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a multiplayer game of parenting and civilization building

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#1 2019-04-13 03:17:38

Bob 101
Member
Registered: 2019-02-05
Posts: 313

How much difference can you make?

I always how much individuals can effect a town.

How much difference can you make for town?

Can be positive or negative differences, Changes via griefing is still relevant. As long you talk about yourself and not others.

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#2 2019-04-13 03:19:28

Ari-ori-412
Member
From: Virginia
Registered: 2019-04-12
Posts: 73

Re: How much difference can you make?

Greatly depends on the player, the others in the town and what recources you have.


Stop eating berries adults! go eat the pie or stew right next to you.

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#3 2019-04-13 04:48:31

antking:]#
Member
Registered: 2018-12-29
Posts: 579

Re: How much difference can you make?

you know it doesn't really matter what you do it matters what the future does... if you make 1 billion compost piles but none of your children farm then all your work was waist! your actions only matter if you know that the second gen will continue your work...


"hear how the wind begins to whisper, but now it screams at me" said ashe
"I remember it from a Life I never Lived" said Peaches
"Now Chad don't invest in Asian markets" said Chad's Mom
Herry the man who cheated death

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#4 2019-04-13 05:20:15

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: How much difference can you make?

i tend to finish stuff i get started, which is why i rarely start making cars as female
it was fun at first but now im pissed about bad setups, so maybe i just make a new setup
not always

my general gameplay was to make pens for a long while
like most of pens you seen a year ago, were made by me, people didn't really made any or any functionable
you still rarely see big, at least 5x5, square, well placed ones

later i was bored of no new updates so i dug up bushes and made roads around it
even when you could still plant on them, had a good effect on towns

then mostly just hat making, compost making, pies, etc.

on early camps i make pens, tools (i generally support a decent smith rather than doing myself)
get iron veins and stuff

lately i was exploring with stdout and drop by neighbouring camps, help them out a bit, escort females back and forth
it's very fun

time to time i make blueprints and projects, like was the 9 pillar cow pen,  sugar pens for sheep and other animals, pen and oven together with normal walls, berry farms with cisterns, etc.
always soemthing interestign and unique and people like to hang around there, and a bit more babies decide to stay

since last update i made 2 looms, didn't bothered before, as car makign needs like 90 min, with rubber even 2 hours, and even if im there twice not fully sure it gets made
then oil, kerosene and all the stuff, never had a chance to fly yet
so looms werent that a high goal even we had car
but i made one loom at gen 8 dupont and gen 12 quxerb (not sure how it was the family name, something like that)

if the map is different, sometimes i do things that makes sense on that situation, rather than generic things
like if has lots of soil i make a cistern near it
or if the water is further, a fast road to it, fences for horse stops, grave pen if no other resource, rubber stations, a small farm on an outpost then some tools, sometimes smarter people join my efforts and we do some nice districts


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#5 2019-04-13 05:34:14

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: How much difference can you make?

The main "difference" I care to make is the town lasting for a long time. I think the biggest impact can come from building over generations. An ugly building might make people not want to stay. A boring basic building could have the same impact. So, I think a lot about the ways to make a space unique, functional, and lovely.

Functional comes first, though. Often I'll correct issues. Like berry patches that are too large. Fast roads near doors and berries. I will also help someone else build by bringing them materials.


---
omnem cibum costis
tantum baca, non facies opus

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#6 2019-04-13 05:39:37

Psykout
Member
Registered: 2018-11-14
Posts: 353

Re: How much difference can you make?

I find that I can be very productive and in one life in an eve camp forge all the tools needed, plant the entire berry farm thats needed and build a decent pen that wont need to be resized for a long time and isn't basic square with corner entrances. This falls apart if there is food not being made or brought to me. If I have to break away and forage food then one of those tasks is challenging

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#7 2019-04-13 07:48:44

breezeknight
Member
Registered: 2018-04-02
Posts: 813

Re: How much difference can you make?

i always tried to be constructive, meantime with players working like mad on things which have no chance to function i suicide often
i think this makes also the difference
if i stay, i am helpful depending on what the town needs, there is usually plenty of work to be done & i can do lots of things fairly quick, so i am being helpful, no matter where i spawn
& if i suicide, then i am being helpful as well, because stupid set ups deserve to be forgotten & annoying players don't deserve my help & if other players around just don't care, then good riddance

if i stay in town till 60, then that was a good life & people were at least not jerks,
if i suicide before, then people were jerks & the town was hopelessly set up, so no real improvements could be made without others helping
or people were just that much of jerks, that even if i could help the town, i just don't
cause my RL time is precious, i don't waste it on idiots working in a social multiplayer game against my genuine efforts to be helpful,
muderers were months ago my main source of sorrow, but meantime it's the egoistic players who just work without any consideration if what they are doing is even helpful

just because someone tends to berries & saves every berry bush doesn't mean it's helpful while i am trying to get hold of the whole farm by making it functional & not just let it spread wider & wider
removing berry bushes from a huge & proliferating berry farm is probably the most thankless job ever, i do it only from time to time, because it's a very frustrating job
players are constantly putting soil on bushes i am working on to remove, it takes time & in that time frame those busy bodies just do their mindless stuff again & again
i would even go as far as to call such players griefers in disguise of helpfulness

so in the different time length i live per life, the first thing i am trying to examine already as baby is if the town has at all a chance to be made a bit more functional by me & if the people seem to be reasonable
there are lives where i suicide right away as baby, because the people are doing morronic stuff, so no use for me to waste my time trying to work against them
then there are lives where i have a chance to improve things & am working already on them but all of sudden one player or two are extremely rude & inconsiderate, i then suicide right away, no matter if i am male or female, even as the last girl, i will suicide, cause the best thing i can do in such scenarios is to remove myself from the space of those players
i would be happy if i could mark players as extremely rude to never again meet with them in game, from time to time i curse them, but i don't even waste my curse token on every annoying player, some don't even deserve to be cursed

the game is meantime quite complex in social interactions & it's hard to tell if someone is being helpful or not but there are signs, the more experienced a player is & not a griefer by will, the quicker they can realise what a town needs
but all efforts can be made nil by players being obnoxious & inconsiderate

do those players make also a difference ? yes, a negative one
they are the next gen griefers
being antisocial is meantime being a griefer because OHOL is a genuine multiplayer, where players have to play constructively together or at the very least not stand in the way of others working

- - -

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#8 2019-04-13 19:47:11

Jk Howling
Member
From: Washington State
Registered: 2018-06-16
Posts: 468

Re: How much difference can you make?

Personally I prefer early towns as you can make a bigger impact on it than in a mid-late game town with almost everything done already. There's fewer people, and much more to do, so your actions have a larger effect as more people are born further in.

biggest difference I ever made was almost single-handedly creating the foundations of a recent belltown. Was a really fun life as son-of-eve. I picked the location, made the kiln, fired the bowls, got the first of the farm planted. Met another chill dude that was unrelated that brought in iron, and we made most of the steel tools. Helped finish the sheep pen and charged the other guy with getting mouflon in my final moments.

Came back over a day or two later to a sprawling city. My sheep pen with the pond corner entrance was still there, just a bit bigger and the ponds were wells w/ pumps now. The berry farm was in the same place, but expanded. There were buildings, and a lot of roads, and a bell tower in the sheep pen, and one of Kilian's wedding altars. There were even outposts!


You'll never know when your hard work pays off, and it often doesn't, but it's damn well satisfying when it does.


-Has ascended to better games-

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