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a multiplayer game of parenting and civilization building

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#1 Re: News » Update: Curses » 2018-07-28 09:11:38

InSpace wrote:

I think there should be a way to see who got out of the tutorial area, because then I would know that player can craft big_smile

I agree, like a code on the signs in the end area or something that babies can say when they're born.

#2 Main Forum » What happens after tutorial when you cut the tree? » 2018-07-22 07:16:15

Dawn
Replies: 3

I was doing the tutorial and spent an hour making a steel ax and shovel to escape the "Hmmm" section simply because I was curious.
I reached a sign that said
"Go North
Or South"
And went South. But I died of starvation before I could find anything.

Would anyone mind telling me what there is to find?

#3 Re: News » Update: Big Farm » 2018-06-09 15:07:50

This is super cool, thank you for your hard work!

#4 Re: News » Update: What Grave is This? » 2018-05-19 12:42:01

Thank you so much for your hard work! This update is super cool!

#6 Re: News » Update: Name that baby » 2018-03-30 04:07:30

This is awesome, thanks.

#7 Re: Main Forum » Man, I'm so sick of building camps just to see them rot » 2018-03-18 12:56:46

Dagar wrote:

Maybe lengthy answer incoming:
First of all, I think people reading the forums are not the one you are actually addressing with this matter, as people who want to learn more about the game externally usually are quite aware of the matters.
Secondly, I myself have just picked up the game, cannot play too much and try to learn in game rather than outside. But still, as I am a social nature, I do not just want to spawn somewhere, have them nurture me and then not contribute while I try new things out. So a fair amount of time I will farm, get water etc. and not do any fancy advanced stuff. Maybe the reason why so little progress is happening is because others are like me.
Third, every couple generations a village does not have the expertise to know that they have to limit their numbers, so they all starve and migrate, and someone else has to get the whole thing going later. Again, no progress. And when it is late night or morning on a work day, not many people will be there -> little sharing of knowledge -> little progress.
The last thing is communication. The whole community is I think growing atm, so the mean experience of all players is growing very slowly, if at all. It takes only one newby who thinks that it is a better idea to take a carrot from the field than from a basket to spare the field workers some clicks and your seeding rows are plundered or at least inefficient. So you need to communicate where the information is needed: in the game. I've had two lives where my main work on the field was to watch over the one line of carrots that were left for seeds and repeat the same thing over and over again. I am sure there will be some kind of convention established once >90% of people know you need fully planted carrot rows for seeds, but this "level of education", if you will, first has to be met. So maybe do some farming work for some minutes of your life, and keep watch over those rows, and communicate, so others can learn. It is in your responsibility as experienced player to help all advance. Not so much by doing fancy stuff, but by teaching more people to do that stuff. Any form of advanced technology is useless if people don't know how to use it properly, so guide them there instead of complaining.
This game is a social experiment. The basis for all social interaction is communication. Established rules (like saying F for food as a baby, not draining ponds completely and so on) can help this communication be more efficient, so develop some rules for carrot rows, tool and ressource usage and COMMUNICATE THEM!

I really like your point. So far I've been focussing on developing individual civilisations, getting them to be as advanced as possible. But your post is making me think that communication of what I know should be my top priority because no matter how far I can get a civilisation on my own, it's going to die and have to be restarted by someone in a couple days max.

Some of my best in-game experiences have been where I've taught people the basics of sustainability, how to make compost etc.

Increasing the mean knowledge seems like a great mission.

#8 Re: Main Forum » Griever killing everyone with knive » 2018-03-18 12:44:56

I have seen this happen too many times.
A moment ago I was contributing to a thriving civilisation and it was going well. The game was rolling and I was loving it.
A guy came, wiped it all away with a knife.
I'm so frustrated- it really ruined my fun. Surviving right now is hard enough on its own and that's enough of a challenge. I really see this as a PvE game, not PvP.

I would like to point out that this murdering really does need to be nerfed because it ruins the experience and the hard-earned progress that has been made (the stuff I play to see.)

Perhaps even slower movement for murderers.
Blood all over them so they can be identified more easily.
A cooldown on murders.
Or multiple hits to murder.
Or, as Baron X said, consequences. Temporary bans perhaps.

No murder at all seems a little unrealistic. But one selfish guy wiping an entire civilisation is equally as unrealistic.
My solution would be to implement all of the above. I really do think mass murder ruins the game for a whole civilisation of people.

I really don't want to have making weapons for defense as a bigger focus, survival is, as I mentioned, hard enough already in my opinion.

#9 Re: Main Forum » LAWS OF GOR » 2018-03-17 09:46:50

GOR wrote:
Dawn wrote:

Hey Gor it's your daughter lol

I'll join this smile


Welcome to the tribe my good daughter :-)
Were you the one with the wolf hat, in the village with the long wooden path leading away from it?

Yes I was! How did you know???

That was my second game ever actually. I'm very happy to have found you.

#10 Re: Main Forum » LAWS OF GOR » 2018-03-17 06:50:21

Hey Gor it's your daughter lol

I'll join this smile

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