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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-03 10:29:29

An eve life is never one hour one life, as eves are born at age 14 or so.

#2 Re: Main Forum » Can This Game Evolve Beyond White Supremacy? » 2020-09-30 09:36:43

fug wrote:
Cogito wrote:
Spoonwood wrote:

I think, homelands keep that from happening, don't they?

That's right - a girl has to travel to another town and experience the language, then head home to have babies, who also need to do this pilgrimage. Do this for a few generations and you can learn the language.

Alternatively, it may be possible for a traveller to go and speak in another town, so that *that* family picks up the language of the traveller, but not sure if that works.

Language learning stops at age six. You basically need travelers to come talk to your family then the babies who learn need to have successful branches down the family tree. Add in you're not teaching your family the language so....

so the old ginger guy who comes by your village to ask for sulfur will make your children understand ginger language a bit better, doesn't that mean eventually if a family lives long, families will be able to understand each other?

#3 Re: Main Forum » Another One Hourish Review From Steam » 2020-09-29 07:22:15

pick up/use your item/interact with  = left click
drop/swap item  = right click.
Containers (baskets, backpacks) can only be picked up with left click while having empty hands.

have I forgotten anything?

#4 Re: Main Forum » Can This Game Evolve Beyond White Supremacy? » 2020-09-29 06:54:17

karltown_veteran wrote:

Yeah race restrictions are stupid. It’s not political. It’s not white supremacy. Last time I checked ginger people are considered Caucasian.

wait until an american decides to lecture you about the irish.

#5 Re: Main Forum » @Spoonwood Happy 3000 posts! » 2020-09-27 10:13:14

all of these are wooden spoons.
Spoonwood would be wood very suitable for making spoons out of, no?

#6 Re: Main Forum » arc end » 2020-09-25 08:46:38

updates that are incompatible with the currently generated world will force a reset.
That means if there is a new natural ressource or biome, a reset is needed.

#8 Re: Main Forum » [Suggestion] A different aproach to trading » 2020-09-23 07:37:47

DestinyCall wrote:

What would happen around vanilla white villages?

a random biome you don't need a specialty for?
I am not sure if that would make white families too strong, or if it would be fine. I am not sure if badlands should be included in this mechanic.

What do you think woul happen if this change was to be implemented (assuming it can be).

#9 Main Forum » [Suggestion] A different aproach to trading » 2020-09-23 05:47:33

mrbah
Replies: 6

In real life a town may be based around a ressource, iron deposits, clay fields, rich fields, silver ore, whatever.

what if for every family, the longer they progress, the more they change their homeland, meaning that the terrain changes to their home.
The mechanic:
every family well is assigned a useful biome (let's assume that jungle desert and arctic are only assigned to the relevant families) and as their family progresses, more land that is not tiled up/indoors will change towads that biome, natural sources (cacti, banana trees, wild garlic, rabbit holes, clay fields etc spawn more frequently).
This means the town can, if they leave up some empty fields end up with a significant surplus of one biome's ressources, which they can use or stockpile to trade/share with other families.

It works a little like the reclamation mechanic Jason had programmed some time ago.

#10 Re: Main Forum » Breastfeeding Until Almost 5 » 2020-09-23 05:41:26

when doing an eve camp, you should breastfeed until your child can't be breastfed any more.
Food is in my experience sparse.

#11 Re: News » Update: Trucking » 2020-09-12 09:10:29

I really like this.

I wish individual places had a bit more unique Ressources to obtain to facilitate propper trade or logistics.

If your city is near a bunch of rabbit holes, it's probably better for the other towns to search for their own rabbit holes and trap them, rather than gathing bananas and whatnot and trade you those bananas for rabbits.

#12 Re: Main Forum » The Delivery Truck » 2020-09-12 08:26:36

I can hear the truck, but I think it turned invisible...

or maybe the sound just remained in one spot eternally...
found the truck, it's safe in a town.

I like the appeal of storing a bunch of biome specific items and hauling them to the other cities.

#13 Re: Main Forum » The Delivery Truck » 2020-09-12 08:13:59

the village leader can just lock it up when not used, i guess

#14 Re: Main Forum » Animal husbandry and breeding for improvements » 2020-08-24 07:01:53

DestinyCall wrote:

I'm having a hard time imagining this game ever reaching a point where we need the ability to move a hundred people on a train.    Even moving a hundred pieces of mutton would be a stretch.

making a cart that holds 100 objects would be trivial, the loading and unloading would be hell, though.

#15 Re: Main Forum » I miss nursing » 2020-08-23 21:40:40

keep in mind that these are only the steam stats, and people using external clients won't show up there.
I for instance switched from steam to a custom client, indicating a user decline when the way the users interact just changed.

#16 Re: Main Forum » Animal husbandry and breeding for improvements » 2020-08-23 20:35:02

DestinyCall wrote:

So I guess we just wait until Jason decides to add something to the game that requires him to fix baby transportation by accident.

honestly, eventually jason will need to change the game to support propper transportation, 2 people in a vehicle, 8 people in a plane, 100 people in a train.

#17 Re: Main Forum » Notice about account details shared publicly (account pools, twitter) » 2020-08-17 11:44:55

if jason showed that in case of someone getting access to your email adress or something and you referred to him he would give you a new accoutn while deactivating your old account, he'd display some general goodwill.

Just a simple policy of "don't share your stuff with strangers online, don't make it accessible to the general public, if your account got compromized in other ways I will try to resolve this with you" would work pretty well imo.

#18 Main Forum » Animal husbandry and breeding for improvements » 2020-08-17 07:37:41

mrbah
Replies: 23

I rewatched the "making a sheep" stream and it lead me to think about animal husbandry.

You generally don't tame a wild animal and directly  alter it's physique, you selectively breed the animal into becoming more "efficient" at whatever you have decided it should do.
With animals we have a rough version of this, although it's of course way too fast.

I was thinking, what if a domesticated moufflon had a small chance of creating a domestic lamb and a high chance of spawning a domestic moufflon lamb.
and in a similar vein a domestic lamb had a small chance of spawning a lamb of a breed that gives more wool or a small chance of a breed that gives slightly more meat?

You could do a similar system with pigs and Cows.

Ideally there would be a need to raise several generations to improve, but I know how much of an issue that is without metastats, so having a tier of "half domesticated" moufflon would involve copy pasting every object that the moufflon belongs to and then changing the lamb it produces to a fully domesticated lamb.

That way, whenever the town mismanages their animal ressources, there is an actual set back in their potential for production, no wool until you have finished breeding your sheep, no milk until you have finished breeding your Buffalo.

Not sure what Jason's priorities are in regards to the game but I think domesticating animals and plants should show some benefits it currently doesn't, a bit example is of course the dreaded milkweed and it's monopoly on rope.

#19 Re: Main Forum » Notice about account details shared publicly (account pools, twitter) » 2020-08-17 07:23:33

Jason's motivations are sound.
"This account is for your use, sharing the accounts is not supposed to happen (outside of a small circle, which we will let slip)."
But his reasoning doesn't sound that sound "if you drive faster than 100 mph, you have abandonned your car, and we will take it from you, as you are clearly not using it any more".

It's almost if all the hindering legal concepts are annoying but ultimately there for a reason.

#20 Re: Main Forum » How to make sons stay alive for long? » 2020-07-18 14:40:33

prepare a backpack for them with 4 yummy foods each. look out for them and ask them if there is anything they want to learn.

#21 Re: Main Forum » We got roads....paved roads. » 2020-07-11 14:39:09

i traveled to the other town and found them paving the road towards a third town.
spent a lot of years shoveling away stuff and clearing trees for the machine, but I assume that you need the black family to remove stuff in the desert and gingers to remove the snow obstacles.
Does anyone know if you can stand on the asphalt and instruct the machine to go around ( while the machine is on non-hospitable terrain)?

#22 Re: Main Forum » Another little preview » 2020-07-10 10:47:09

Gomez wrote:
Legs wrote:

We're approaching a meta where the leader (wealthiest man in town) owns the only car, which he keeps locked in a secure garage along with a fuel tank and collection of maps, only taking it out to travel to distant lands and trade specialty materials with foreign people who speak a different language.

Soon, long-haul truckers will be the royalty of ohol. An absent parent whose dysfunctional family ultimately fails because they're not around.

Yes the mayor should have a car, I've spent too much time being the nanny tbh.  Cars are fun and you just described what I did yesterday a tank of kerosene in a car lasts three lifetimes.  3,000 tiles in a few minutes is quite useful, cars are stupid fast on roads too. 

Also two cars one for each end of the current spawning grid I don't wanna run further than I have to mmkay?

Honestly, the leader is usually pulling double duty as an ambassador/diplomat.
I once spent a life in a foreign village and came back to realize there was a drought because I had been selected leader and inherited the water engine, I was fifty something by the time I made it back.

Town can decide on a new leader, but they can't give the new leader the gate ownership, maybe we need an additional "second-in-command" who can send requests to the leader? i don't know.

#23 Re: Main Forum » Another little preview » 2020-07-09 14:36:34

I always wonder, does jason come up with a new concept every week, or does he have ~2 months of updates planned and is just implementing them week by week.

#24 Re: Main Forum » Zig zag preview » 2020-07-08 20:32:40

Spoonwood wrote:
jasonrohrer wrote:

Yes, the pipes do take up space, and no, stuff can't be piled on top.

This reminds me of how walls take up space.  It seems that Jason didn't learn much from that issue.

main difference being that walls are less inheritly useful than irrigation pipes.
They are much cheaper too.

#25 Re: Main Forum » Food Tutorial » 2020-07-08 08:22:41

I've seen a new player stuggle to stay alive because they didn't see the food in front of them. it's a real problem and this game struggles to retain new players because of stuff like this.

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