-05-06 18:04:12

wondible
Member
Registered: 2018-04-19
Posts: 855

Map Pull Mode

Seemed like this could turn into a tangent. Extracted from http://onehouronelife.com/forums/viewtopic.php?id=6252

Wuatduhf wrote:

What did you use to export this map, if I may ask? I'm very curious about having something that can easily make maps out of current/future lives in OHOL servers.

This was using the game's map pull mode. The feature is restricted by email address, so you have to run your own server (Awbz has a windows one) So no main server data, all you could do would be get your lifelog coords and then fetch the natural state of that area.

Offhand:

Server settings:
- add the address you are using with your server to mapRequestAllowAccounts.ini
- set allowMapRequests.ini to 1

Client settings;
- custom server etc.
- set mapPullMode.ini to 1
- set mapPullStartX/Y and EndX/Y (the files I posted were +/- 100)
- for large images like that, you need to reduce the game window or the image will be too large to allocate, and the game will simply close at the start.
- set screenWidth.ini and screenHeight.ini to smaller values. I forgot what I used for these, but I think it was 64x36 for the +/- 500 one.
- setUseLargestWindow.ini to 0
- Probably fullscreen.ini to 0

You get a file called mapOut.tga. Can take a while, a local server may save some network time.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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