a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Now that we got such high numbers, we should always make an outpost. Just go out with a bowl and a skewer in a basket, a flint, start a berry farm elsewhere, close by, once its grown, plant more. later just take some kids there and let them have fun. it will be some movement in between but most newbees will lvie their life at the place they have born into.
When you get so many excess persons, would help on the lag for others, its unsustainable to have so many players in such a small space.
Even inside the same space, you should consider having multiple pens, multiple ovens, multiple forges, multipel small berry farms.
people destroy one kiln when making new, or other oven, if it doesn't block anything, let it be.
The city people call san cal was quite bad when i got there gen 3-4? but i moved to a corner, forced mosquitoes out with the help of dodge, and made a nice district there, those bells were the first mass scale mosquito walls, and the berry farm looked sweet with my cistern. Nice things motivate people more.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
Offline
make an outpost [..] When you get so many excess persons, would help on the lag for others, its unsustainable to have so many players in such a small space.
I don't think that lag is affected by the number of people that are in a single location.
Having many people in a single location means that the server messages for that area have to be sent to more people, but I am pretty sure that's a fast operation and is never a bottleneck.
Offline
pein wrote:make an outpost [..] When you get so many excess persons, would help on the lag for others, its unsustainable to have so many players in such a small space.
I don't think that lag is affected by the number of people that are in a single location.
Having many people in a single location means that the server messages for that area have to be sent to more people, but I am pretty sure that's a fast operation and is never a bottleneck.
Maybe its just a placebo that people who normally have bad performance on high player games are assuming the same thing is happening on this one, if one of these people could give a depection of what their network/fps/ping rate looks like we could really get to the bottom of this.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
Offline
its not just the lag, it's the coordination and the cooperation
things are moved left and right, hammer gets carried far away, noobs bring back eggs to the forge, people cut rabbits near forge, etc. eventually someone eats, someone picks up a seed, every tile is full , they cannot put down, they die, the people loot the body, they throw down the rest of stuff, someone else dies
there is only a few free tiles and the ones who cannot swap items can die easy
but its just a mess, who and what job should do?
most of them do nothing, as they get shout at. especially if they are smaller than others. now a kid got yelled at, for trying to help , wont do anything or will suicide.
there is a potential 10-15 people can work on a 25x25 but eventually this causes problems
noobs will raise kids and eat, and don't tell anything
this pushes out people on sides of town and the optimized places get ruined
now if you do a second abse with basic things, and carry a few toddler girls there, they can play in peace and if the population dies out one place, you can go to other one, then back, fix berries one side? go for 10 minutes other town, swap back
you wont produce boards if the trees are too far, or people wont find the tools
the outpost happens anyway but generally when the city is doing well and some smart people decide to do one
but if you rush it a bit, before the crisis begins, you got a fallback option instead of failure
less people same place also get to know each other better, while 30 people running around, someone can just kill others and no one will notice
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
Offline
This is why fast road building needs to happen sooner in the development of towns. If you have a path or two out of town, kids are willing to travel them without fear of not making it back to town for the next meal. Once they know what is out there, I think at least some of them will be comfortable returning as adults and living parts of their lives there.
The_Anabaptist
Offline
Now that we got such high numbers, we should always make an outpost. Just go out with a bowl and a skewer in a basket, a flint, start a berry farm elsewhere, close by, once its grown, plant more. later just take some kids there and let them have fun.
do you mean:
A. You have a town spread out through multiple out posts, such as one being a berry farm and another a forge, and have them connected, by a series of roads?
B. A main city in the middle with a little bit of every thing, and having 2-3 out posts for people to go, and explore?
"hear how the wind begins to whisper, but now it screams at me" said ashe
"I remember it from a Life I never Lived" said Peaches
"Now Chad don't invest in Asian markets" said Chad's Mom
Herry the man who cheated death
Offline
Yes, the biggest longest living towns I've seen had two of many things (especially the bakery). This especially helps easing of jobs vacancies on generation switches, since two bakeries will also often mean two bakers.. etc.
An outpost by itself has the danger it gets abandoned too fast.. and forgotten about in the living knowledge. I'm more in favor of having one organicly grown city with multiple instances of basic buildings.
Offline
for me 100 tiles is ok, i will find any man made structure
when is in one direction, its even easier, but yeah, roads can be ok later on
i was doing this a few times when we had bad optimizations and high population, i made a sweet outpost at like 4 yo. , lead a bitch into a mosquito and took her bow, she poked a bear and starved
later i went back, extended to 3x3
then someone found it running trough forest searchign for food and some kids started to make a road there
then we surrounded with boards
i don't mind if some people don't know about the other outpost
makes easier to set it up
like first the roads around future farms
but even inside one city you can have a smaller berry farm one side and another on other side, 2 ovens, etc.
its better to start with one outpost, like cut down a jungle and preplan a farm, as we did with dodge in San Cal
if you ever do kilns then a car shop would be much better, also make one single engine well on one single pond, that's better than messing up the outpost like an eve camp
you got resources, make higher tech, and preplanned road, then the buildings
i often made outposts, like the one in bonsai garden, it was running well cause i was there, compost abundant, plenty of sauercraut and huge fence walls, was colder than the main city, and not the most noob friendly but people preffered over the drama, murders, bears in main city
especially when there are multiple girls, an outpost is necessary
on peak hours 2 can run in full force, more than that wont be really viable
we had 3 in ccasino city and often times one of them was abandoned for a while
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
Offline
Pages: 1