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a multiplayer game of parenting and civilization building

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#1 2018-05-26 12:56:23

wondible
Member
Registered: 2018-04-19
Posts: 855

Repetitive Stress Injury when clicking is the only interface.

My hand can get a bit sore while playing. Consequently, I may need to play less, and I wonder if others are having a similar experience.

I do want to say that I appreciate the purity and simplicity of the interface, although I do get the left/right clicks mixed up a lot. However at the point where it becomes physically uncomfortable, I think some additional affordances might be worth considering.

I most often notice it when running back and forth long distances, as I have to keep issuing new clicks to keep going. My best idea for this so far is to add a form of edge-scrolling. Moving the cursor near the edge of the screen could adjust the view range, instead of having to shimmy back and forth to try and force the screen to align a little differently. Clicking near the edge would start running in that direction, and the client would automatically issue a new move command as the player approached the previous point. I suspect this would be fewer commands sent to the server than a player issuing lots of clicks to avoid pauses. The dotted-line effect could be used to indicated that auto-run is in effect. (I say near the screen edge because I have two monitors and there may be no barrier in windowed mode, though I mostly play in fullscreen.)

Since the code is open source, I could probably make the changes, if there was a chance of having them accepted.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#2 2018-05-26 13:47:50

Lum
Member
Registered: 2018-04-03
Posts: 406

Re: Repetitive Stress Injury when clicking is the only interface.

If you hold the mouse button you keep going

Last edited by Lum (2018-05-26 13:49:08)


ign: summerstorm, they/them

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#3 2018-05-26 13:56:34

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: Repetitive Stress Injury when clicking is the only interface.

You CAN make the changes without them being accepted, just change the client. There are already client side mods for zoom and typing in numbers etc.

You could probably also do wasd as some people asked for.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#4 2018-05-26 18:56:23

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Repetitive Stress Injury when clicking is the only interface.

Thanks for the holding tip. Holding the button might help if I can work out a toggle. Holding buttons can be stressful well, though it may be a bit better, Ill have to try.

The challenge with making my own changes is having to recompile regularly, but it could be an option.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#5 2018-05-26 20:18:43

The_Llamacorn
Member
From: Sweden
Registered: 2018-04-01
Posts: 183

Re: Repetitive Stress Injury when clicking is the only interface.

Being able to hold down left click is already in the game if you're not aware. You can just hold the mouse anywhere on the screen while holding down left click and the character will go there. You can keep going for very long distances without ever having to let go of the button.


Noobs are fine, but noobs that don't listen and refuse to learn, get on my nerves. Your ignorance will lead you to Donkey Town one day.

"Hugs from grandma"
-Rose Winter

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