a multiplayer game of parenting and civilization building
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For the people who complaint about apocalypse, have you saw the videos under the main page?
"The thinking behind One Hour One Life"
Especially this one:
https://www.youtube.com/watch?v=nu8d3iW2yxM
I do agree with the thread that said Apocalypse should not happen every hour tho lol.
The point is Jason has a weird vision of what this game should be, and didn't ask for any input from the community on this topic.
He hasn't realized that once you release a game, you owe something to your players, even more if they paid.
This game apparently isn't about having fun, and building civilization in a hard world. It's about restarting from zero again, and again, and again. Lotsa fun.
Hi starplayer, this way of thinking, I think, is dangerous.
I think we should try to not treat ideas and other people as commodity.
"It is how it's always been done."
perfect
Thanks for this InSpace! Very useful!
Jason actually stated his reasoning in News Forum.
I agree with Thexus. As this is an intended design, maybe not straight ban, but something that could be used to identify or some kind of disadvantage that persists even after reborn for some time? Could be useful. Think about it as a karma. As we agree reincarnation is part of the system. Karma, which complement it if we look at Buddhism, is historically and logically coherent.
Sure, civilisation would take a while until we come up with a system to counteract this problem (one of them is religion, I think), so let's see where our discussion about this will bring us.
Quite long, but I love writing this shit:
Yeah, there are ideas that human life is meaningless in this game, and historically, stories about murder that are being passed down for generations already happens from second generations after Adam an Eve (between family, even). These two ideas are, probably, enough to justify the capabilities of murdering someone in this game.
But, there are other ideas that grow from the player who taste the game. Two of them are drawing emotions (best life memories sharing, fun in naming) and seeing fruitful hard-work labour (people keep asking if there are ways to see how their descendant was going, stories of coming back to previous family places).
Those two ideas are what separates between the killer and the killed perceived the game. Sure, both of them will lost everything in the end, but the killer can always do their preferred playstyle, killing people, then reborn, over and over again. The killer still got a chance to play the game as they want. Now let's take a look from the killed point of view. They want to plant carrot, they get killed, they reborn, they become a baby, they wait until they grow, then their mother killed by some random shitstain, then they died, then they reborn, then they become eve, then they get killed by another eve. When did they got their chance to play the game?
>inb4 move to private server or empty server you pleb
This happens for like 8 times for me this morning, and trust me, wasting 50 minutes just pressing watching screen and then pressing get reborn becomes pretty depressing for me after a while. I like Steinbeck, but not this kind of depressant. I should move to private server at the time, I know, but the population sometimes not enough for my intended fun. (oho, I like this clashing "fun" between individuals)
It is how the intertwining dichotomy between meaningless and meaningful faced, each with its own benefits and encumbrances, that separates the reality and OHOL. And it's not exist in OHOL, at least for now. Ye, I remember this is just a game. But hey, what is life if not a game? Sartre and Kierkegaard elaborate this better than me, and maybe Schopenhauer too.
There should be a way for this problem to make it kinda bit balanced.
And as for now, I don't know how.
Maybe a choice to 'curse' the killer that we could choose before we press reborn? It accumulates and gives the killer a debuff/ something even after they reborn?
Maybe Jason should update the game faster so the killer could spent more time learning the new intriguing tech tree instead of mass killing? (kidding man, I love you)
And please don't bring this talk to grief topics. Sammoh's server already show various way to deal with unfixable griefing, and as long as it could be restored. It's kinda okay-ish. Because at least the one that repairing the stuff is still playing the game.
Sure, it is just a game. A fake shit that we delved and spent our time lately, just like life, imaginary.
But I think my rage is real for 3 minutes after I got killed by my fucking kid and sister and aunt and random shitstain that accuse me for killing her child, when all that I want is just to plant carrot for eternity kek.
TL;DR: The killing is fine, the nonexistent consequence for killing people is not fine. We want justice, basically, just like real life.
Are you using custom server? Those guys choosing to change that for fun a few days ago, not sure if its getting implemented again.
Go back to official server and you're good.
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