a multiplayer game of parenting and civilization building
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Even if he never adds oceans or rivers, there is no reason he can't put fish in ponds. Or even make 'fish ponds'. We got worms, and making a fishing rod should be fairly easy.
More than once I've spawned in places where I can't find any berry bushes at all, and starve to death looking.
At this early stage, with barely any settlements going, I consider myself successful if I manage to raise one girl, and help gather some basics, before I die.
It can happen some times(especially if someone ate all the berries first). Though what you want to do is look for the forest areas, and there is a sort of pattern you can run to increase your odds of finding them. Like running along the edge of the terrain type.
Running around finding berries isn't that difficult when in dire straits but I think a lot of people underestimate the time it takes to find a bush. If you wait until you are already starving it is too late, unless you know exactly where one is.
Any update to your numbers? The game seems to have really taken off in the past few weeks.
If this was a Steam game, I would guess you've nearly breached $1M based on the number of reviews you have. But then again I don't know if more or less people are willing to review with a bespoke, in-game review editor.
A lot of people say it should be released on steam, though I know he doesn't want to do it. Personally, if he isn't going to put it on steam I would hold that as a trump card later. If the game ever starts to die, he can throw it up on steam for a huge boost to give the game a large injection of players. Can only do that once though. Best to save it.
I almost never die as an Eve. However, my children often do die. Usually I can raise them until they can fend for themselves, and they want to go off and do stuff and when they do that they die. Even if I watch them and bring food around and stuff, they still end up getting killed fairly often.
I suppose if you survive off berries and roasted rabbits, those are renewable. Maybe people will even start hunting bears for food.
Honestly, there just isn't enough up front content in the game at this point. The advancement from a wanderer, to farming, to tools isn't that impressive. If we were going through to say the modern age from a random eve over the course of a week, we would get a feeling of accomplishment, even if the world then blew up at the end of the week.
From the sounds of it, the clutter wasn't so much of a problem as everyone being able to easily respawn and run back to their town, so it is like impossible for a city to ever die.
It isn't that bad. You get the soil, then each worm is worth another 3 soil each. You can often find a few soil spots together too. So I think it is fairly reasonable for a village to get about 100 soil without any trouble. If you are really motivated and travel far, 200 maybe 300 is even possible. Which, now that I think about it is probably 3 days or something. Which doesn't seem very long but is far longer than a city is expected to survive, if the new changes coming up(spreading out eves more so cities die, and blowing up the world).
I agree that just spacing things out a little may help. I know some people specifically look for their old villages, but I have accidentally found old villages I been into before. One time I actually spawned inside the walls of a village as an Eve. That was crazy, since there was a couple people in there too.
Make some components of the apocalypse really time consuming. Like something that takes multiple lives to get so that griefers can't reset the map in a single life from scratch. Maybe growing a tree for a couple of lifetimes and tending to it for a part. Maybe charging it up with the "energy" of bones from a player that died of old age a couple of times, like once every hour a bunch of hours, that it becomes a grand thing to do.
If you had to build the monolith that would make a lot more sense I think. I can see building that using more of the time consuming high tech stuff.
He will definitely change this stuff in the next update, though I think maybe he should change it sooner. Otherwise there is going to be like 100 before the next update.
Think this is a terrible move.
If it activated a count down of a hour of two and there was a way to stop the world ending it would be a great addition, but this just means you will get people ending the world just to troll or film for YouTube.
The game was discribe as one where you created and maintained family lines over a long time on a persistent server. Now this has been altered in such a huge was, will you be offering refunds?
Should have an hour before the horse god blows up the world, and every time you feed him a carrot the counter resets.
I was actually just playing as an Eve and started right next to a monolith. Not sure if they are really common or just happened to be there.
I kind of like that. It makes it like having a cycle, where you start fresh then build up civilization over a few weeks or a month, then it resets and you start building it up once more, pushing further than you had in the past. Obviously it needs a little tweaking to find the sweet spot of how easy or hard to make it. We don't want the world resetting weekly, at least not later on.
This just seems really weird. The method of destroying everything doesn't make sense at all, and it is too easy, and hits too big of an area.
Papooses would be an obvious one. Being able to nitrate a baby and do something else at the same time is a major benefit.
I was thinking that exact same thing, and was wondering why we can't just stick the baby in our backpacks hehe. Ideally they would be fed while in the bag, but even if they are not it would still be really useful.
I always just play each life fresh and even if I saw someone I knew before, I don't say anything about it. I never run to a village I knew before but some times I have come across them by accident and stuff, and in those cases I definitely take advantage of that fact. After all, if I was a random Eve, why wouldn't I stay in a well stocked town?
When I shoot the bear(with right click), I always walk into the same square as the bear and then hit it with an arrow. Then I quickly move away and I am okay. It seems weird because you are supposed to be able to shoot from a range but my character always walks up to it and basically stabs it with the arrow instead of shooting. It does seem to work however, since it never kills me when that happens.
Well I think we will get silk clothes at some point, then latter on cotton. Not sure we will get gold armor but I imagine we will get some kind of armor at some points. I suspect at some point we can get marble and granite building materials. Can already dig out big rocks to move them around so maybe being able to sculpt them? We got fire, so maybe candles at some point, and eventually way down the line electricity.
Could someone clarify for me? I thought being at optimal temp (naked, on fire) was 1/4 normal rate (congruent with what Lily said), where being fully clothed in fur reduced by 1/2. I haven't done my due diligence, and am curious about actual figures.
It might be something like that. I know that fully clothed doesn't put you at optimal temp, and that the style of clothing does factor in. Where you are walking does also change things as well. Outside fires, I think floors help a lot too. So if you are in town with floors all over that helps.
Fully clothed in fur does look at the half way point towards the center of the temp bar though.
I think it is due to the hair. Some times if you are a girl with long beautiful hair, it covers your backpack and makes it very difficult to get items out of it because it thinks you are click on your character when your trying to click on the backpack. With the one hair style, there is only like a little sliver of backpack that you can click above and blow your hair to actually get items out of your backpack. Putting stuff in seems easier, but getting items out doesn't often work. It might also be party due to the clothes you are wearing too, since most of the time I don't notice this problem. However there was one game, where lean in close to the screen to do very pin point clicks just to access the backpack.
Just seems like the click boxes of the stacking items weren't working right.
It does seem like it needs to be tweaked a bit. I have seriously had like 6 or 7 babies on one character before.
It gets a lot better. You eat 4 times the food when naked, compared to the ideal state. Just getting a pair of pants greatly reduces the amount of food you eat and if you wearing all the warmest clothing, it is like you barely have to eat at all. Also if you get a backpack, you can stock food in there so don't have to return to town. Foods like pie are more filling and have multiple bites too.
So if you are fully clothed and have like 2 pies in your backpack, you can probably run around for well over 30 minutes without having to find food, only stopping occasionally to nibble on your pie.
Lexyvil wrote:As soon as I manage to be about 3 years old in a town that suffers from famine (or close to be), I tend to wander and live alone far in the woods and survive on berries to get my bearings. After making the basic clothing (loincloth or reed skirt), it's enough for me to help fix a town by getting whatever it's lacking of.
Yeah it is not that hard really.
The worst case I have seen is where a griefer who takes like 10 full carrot carts, who knows where, and pie carts, to hide so everyone will starve that is too dumb to know where a good refuge is (wild berry areas). Of course they will just respawn of quit for the night or for good if they are thin skinned.
Reminds me the other night when I was born and the moment I got big enough to feed myself my mother grabbed a knife and said, "My brother stole a bunch of stuff, so I am going to go kill him." Ran off and came back like 2 minutes later with all the stuff.