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#1 2018-09-22 07:28:59

pein
Member
Registered: 2018-03-31
Posts: 4,335

Mini Guide: one directional door /updated /2019.jun.10

locked doors are still a niche, sometimes can be good to lock away resources so pro players can use it, if you let randoms use it, they may waste it
the problem is that setting up one takes a lifetime
then there is a chance you may never reborn
or somebody else gains access to it and uses unintended way

rooms and shelters can be good for several reasons
-looks good
-a fire can heat it up better than open space
-babies wont disturb you while working
-people dont steal the final products before you complete the process
-roleplay in a good way
-protection from animals

so one directional doors can cut down the cost so you can set up something fast, get some private property and use it optimally

the idea is that if there is something in front of the door, you can open from other side, but clicking diagonally wont open it
i seen it long ago when it was a 3x3 pen near the baby fire, later someone made a huge pen and you could exit near the fire, go back, close it and deny access to people on that direction
you can control the flow of people, for example left side they get inputs and go out empty handed on right side

N2A2VKK.png
a simple picture to show an example
you are inside this, cooking pies
the black tiels are walls, anything blocking movement
the grey ones are doors or graves, cause they can be toggled just as a door but you can make it fast
in this example one person is inside, and can deny entering for others, like babies
once you done the pies you open it and take the pies out
people outside cant take down a grave or open a door diagonally, so you open from inside, go out, go back, put it back
if two people do this, one always inside, they can wait out until other can enter safely

there are many possibilities how to use this, the usefulness depends on the size too
forging tools- its time sensitive, and you need everything on the screen, people running around just disturb you
inside a room like this you can have food, assemble the tools and when the fire goes out take out the finished products
while it takes a full life to make it out of stone, with pits it takes a few minutes, and digging a grave with a stone also easy

later you can remove the tile in front and make the locked door maybe, put chests in the wall so people can hand over things without the need to enter or exit

making pies- especially with baskets, you hand over the ingredients, assemble them, make some bread, cook it, nobody disturbs, nobody runs into a knife

trading post- while baby gearers ruin most camps, setting a condition to clothes can be good, having a shop is not just about personal wealth, its about rewarding good behavior . a city runs on compost, so making berry bowls with carrot is always necessary, this makes a good currency and a test of skill to give packs away for berry bowls
more like a deposit with someone who guards it, and gives out tools, weapons or other stuff and remembers who took it and asks to take it back even if broken

carrot room
while people just eat carrot required for compost, a room like this blocks them out, and you can make compost (dung is a bit harder to get inside as it wont go in carts, baskets or anything)
but reusing the walls of the pen, you can make it fast with a slight modification so sheep wont run in (will eat the full carrot row and disturbs working)

milkweed room
while its annoying enough to farm milkweed, people stealing it is even more annoying, growing them inside, making carts, buckets and stanchion kits, doors, signs, etc, can help

traps
while sometimes you wont have a weapon, luring somebody into a room can contain him if you set the doors reverse, so closes from outside, and the attacker doesnt realize its trapped, you have a chance to trap him until puts down weapon

obviously can be used for griefing as well,  like pedo play pen, throwing kids inside or lets call it birth control

puzzles and teaching
when you set up a room like this with all the ingredients required, you can teach a kid assembling things
for example 2-3 berry bushes, a carrot tile, 1-2 wheat, a bucket of water, a bowl, dung, shovel, sharp stone, branch
show the kid how to pick down berry, stick a carrot into it
cut wheat, thrash it, mash the bowl contents, pour on the straw, add water and dung

duel arena
2 weapons, one door, the winner goes out

emergency recovery room
furs, needle with yarn, horse cart, carrot seeds, ropes, some extra tools/steel,weapons, planted wheat (for basket)
when you get back, you go inside and you can revive decayed city

controlling access:
-make one directional door and only go out when you need something, once you gather the required things you can stay inside
for example you build around a well, make compost inside, till the soil plant carrot and water it, have food inside
also you kinda ensure that whoever opens it has the skill to do so, so probably can understand the purpose of the things inside
-locked door
good until you got the key and can hide it for next life

obviously is cheapest and fastest with adobe or bell base, and a digged grave with a flat rock, later you can swap for a one directional door and even later for locked door, stone walls
or double locked door

district or walled city: when you can include multiple of this rooms together, like a small airlock to ensure nobody outside, here goes the scavenged resources, dung, butt logs, etc
a trading room, where a chest inside wall serves the purpose of exchanging items, like food or other things from inside
a sheep pen to produce the dung, fleece, meat inside
and oven room, a forge room, carrot room, milkweed room , wheat room, berry field, stew room, etc.


hotel roleplay
have small rooms with food, maybe fire/desert tile, for moms who raise kids
kids cant suicide right away if not quit and maybe like the unique aspect of it

prison roleplay
have everything for self sustaining composting, the prisoner who is there willingly or unwillingly has the task to sustain himself for a period or to reach a target

small campus
each family has its own house with rooms for each kid

casino room
you can build a long hallway just for a bit of roleplay

maze
you can send someone in, clsoe on him and let him find the way out, place food and loot inside it

you can use property fences
make one gate close to fire, or rather move baby fire there so can give acces to people easily

the other 3 sides make a placeholder adobe smashed and a fence one offset outside
put springy doors on it to allow them going out and closes when they leave
they can only come back if they got gate acces or peope let them in
this ensures that as long the sprigny doors are not cut from inside, attackers cant open or cut it down diagonally

Last edited by pein (2019-06-09 23:58:29)


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#2 2018-09-22 08:07:33

sanchez
Member
Registered: 2018-06-07
Posts: 66

Re: Mini Guide: one directional door /updated /2019.jun.10

yah go inside with loots and die nice

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#3 2018-09-22 12:09:18

Carrot-Seedling
Member
Registered: 2018-06-28
Posts: 183

Re: Mini Guide: one directional door /updated /2019.jun.10

+1! That's how I can build my clothing shops without someone adding locks to the door while I'm gone.
Maybe now we'll use fences for something. Or maybe we'll have Trash Pit City.
A very clean city...


You have now laid eyes upon the one and only Raidan Allcock on the leaderboards. tongue

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#4 2018-09-22 20:46:27

VioletLily
Member
Registered: 2018-07-27
Posts: 201

Re: Mini Guide: one directional door /updated /2019.jun.10

I like the idea, but I can't help but imagine the last person inside dying for some reason or another, effectively locking everyone out of the room. I guess you just have to make sure the walls aren't made with something permanent.

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#5 2018-09-22 21:08:03

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

Re: Mini Guide: one directional door /updated /2019.jun.10

You can just teleport a child inside through a wall to reopen the room. I've done this before to remove a door that had an uncle grave in front of it blocking access like the diagram. The room design allows for only people who know how to access it inside while keeping people who don't know better out.

Would probably work fine as an armory or somewhere you want to keep specific stuff from being stolen.


fug it’s Tarr.

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#6 2019-03-07 22:32:49

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Mini Guide: one directional door /updated /2019.jun.10

newcommen blocks to the right but babies can be placed to that tile
north-south wont let them trough but going up it will so south side can have a newcommen base (4blocks and the shafts on it at least)
so babies can be put inside in case of someone dies inside
you can make it more complex, like 5 keys 5 doors, baby entrance
so then you need a pack and an apron to open it with the right order of keys and a toddler at the right age

good for apocalypse bunker


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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