a multiplayer game of parenting and civilization building
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Yes, next time, make a bow and kill them
Kill or get killed
If i find it im gonna change it to "duck-sick" and leave a dead goose there
lmao
lets make everything out of i and v
water = V
seed row = I
rabbits = VI
berries = VV
iron = II
Joriom sure you can do whatever you want with this
Everyone can do whatever they want with this
I just updated the game with my modified client and it works fine.
But it could happen that jason changes something and then you have to do the whole tutorial again.
And if jason rewrites code that is modified in this tutorial, then we need a new tutorial
Awsome i love the signs, even tough its a pain to make the letters.
Will help alot to organize stuff.
Why not link the thread that made this possible: https://onehouronelife.com/forums/viewtopic.php?id=1422
I did not upload any executables because of three reasons:
1. I dident want it to spread too fast and give jason a chance to stop it.
2. I like to motivate people to learn how to program.
3. I could have put any kind of virus/malware/spyware/trojan/rootkit inside the executable (so keep this in mind if you take the easy road)
But men can never return to the same village.....
And males would need to be able to have kids. (which they should anyways in my opinion)
Implementing a very simple sex mechanism would solve many problems and would create a good foundation for future game mechanics.
Males become useful and you finally have birth control. (we would also need Adams spawn next to Eves in order for this to work
a good foundation for future game mechanics.
If this lineage ban idea doesnt work, maybe it could be mixed with the curse on your grave idea.
So you can ban people from your village if you dance on their grave, but they wouldnt recieve a ban from the game itself only from the village
Luniatji you need a custom client
Here’s the download link:
Ok i was just reading this one post you quoted, but i know kubassa can be difficult some times
@FeignedSanity kubassa was just pointing out how he feels about this, there is no reason to insult him like that
Effectively implementing a ranking system in OHOL is a very very very bad idea.
Cooperation is already a strain sometimes, and now you have a grandma spending her last 10 mn at the farm eating carrots 'cause why would she risk a nope rope encounter?
Not if its implemented how i described 2 posts above yours, but after thinking over it some time, i think ranking/ladder just doesnt fit the genre of the game.
i am not against the murder option in a game but i am against the lack of protection a potential victim has
& i am also against the only option that to do something with the created helplessness is to become murderer myself & use the game to create a life as a self entitled righteous killer
no, thank you
Yes, the only way to protect yourself is to kill, the game gives you no other option.
The game forces you to be "evil"
Also letting babies starve is kinda evil, even tough it might be the right thing to do in some cases.
Thats why we need healing, special items/herbs that can be used to heal another person, after that person get injured.
You can only heal other people, not yourself.
Imagine you could have saved your mothers life
The best karma system i can think of:
You only get rewarded for the life spawn of your kids and grand kids, grand grand kids, and so on.
For example, if you have a kid that gets to the age of 30-40, you get 5 points, if it gets to the age of 40-50 you get 10 points, 50-60 you get 15 points.
You get also points depending on how many points your kids get. So if you have a kid that got rewarded 30 points during its life, you gain maybe 10 points for that. (30%)
This system would reward you not for specific tasks, but for helping building a village that lasts long. (points would need to be calculated long after you died)
There would need to be a way to lose karma points aswell.
And males would need to be able to have kids. (which they should anyways in my opinion)
Implementing a very simple sex mechanism would solve many problems and would create a good foundation for future game mechanics.
Males become useful and you finally have birth control. (we would also need Adams spawn next to Eves in order for this to work)
But i know nothing of this is going to happen, but i still like to write about it and have dreams
I do not get most comments and suggestions in this thread. Right now if you are playing the game with a IRL family member the only way to play the game with them is to baby suicide. Taking away the ability to spawn with you whom you wish to will ruin the game for a lot of potential players and some that currently play.
good point kubassa, maybe there could be some other feature that allows to play with friends (but i dont know how this would look like)
Here is a list of packages you need: http://onehouronelife.com/compileNotes.php
Maybe this here: https://github.com/vladon/libsdl1.2/blo … DME.MacOSX
but idk
Also check out this thread: https://onehouronelife.com/forums/viewtopic.php?id=1438
I kind of second this notion, as far as having a goal. I know that the idea of a surviving settlement is in itself a goal, but that can be a bit ambiguous for some. It might also deal with some of the more experienced players that grief because they've become bored and have nothing to strive for. Maybe the more I think on it, I'm torn. Because if you've gotten to server 1 and have a thriving city, then the bored griefer is back to square one. But if you grief and get killed by the competent players that catch you, then you have something to work towards again.
I definitely think it's an interesting idea, but there is a real danger in splitting up an already small player base. Maybe only use the first 3 or 4 servers for the karma ladder?
I am not a griefer (just wanted to say that) But i agree with you, this idea of only using 3 or 4 servers is nice.
Also if all the griefers and killers try to get to server 1, than server 2 will be a really nice place xD
But in some cases, the fact that death doesn't mean much is a problem. In the case of law in the game, it's a huge problem. If death is meaningless, then law is meaningless.
My problem is not that death doesnt mean anything, my problem is that life doesnt mean anything
This idea of ranking up the ladder would give me a goal. I want to see this golden city everyone talks about at server 1.
I am not afraid to play with noobs to get there.
I see this as a challenge, a reason to play the game even tough i already played it alot.
I think its hard to imagine how it would be with a ladder like this. Could we maybe test this for 1 week or so?
Better to reward good play than punish bad play.
Someone has suggested a "dance on their grave" mechanic of some kind. Where a village, after killing a griefer, can curse the grave spot, which prevents the griefer from being born in that area for some period of time. The more people that participate in the curse, the stronger it becomes. Maybe it takes three people to ward the person away for 30 minutes, and each additional person who joins the dogpile will add an additional 30 minutes. A whole village could ward someone away for half a day or more.
That idea is becoming more appealing to me now, and I can't currently see any downsides to it. It will take some coding to implement, so I'm still thinking about it.
No no no, you had an awsome idea there, we dont want to bring any black magic to this game.
Griefers would organize themselves and ban people from the game.
Right now the worst thing griefers can do is grief. If you add the option to ban players this would surley motivate griefers to group up, because now they can do much more damage than before.
Also who says a griefer griefs 24/7. Maybe the typical behaviour of a griefer is that he only plays the game once a day.
Drakulon wrote:I would say it should only count after a certain age, maybe 1 year after you can eat.
Maybe there could be a bonus for raising childs. If your kids get to old age you get bonus points and are more likely to go up the ladder.This is abusable. You can "grief" by continually raising kids until a village starves, while racking up karma.
No you cant
You get the points only if your kids get to old age
EDIT: Ok maybe i wasnt clear, what i ment was you would only get bonus points if your kids die at old age.
So if you let them starve == no bonus points. If you reck your village it makes it unlikely that they will die at old age.
I edit this, because i dont want to waste more forum space about this misunderstanding
I would say it should only count after a certain age, maybe 1 year after you can eat.
Maybe there could be a bonus for raising childs. If your kids get to old age you get bonus points and are more likely to go up the ladder.
Another idea is that the ladder could be used for everything, not just murder. Living until old age lets you go up, dying young sends you back down. If you're on server1 and you have a baby, you know that baby is special. The advanced players are already making up their own filters to decide which babies to keep. The idea of having a "city of gold" at the top of the ladder where only the best players ascend is compelling.
However, it would also spread players out, trap new players in purgatory levels filled with griefers, etc. Maybe all new players start on server1 for their first game and fall down from there. You get a chance to play with the best and stay with the best, assuming that you can listen to advice, learn quickly, and contribute without dying.
I really like this, not just because of griefers but also because it encourages people to play better.
Also it becomes an awsome challenge to run around at server 1 and try to kill everyone
When I kill people I'm almost always the good guy... So now we just have to let the griefersdo what they want and if we kill them we are down. This system doesn't really work.
wait.. i understood this the opposite way, if you die you go down the ladder, only if you survive until old age you climb up (doesnt matter if you killed or not)