a multiplayer game of parenting and civilization building
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This is the final update before the public release next week.
The biggest change is that ponds now refill slowly over time, producing 12 units of water each per hour. Combined with carrot farming, which produces 25 food per unit of water, a single pond can produce 300 food per hour. A perfectly warm person consumes 163 food per hour, whereas a cold person consumes 648 food per hour. Thus, a single pond can almost support two people, and comfortably support one.
Fertile soil still does not regenerate, however, but a recycling path for wheat, via a compost pile, has been added. Thus, wheat no longer irreversibly consumes a unit of fertile soil. However, mistakes in farm management can still permanently destroy fertile soil. One poorly-behaved generation can send a farm into ruin.
And trash pits! We have trash pits.
Also a bunch of little touch-ups and fixes. A bunch of stuff that was accidentally not containable is now containable.
Full details here:
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Awesome!
What are the fail stats that appeared on the main website page? I can't make sense out of them...
Also do you think it would be possible to have a page showing how many people are online? I'd love to try some new features but I would like to do it when others are online so that I don't restart from scratch all the time...
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Fail stats are for interactions that people tried which didn't work. A + B that failed (because there is no such recipe). I'm tracking those to see what people are trying to do a lot that isn't working.
There are people online right now! 29 of them, in fact. You can check here:
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