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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Zig zag preview » Today 20:32:40

Spoonwood wrote:
jasonrohrer wrote:

Yes, the pipes do take up space, and no, stuff can't be piled on top.

This reminds me of how walls take up space.  It seems that Jason didn't learn much from that issue.

main difference being that walls are less inheritly useful than irrigation pipes.
They are much cheaper too.

#2 Re: Main Forum » Food Tutorial » Today 08:22:41

I've seen a new player stuggle to stay alive because they didn't see the food in front of them. it's a real problem and this game struggles to retain new players because of stuff like this.

#3 Re: Main Forum » Food Tutorial » Yesterday 19:45:30

bumping this thread.
Make a tutorial zone where people can mine iron (allowing them to lower their food so they can continue eating) and use the iron to practice smithing.
new players can barely identify what food is, being inside an area with lots of food would give them the time to figure out what what food is and what they need (can I eat that turkey? no, I need a plate for some reason. Can I eat that bread? no, only if I have a knife)

#4 Re: Main Forum » Wiki heavily outdated » 2020-07-05 21:01:57

Lava wrote:

Onetech shows you how to make items aswell

i am aware of onetech, does onetech explain how cravings work?
It only shows interactions, (shears + skewer -> knitting needles), not mechanics.

#5 Main Forum » Wiki heavily outdated » 2020-07-05 20:22:26

Replies: 5

Hey, the wiki is outdated as all hell, new items, new mechanics.

We do need a source for our informations and onetech only displays the different interactions (and even then not every interaction is readable, looking at you, tap out well mechanics)
Please help updating the wiki. it can be as simple as adding new food souces to food.

#7 Re: Main Forum » Technology gap » 2020-07-02 18:17:16

in many ways, a cook will actually often use the knife they have on them over a sharp rock, but to grind flour, they still use a round rock, right? what about an option to grind an entire bucket of grain into flour with advanced tech?

#8 Re: Main Forum » Corn vs Wheat - BattleRoyal » 2020-06-24 11:32:22

The_Anabaptist wrote:
Arcurus wrote:
The_Anabaptist wrote:

Wait, we have omelettes?  I don't think I've ever seen one made in game!


there where plenty around in town from time to time....

Maybe because they are on a flat rock, you thought oh its smithing stuff...

Are you referring to the fried eggs in game?  Goose eggs fried on a flat rock and then plated?  No corn needed.


you can feed domesticated geese to get goose eggs or you wait a bunch with wild canadian geese.

#9 Re: Main Forum » I miss wars » 2020-06-19 14:03:11

honestly, the new leader feature means nations are becoming more viable.
Subjugating a smaller Family and making them pay tribute (their native ressources) for relatively few of your own or otherwise traded (for them) foreign ressources sound like a good prelude to an independence war.

#10 Re: Main Forum » Bear Parade new grief meta » 2020-06-12 16:03:04

Catfive wrote:
mrbah wrote:

being immortal while riding a horse is pretty stupid tbh.

i definitely shot a guy off a horse in the past in game, is it currently not doable or is my memory misleading me? it would have been over a year ago

idk if you can shoot someone on a horse, but mosquitos and wildlife will completely ignore you.

#11 Re: Main Forum » Bear Parade new grief meta » 2020-06-12 13:46:14

being immortal while riding a horse is pretty stupid tbh.

#12 Main Forum » Food Tutorial » 2020-06-11 10:04:14

Replies: 3

There is hundreds of different foods, honestly we need a tutorial in which you are given every food, bowls and maybe some hungry work to get rid of food pips.

#13 Re: Main Forum » visual indicator for pies » 2020-06-08 11:10:04

FishRfriendsnotfood wrote:

you can't read? there are these magic letters that spell out what the pie is, it's an amazing feature.

That's really useful when you make one carrot berry pie to improve the town's yum and one dude sticks it in his backpack for his trip.

#14 Re: Main Forum » remember the rickroll news? well, its opposite day so here's this news » 2020-06-08 09:17:23

is there a command that clears the bottom right of the screen? those disclaimers on how to craft stuff? it often gets in the way of things.

#15 Re: Main Forum » visual indicator for pies » 2020-06-08 08:56:27

people gotta make informed decisions not everyone will use that mod, i am aware of it though

#16 Main Forum » visual indicator for pies » 2020-06-08 08:08:50

Replies: 7

I think the Pies need a rework, players have no idea if the pie they are eating is a carrot pie, rabbit pie, berry pie, mutton pie, rabbit carrot pie, berry pie, rabbit berry pie or a carrot berry rabbit pie.

#17 Re: Main Forum » What is wrong with you, people? » 2020-06-04 12:02:28

sometimes players are just too spread out among a lot of different families, meaning every family eventually gets the "son-only" curse.

#18 Re: Main Forum » Taking a vacation this week » 2020-06-02 14:32:50

use the time to think about where you want the game to go, or don't think of the game at all and relax.

#19 Re: Main Forum » Anyone having "servers are updating" problem? » 2020-05-13 09:52:28

I had that issue yesterday or the day before. I no longer have it.

#20 Re: Main Forum » Cooperation between villages » 2020-05-11 16:29:32

well that explains a lot. meaning our towns were permanently stuck in pre-industrial tech.

#21 Main Forum » Cooperation between villages » 2020-05-11 12:41:57

Replies: 2

I haven't played a lot and I gotta say, I like how the changes force different villages to cooperate. I played my last two lives in the gardner and music families, and it was pretty fun travelling between the two towns, scouting what they need.

There is an issue with there sometimes being no biome experts alive though, in one life i found a stone for snow biome and it told me there were no gingers alive, which meant aquiring oil was hard, as there were only desert tarry spots to search for.

I like building a supply drop of ressources not available to the target town and then trying to deliver it.

#22 Main Forum » Homesick mechanic, lineage length and the potential for colonies » 2020-05-09 08:45:43

Replies: 2

I know Jason mainly implemented homesick mechanics to force us to play in one large village, but honestly, all I could see is how that mechanic could use a loophole, so to say to allow for an easy splitting for a family branch.
The idea is that you can create a new family outside of your family homezone, with some heavy hoops to jump through. Wether or not this would set back lineage food consumption and if yes, by how much (I don't think a colony should have as easy a start as an Eve) is up for discussion, i personally would like the lineage depth for the sake of food efficiency to be halved from what the parent was.
I want this to be sufficiently hard, and possibly luck based. Once you have fulfilled a certain amount of requirements, you are elegible for a daughter, once she reaches adulthood, you and your daughter can get a new name. I am thinking a high distance to other settlements should be one of the requirements, to prevent settling with the help of a nearby village.
I think even if you are born into a village with bad location and infrastructure, that you are certain won't make another ten generations, there should be a slim chance to continue your lineage in a colony, with better infrastructure, maybe your colony can one day surpass your location of origin.

#23 Re: Main Forum » Your Lineages Are Doomed To Die » 2020-01-14 12:20:51

Spoonwood wrote:

Interesting idea. 
It could lead to no new Eves needed, possibly, during the initial post-update period.
It doesn't seem all that fair to Gingers, Blacks, or Whites.
Also, how long would these quasi apes be needed?
Could the same function get fulfilled by humanoid robots and thus they wouldn't need released in a restricted biome, or could get released in all restricted biomes (jungle, tundra, and desert)?

Once Jason makes futuristic tech a reality, capsules with incubators and maybe nursery robots seem like a good replacement (maybe a more reliable version of what I suggested)
I am imagining the ape-strategy is more of a hail mary attempt of survival that works maybe and requires some preparation/ressources.

#24 Re: Main Forum » Your Lineages Are Doomed To Die » 2020-01-14 11:46:24

Humans evolved from a common ancestor with apes.
During "children of men mode", fertile women could give birth to humanoid npcs who carry their name. once they are adult, they can be let loose in a jungle biome.

During the next server restart, some of the ape colonies will remain and raise a single girl with their lastname before dissapearing.

#25 Re: Main Forum » What happened to the leaderboard? » 2019-11-12 01:46:49

So as it seems, only players who have played a game in the last 24 hours or so are on the leaderboard.

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