a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Finite resources mean inevitable doom at some point in time, since perpetual technological evolution is impossible and time constraints.
A short tap out radius just puts off solving the problem which is that things can't scale or last long.
Regenerating tarry spots or unlimited oil has much more potential.
100% agree, I'm just saying that if Jason *insists* these resources must be finite (and I have a feeling he will) then he ought to adjust the tap out radius to be balanced with band repositioning so that we can at least be as productive as before. But yeah, the finite endgame resource thing is a pretty huge bummer. What initially drew me to the game was the idea of civilizations growing ever more technologically advanced the older they got. The problem here might be that there's just not enough content to have that happen so having a finite endgame resource means he can sort of hide that fact. /sad
But I haven't explored this since the band repositioning update. Is there still a gap of 200 tiles between top and bottom tarry spots? If not, this strategy is out the window..
Okay so I spent last night doing oil for the Red family and I can confirm now that yes, the repositioning of the bands (having the ley lines not be on the borders anymore) has effectively cut the oil potential in half. This is actually pretty bad and I'm not sure if Jason intended for this to happen in that update! I would suggest shortening the tap out radius by 40 tiles, so that it's still possible to tap two tarry spots on the same x position if they are on opposite sides of the band. Does this make sense? Should this be a bug report?
There are perhaps two to three tappable tarry spots in a 1k radius of the current ginger fam at any given time.
I'm not exactly sure but I believe the tapout range is 160 tiles or something. I know this because my oil strategy post band update allowed me to tap one spot at the top of the band and one at the bottom of the band, at the same x position. I maximized oil potential by only drawing oil from only those two ley lines. When those were used up within 1k, I'd look in the middle and sometimes would get lucky and find more available. You could probably get 6 or more within 500 radius with that strategy if everything lined up ok. I'm curious how many I did surrounding my outpost.
But I haven't explored this since the band repositioning update. Is there still a gap of 200 tiles between top and bottom tarry spots? If not, this strategy is out the window..
You wanna apologize for ruining my town too while youre at it? I dont even know you but you walled up an entire set of clothes I made and my well when I was learning the game in low pop. You suck
I think I ran into you earlier today with the jungle people. We had a griefer in town, a ginger who stole a horse and kept taking our tools. We had a posse chasing her down and eventually she got off her horse and ran into a pie hut where she died in the door way. You asked what was going on and that this was your pie hut.
I'll try to remember this so I can find one in the future. When I'm playing a woman I love moving into little huts that are mostly self sustaining because its the one time when kids and grandkids actually stay and have a home life. New players are more likely to learn because there are less distractions.
yes! I was part of this posse! that was fun and a delightful discovery at the end
oh i remember this! im pretty sure i placed the first three floor tiles? didnt have much of a vision in mind except create more workspace. i like the upgrade
i really enjoy making tombs for other players I worked together or bonded with. Sometimes they're not even part of my family. How about a Friend grave?
oh no my mango trees!
Pages: 1