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a multiplayer game of parenting and civilization building

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#151 Re: Main Forum » Where for appeal? I've buy the game 72 hours but haven't get the email » 2018-05-31 03:15:44

I don't know the email address, however you can try this: https://onehouronelife.com/forums/misc.php?email=2

Which is to email the creator of the game through the forum.

#152 Re: Main Forum » New idea: twins » 2018-05-31 03:09:13

I am all for this BUT you have to make having more than one child at a time manageable. There has been a ton of suggestions on this. Like putting babies in your backpack, so you can hold a baby and a basket, or even two babies at once. Or balance a basket on your head while you hold a baby. Or heck, let people pick up and carry two babies at once.

You can't survive and do anything while towing around even a single baby as it is. If you have the baby follow you, you have to walk every where at like half or even quarter speed. That is currently the best case scenario, is you carry a basket while walking at baby speed and hoping they don't get lost. More often than not, you have to ditch whatever basket you might have had and just pick up the baby and carry it to a new location.

What are you supposed to do with two babies at once? Juggle them? Then you die of starvation in less than a minute because you are constantly switching back and forth between them and can't carry any food what so ever.

Being born as twins is basically a death sentence unless the mother has a backpack or is in the middle of town next to a fire. And it isn't even due to a lack of resources. You could have a mountain of food like 5 screens away, but your not even going to get the babies there before you or they die. If you can just pick them both up and carry them you would be fine, but nope, babies are a huge pain in the butt to move. You regularly have to ditch gear in the middle of the forest just to take care of one baby. I don't see why that is a thing. Why do we have to ditch items in the forest because we had a baby? Just let people carry stuff!

Carry two babies at once, or a basket and baby, or put your baby into your backpack so you can do stuff in your hands, or let babies grab onto people so they are carried around automatically by anyone they grab and they go half speed or something, or let me put two babies into a basket. Or one baby and one other item in a basket. Or have a home marker like thing that shows a baby where your mother is so they don't get lost. Literally, you can do almost anything and it would be fine, just make having a baby a bit more manageable.

Having a single baby in the forest away from home is already a huge pain in the butt, having twins away from town is a nightmare. Leaving a child behind to die should be due to not having enough food or resources, the main reason shouldn't be, "I can't possibly survive the 30 second walk back to town if I take both." That is a dumb reason to leave children to die, yet it is a very real fact in this game.

#153 Re: Main Forum » New Players Are Getting Left Behind » 2018-05-31 02:43:55

There is definitely a physiological urge to rush all the time in this game. However, I do think there is enough time to stop and teach people or just talk. What you need is to either be on a fire with a basket of food near by, or be fully clothed with a backpack of food. In that case you can stop and talk for a long time without much problems. If you can't do that, then there is a rush because you constantly have to stop mid sentence to go get more food.

#154 Re: Main Forum » If your a new player, DO NOT LISTEN TO THE FORUMS. » 2018-05-31 02:37:14

Murder is definitely a problem at times, but I agree. You are probably far more likely to die from a snake or wolf than a player. Bears are probably about as common as player killers, though a single bear is probably more deadly than a player. So over all, players are probably the least likely to kill you.

Which is why it is often worth making a bow to murder all the near by wolves and making a knife to murder all the snakes, rather than fearing making any weapons.

#155 Re: Main Forum » Boys » 2018-05-31 02:32:27

If you let a baby die, that player can't respawn into the family again for like 3 hours or something. So it probably isn't wise to let everyone die in mass, as you may run out players who can spawn in the family. That is why it is better to have a male, than a female who just lets all her children die.

#156 Re: Main Forum » Check if these numbers make sense » 2018-05-31 02:28:00

I think a half an hour fill time is okay. It actually feels way too slow, which makes me think it is probably okay since you want to add more pressure to people. It definitely isn't going to be too easy. I actually like this change overall, since it means you can build away from the swamp later on. Early on you absolutely have to be near the swamp and the water. However, later on you can build a city any where and just build a few cisterns.

A cistern sounds perfectly fine as your main water source within the town itself, if you are bringing carts full of buckets from a deep well it will only take a few trips per life time. There is no way to do this within the first generation if you have to drain the shallow well dry before upgrading it though. So farms will still have to start near the water at the beginning.

#157 Re: Main Forum » Town Teacher » 2018-05-30 05:54:22

Can't be afraid of weapons. You need to have a bow to get sheep which are critical to long term survival now, and once you have sheep you might as well have a knife to get their meat. You also need to go out and murder all the wolves and snakes around the village, otherwise people will continually disappear at random. Also with milkweed being harder to get, it is a huge waste to make a bow and arrows and then just hide them never to be used again. They should be kept some where for bear protection and if you got a bow around you should have other weapons around too.

Having a ton of weapons around isn't really that safe but it is a lot better than only one person having a weapon and that person being a murderer. The best city defense is just having a lot of people armed and then ganking anyone who steps out of line. You probably get more deaths than other cities, but will have less city wipes.

Which goes back to the main topic here. Often times people feel like they have to take care of everything themselves, but really you can't do it all yourself. You have to rely on others. Some times that means giving them weapons and hoping they use it for the city and not to kill people, and some times it means teaching them what to do.

#158 Re: Main Forum » How to learn the game as a new player? » 2018-05-29 20:30:26

You don't need to learn everything out of game, but it really does help to watch a youtube video, or go over the crafting website and learn a few of the basic stuff.

#159 Re: Main Forum » New Players Are Getting Left Behind » 2018-05-29 09:09:44

Alleria wrote:

Portager, hop into the Discord sometime. A lot of us have been throwing around the idea of starting a "school" of sorts where we teach a batch of kids how to berry farm, make fire in a room, smith etc. but I'm not sure if that model of teaching would work well since this game is all about specialising, and an entire generation of firemakers isn't worth the time investment. The best I've come up with is people taking a carrot pleb child to be their apprentice, and teach them your trade. The major benefit is that both players will be working, e.g. for a berry farmer, you could instruct the child to pick berries, flint them, plant, then water them, while the adult moves dirt in a cart from the compost pile.

I was actually thinking about this as well and was wondering about just leaving a bunch of simple tools around a fire, then you can teach children when they are young. When they can pick stuff up they can play around with the objects too. It seems like the ideal school would be in the cooking area. If you have them skin a rabbit, and make a pie with it, then make a fire and cook the pie, then they will learn a lot. More advanced students could cut the wheat and make compost with it.

#160 Re: Main Forum » Why can't kids survive? » 2018-05-27 23:09:02

Angel Carrillo wrote:

Tested it out, and you can only breastfeed children until age 5.

Unless they changed it in this last update, that doesn't sound right. Though even if it was, it is definitely worth breast feeding them for those extra two minutes(until they turn six).

#161 Re: Main Forum » My thoughts on killing » 2018-05-27 20:11:10

Killing people like that doesn't solve anything. You have to keep in mind that up to a half or more of everyone born will end up dying naturally. Be that they get disconnected, have to go, starve, step on a snake or wolf or what have you. There is always a lot of deaths. If you kill half the population and then the other half dies naturally, you just wiped out the city. I see this all the time, people try to reduce the population and end up wiping out the civilization instead.

No matter how dire the food situation is, you need at least three females of young age. If you don't have three young females, you are risking the city falling due to lack of population in the future. One female isn't enough, as some times(though fairly rare) they will not have any children, or all their children will end up being male. So you need at least two females for insurance. Since one is likely to die, you ideally want three.

People who claim to be trying to save the city by killing people, rarely leave enough females alive. Some times they accidentally kill them all, or leave just an old women who can't have a child. Some times they just leave one, and then she just have boys and that is it for the city. That is why these people are viewed as griefers, they are not helping anything, they are just making things worse.

#162 Re: Main Forum » Why can't kids survive? » 2018-05-27 17:28:53

I usually tell children where the food is, even if they say they are pros. Just in case. A lot of time it is just newer people underestimated how fast you run out of food. The best thing to do, is to give them all clothing, that way it takes longer to starve. If they wait until the starvation warning triggers, they also still have more time to find food if they are fully clothed.

Some might avoid planted carrots, as they don't want to pick the seeds. So having carrots in a basket or something near by is useful. Very new people might not know what is food at a glance, especially if the food is in a cart or something. So might be worth telling them, "Hey there is pies over here" or whatever. If they are looking for pies, they will notice them. Fruit isn't that common either, so it is worth saying there is a basket of fruit if you put it down for them.

Lastly, kids are at very high risk when they first are able to pick up objects. It is worth having them stay around their mother or a fire until they are older. I think you can breast feed children until their eight or something, so if you really want to be safe wait a few more years before letting them wander off.

I wonder if people need to put more interesting stuff around fires, so new children have stuff to play with while waiting to grow older. That way they don't run off randomly. Having kids in a kitchen area might be a good place to raise children. They can learn about skinning rabbits and making pies, even starting fires and stuff. They would also learn about where food is, and how to make more.

#163 Re: Main Forum » Jason the Hypocrite? Undecided developer? Vision change? » 2018-05-27 17:07:19

Joriom wrote:
Lily wrote:

Yeah I agree. Might as well just make it so you can't till soil with worms in it. If you can just pick them up and move them, then it is easy enough to remove them first then till, so there isn't so many accidents.

So naiive. And what stops trolls from picking up every single worm every 30-45 minutes to "reset timer" and make them never do their job?

Well if it is between permanently killing the worms and just delaying the soil, I would rather have it delayed. Also if you can't remove the worms, then people can grief you by putting a bunch of worms in all the soil. No matter what you do, someone can do something if they really want to grief.

#164 Re: Main Forum » was there a milkweed change? » 2018-05-27 17:03:42

fragilityh14 wrote:

did clothing decay go down? It appeared so the last game I played but may have been a coincidence from when I happened to acquire clothing etc.

If clothing decay is turned down its basically fine

I am not sure if it got changed, or it has been like that. I know he made clothing a lot more durable before. Currently it is like 5 hours before things get the worn out state. Backpacks only last two though.

#165 Re: Main Forum » Jason the Hypocrite? Undecided developer? Vision change? » 2018-05-27 06:53:14

Yeah I agree. Might as well just make it so you can't till soil with worms in it. If you can just pick them up and move them, then it is easy enough to remove them first then till, so there isn't so many accidents.

#166 Re: Main Forum » Jason the Hypocrite? Undecided developer? Vision change? » 2018-05-27 06:42:47

Wormy soil definitely needs more obvious visuals. The few times I tried to use worms, everyone just plowed them over without even noticing. If someone sees a bunch of worms all over it, they will at least stop and ask what the heck that is, so we have a chance to explain what we are doing. Then they might disagree and plow it anyway because they don't want to wait, but at least it is on purpose then.

#167 Re: Main Forum » was there a milkweed change? » 2018-05-26 19:17:46

I don't recall exactly but I believe it was 3 or 4 worms per pit. Getting enough worms shouldn't be an issue at all. The only problem with them, is that if someone tills the ground they kill the worms in it. Also if you shovel wormy holes before taking the worms out for that last fertile soil, you also kill them.

#168 Re: Main Forum » was there a milkweed change? » 2018-05-26 17:53:29

YAHG, if you are going to do that, might as well use worms to till the soil. You would have a lot of harden soil at any given time but can rotate them while waiting for the worms to till the ground. You save a lot of soil in the long run and it doesn't require any iron.

#169 Re: Main Forum » was there a milkweed change? » 2018-05-26 14:48:13

We just need to compost like crazy now. On the bright side, if we are composting like crazy, all day long, we might have extra soil to grow saplings for letters. I have not really seen anyone growing saplings but maybe they will if we got 20 composting piles going at once.

#170 Re: Main Forum » Desert living » 2018-05-24 00:05:13

Desert villages are really good if you have a lot of cactus. You want like four cactus per person, so finding a spot with like 20 is a great place to start a village in. You can live entirely off cactus. Some people also like the warmer location, though I wouldn't build a village there entirely for the temperature.

#171 Re: Main Forum » When is actual new content coming. » 2018-05-23 19:01:43

The last couple of updates were pretty weak, but he usually adds a few things every week. It is just a few items at a time doesn't really push the tech forward very much.

#172 Re: Main Forum » No Father? » 2018-05-23 17:13:02

You know, if code was just added so the first male to pick you up and say, "I am your father" or whatever,  got labeled as your father, that would probably be sufficient and make most people happy. Could also make it so when you click on them in the family tree, it also lists their 'children' if you wanted to be really generous.

It doesn't really effect game play at all, it is just a nice thing that people would enjoy.

#173 Re: Main Forum » "Everything runs out" - maybe it actually should » 2018-05-23 17:04:01

Sleeymoon wrote:

That's pretty much how they work now.
People really abuse wells, I built 5 wells and all but one were dry by the time I could build the next.

That is because the capacity is so low. If each well had like 50 uses it wouldn't run dry from watering all your carrots once. Wells should run dry if you abuse them, but right now they run dry just from what most would consider normal use. The building of a well, or the collapse of a well should have more dramatic impact. So much larger capacity, but more devastating if the water runs out. Also, there needs to be some way to get a good idea of the water level, so people can at least attempt to take actions if it is getting low.

#174 Re: Main Forum » so you've been murdered & want to avoid it next time ? here's how » 2018-05-23 06:13:16

I have to say, I can't recall ever being murdered by surprise. I have died, but that is only because I choose to fight, or while I am investigating the situation. I do some times investigate, as I don't want to jump to conclusions. If you seriously run away, it is pretty easy to get away. Though running away might require you going far away if you want to be sure you will be safe.

#175 Re: Main Forum » Just a short rant » 2018-05-23 05:59:57

Yeah that isn't actually true, that items can't interact. I can only think of one example, but sheep eating carrot rows is one. Since Luna mentioned that 2HOL is trying to add stuff too, it seems the engine is entirely capable of these sort of things. It just isn't something really used at this point.

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