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a multiplayer game of parenting and civilization building

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#1 2018-04-22 00:50:15

rodrigo
Member
Registered: 2018-04-21
Posts: 19

An other way to become a hard game and unite people. (suggestion)

So, my suggestion is already in reddit.
https://www.reddit.com/r/OneLifeSuggest … ily_grave/


TLDR; Put family human bones in family graves and make it a home marker.

The best think is the future possibility: it could lure threats to city.

"In future with more members in the family grave, this could lure some wild animals and barbarians to raid (barbarians could destroy structures, itens, crops). Making more difficulty to maintain, people armed to defend themselves and making people to unite against a commom enemy and building structures to protect themselves."


If you like the idea go up there, if you don't please say why. I think it's a better way to get the game harder than put some insane decay and low resources.

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#2 2018-05-07 23:46:21

Jeffery
Member
Registered: 2018-05-03
Posts: 15

Re: An other way to become a hard game and unite people. (suggestion)

neat concept, would be a cool implementation

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#3 2018-05-08 01:21:34

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: An other way to become a hard game and unite people. (suggestion)

I don't think npc's are going to make it in other than the Satan bot etc. I do think that family home marker is cool though.

Some sort of graveyard would be more interesting that the "dump the trash" mechanic we have now.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#4 2018-05-08 08:12:34

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: An other way to become a hard game and unite people. (suggestion)

i would like to know who died there, would be nice to have bones with a name on hover
you could dig a grave, stash the bones and mark it with a sign, this would give the person higher chance to be born there

i also mentioned a barbarian camp, maybe a defensive one could be implemented but not an offensive one

i would like to see expensive structures like a windmill, which would give energy to automate things for example, we need content and we need high end stuff


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#5 2018-05-08 18:12:23

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,801

Re: An other way to become a hard game and unite people. (suggestion)

I'm thinking about ways for graves to track families.

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#6 2018-05-08 18:47:28

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: An other way to become a hard game and unite people. (suggestion)

pein wrote:

i would like to know who died there, would be nice to have bones with a name on hover

This would be nice


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#7 2018-05-08 19:34:25

Izzytok
Member
Registered: 2018-05-07
Posts: 66

Re: An other way to become a hard game and unite people. (suggestion)

jasonrohrer wrote:

I'm thinking about ways for graves to track families.

Yes please. A fresh grave could also still have a name, since you should be able to recognize recently deceased people.

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#8 2018-05-08 19:39:39

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: An other way to become a hard game and unite people. (suggestion)

Izzytok wrote:
jasonrohrer wrote:

I'm thinking about ways for graves to track families.

Yes please. A fresh grave could also still have a name, since you should be able to recognize recently deceased people.

THIS, I think it will help us solve murders


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#9 2018-05-08 19:59:21

Uncle Gus
Moderator
Registered: 2018-02-28
Posts: 567

Re: An other way to become a hard game and unite people. (suggestion)

Name and cause of death would be a bonus.

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#10 2018-05-09 07:13:46

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: An other way to become a hard game and unite people. (suggestion)

Uncle Gus wrote:

Name and cause of death would be a bonus.

cause of death: left clicking backpack


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#11 2018-05-09 08:27:39

breezeknight
Member
Registered: 2018-04-02
Posts: 813

Re: An other way to become a hard game and unite people. (suggestion)

don't understand what is so important about the cause of death lol

in the current state of the game additionally to the already daunting one hour of the regular rushing through life in, if successful that is, 40 minutes of actual gameplay, is the cause of death a useless feature
i don't even respawn in the same place when i die at 60, so i usually just die at 58 or 59 now, couldn't care less
towns all look the same to me, faces are the same, egoism is the same everywhere, it's extremely rare to find a friendly player now, all probably either gone to the private servers or just gone to play something more rewarding
i am already happy to find a mother or some other player who's willing to spend a fraction of a second to give food to let me survive to the moment i am able to care for myself

this game invokes in me lack of care, to a steadily growing degree
not the right way for a game that wants to be a success

cause of death : lack of care

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#12 2018-05-09 09:25:21

happynova
Member
Registered: 2018-03-31
Posts: 362

Re: An other way to become a hard game and unite people. (suggestion)

I don't much care about cause of death, beyond it being obvious that it was a murder.  I just really, desperately want to know if that pile of bones I just stumbled across is my beloved mother, the person I just sent off to do something important, or some random stranger's abandoned baby.

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