One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 Re: Main Forum » Are there any clothing items that make you cooler in hot biomes? » 2019-08-01 23:36:21

All clothing works the same against biome heat or biome cold ; even basic clothing will make you cooler in hot biomes.

#2 Main Forum » Unpopular opinion » 2019-07-19 18:36:41

Maeluna
Replies: 20

Hindsight edit : no one has to read this. It is not aimed at hurting but it certainly reads rant-y.


Good evening (or otherwise if applicable) to you, the reader.

I am a forum lurker. I am not sure if I ever posted here before.


My opinion is as follows :


Powergaming will be the end of this game.

I won't cite any name because I couldn't be bothered to match IG players with Discord or forum members or any kind of smoke signal.

But time and again I have seen players, griefers or otherwise, getting an unfair advantage through either ridiculous abuse of obtuse game mechanics, or through using specific mods.

Current worst gripes being the zoom out mod and the one allowing to see through trees.


I for one welcomed the recent changes to killing.
Grieferdance was such an open door to abuse that for a very long time I was 100% sure Jason had always intended this game as a murder simulator.

In the same vein, shift+ right click is in the right direction, by eliminating "accident" murders.

Swords & in-family-cursing & putting families closer together = radical shift in the game.

I wouldn't be the first one to complain about this, but at this point the artist's vision CLEARLY isn't dry yet on the whole factions thing.
My personal suggestion which won't be read, would be that, piling 100% language distortion on top of it is overkill. Perhaps make the initial language barrier 50% distortion ? Or dependent on eve spawn distance ? Or to increase with each murder between families ?


Back to the powergaming, and sorry if this feels a little bit ranty. If I spent hours formatting it wouldn't feel as honest to me.

When you and three guys charge with swords into a 20-people village, of course the element of surprise will yield results. But you should still expect to get overwhelmed.

I always play the game the same : socialize, trying to increase city population and means to produce food, keeping an eye out for griefers.
This last part is completely impossible with the base game.

The griefer shouldn't have less means of hurting the town (although some, like covering the entire town in needles are ridiculous and shouldn't even be a thing) but the main point that makes griefer hunting so tedious, is that everyone looks the same aside from the name written miles (no screen bragging) from the player in chicken scratch at the bottom of the screen. IT DOESN'T HELP.

I know mods are a thing, but they aren't a thing if the vision for this game is to be a public-friendly game. Not everything has to be Dwarf Fortress.
A game about survival should reward memory skills, time management, planning, adaptability. It currently does.
It shouldn't reward software-editing and software-procuring (in this day and age, mostly Google-fu) skills. It currently does anyway.

Board footer

Powered by FluxBB