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a multiplayer game of parenting and civilization building

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#1 2019-04-21 08:29:54

Amon
Member
From: Under your bed
Registered: 2019-02-17
Posts: 781

Towns/cities are cancerous growths

There are so many things wrong on a city, from buildings too large or of awkward shapes, the berry patch is larger than all the buildings tiles combined.
The work stations are tooooo far apart you might starve as a babe before you get to be useful once you leave the nursery and if you don't have zom. The ktichen is usually miles away from all the resources
If a population drops and reaches a bottleneck, it either dies off for good or the resulting population surge dies off in a gen or two due parents not guiding their children andj ust loitering, maybe there will be one one person smart enough to work good.
And yet, these fragile things of uncontrolled expansions are THE place to grief?
A very fragile place to grief...dear lord.



Would there be any way to mark-up floorplans beforehand, say with differently coloured chalk?
How quickly and how well can you convince people to not expand the berry patch further? The moment you see tilled rows nearby to plant wheat if no flooring is set up yet?

What are current ways to organise a propper utopia town?
What even is an utopia town?

What does an utopia town look like?
A meat and compost pen seperate from a wool-pen?
Does it have multiple smaller work stations or mega stations?
Are the places logically organised? The nursery and kitchen besides the pen and the berry and carrots near the pen? The
Should the ktichen actually be a central building with the next most important places to work in surrounding it?
Is the town not too big?
How does it use it's roads?


Besides ringing the bell and having lineages track back to a town, would a better, more organised town actualyl contribute to it's longterm survival without relying on influx of people to revive it?


My favourite all time lives are Unity Dawn, who was married to Sachin Gedeon.
Art!!

PIES 2.0 <- Pie diversification mod

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