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#1 Re: Main Forum » Video about why you should give appropriate credit » 2019-03-10 00:16:43

jasonrohrer wrote:

Regardless of intent, a false statement of sole authorship was made.  So maybe they are "unintentional liars."  Okay.  But the idea that I'm "unfairly ruining their reputation" is nonsense.

I never said you were ruining their reputation. I mean there is nothing forcing them to do what you say, as they are operating under the legal rights you have given them(under the .txt doc that states there is no copyright and the entire game is in the public domain. As well as stating on the forums that you are okay with the game being republished for retail sale). I don't know how else to say it.

Of course they did it on purpose. It's China. The problem is you can't prove it was purposeful.

The permissions you gave are as follows:

---

no_copyright.txt
This work is not copyrighted.  I place it into the public domain.

Do whatever you want with it, absolutely no restrictions, and no permission
necessary.


Jason Rohrer
Davis, California
March 2018

---

Nothing in there says they have to put your name on the game. In your own words you said anyone can do whatever they wish with it, without permissions.

But, I won't comment on this anymore. There isn't anything else I can do other than to express concern or repeat what others have already said in other threads.

#2 Re: Main Forum » Video about why you should give appropriate credit » 2019-03-10 00:11:24

Léonard wrote:

Seems like you didn't read all of the threads regarding this considering you only JUST learned the game is copyright free.
I would suggest doing so before you continue on saying nonsense.

Jason's accusation of fraud are founded and asking for reparation can hardly be considered harassment.

I did read it all. And posted in all of them. It isn't fraud because he signed all his rights away.

Here is an actual lawyer talking about what happened to him;

https://legalinspiration.com/?p=682#more-682

And I quote:

"Everybody hates cops until it’s their house being burgled, sort of thing. His post above details his issues and complaints, and contemplates various things he might to do deal with them. The thing is, we have systems for this. He just doesn’t want to participate in them. Again, his right. But he can’t have it both ways. “I don’t believe in trademarks, but you’re confusing people as to the source of these goods.” “I don’t believe in copyrights, but you’re changing my game to the point where it’s bringing my creation into artistic disrepute.”

He uses the word “fraud” a lot to distinguish his complaint from traditional trademark usage. But fraud, legally, requires intent. He doesn’t seem to believe that anybody intends to deceive anyone, other than leaving some verbiage out of some of the mobile game release descriptions which is iffy at most. So there’s nothing fraudulent, as lawyers use the word, going on.

Another term he uses is “plagiarism.” Plagiarism is a scholarly term: it’s not a legal term. Sometimes plagiarism involves copyright infringement, but something can be plagiarism without being copyright infringement, and vice versa. Since he’s not making a complaint to an academic or professional body, while he is entitled to be upset about it, saying something is “plagiarism” doesn’t give him any enforceable rights or legal claim.

If he doesn’t want to participate in the copyright and trademark system, another option he may have is to exercise his right of publicity. This is the right to control one’s name and likeness, especially in relation to commercial activity like selling video games. However, at most, what that will get him is… making them take his name off the descriptions. That might help a little, but by and large the problem seems to be confusion with the game itself, and all the issues with the mobile port will still lead people back to him as the originator and, rightly or wrongly, assuming that he is involved and can help address their concerns.

So, from my general understanding of what’s happening, here’s my non-legal opinion as to what he can do about this:

Nothing.

From a legal perspective, of course. From a moral/ethical/public opinion perspective, he can do exactly what he is doing – try to make people aware of the situation and try to pressure the mobile developer into helping to reduce the harm. Perfectly viable approach in many respects. But we have a system for dealing with just this problem: namely, consumer confusion as to the origin of a good or service. It’s called trademark law. He doesn’t want to use it. Mr. Rohrer is a gifted artist and a very smart man, but he’s not smarter than the cumulative efforts of hundreds of years of brilliant legal and commercial minds which created our current system. If he tries to create some sort of new approach, what he will do is recreate trademark law, because this is how we got trademark law in the first place."

" You can copyright artistic creations. You can use specific distinctive names and other identifications as marks to identify your particular embodiments in trade (i.e., trademarks.) But once an idea is out, it’s out. It’s like the wind. No one can catch the wind for themselves: the wind blows, or doesn’t blow, for everyone. Once something is in the wind, it will flow to everyone in time.

By releasing his work into the public domain, Mr. Rohrer has put it into the wind. He has every right to complain, morally speaking, if people are acting in ways he finds objectionable and/or cause him to have to deal with problems he did not create. But he doesn’t believe in the systems we’ve evolved to help address exactly these questions."

#3 Re: Main Forum » Video about why you should give appropriate credit » 2019-03-09 22:53:13

jasonrohrer wrote:

https://www.youtube.com/watch?v=dPtH2KPuQbs

Their solution for people who do not?  Call them liars in public.

It isn't very professional to be saying things like that about them hmm. Like, we understand you. But the fact remains...You declared the game was BOTH copyright free and in the public domain(which I just found out about) within the text document itself after downloading it.

Again, you need to copyright your future builds of the game. And leave the current build as it is(because you can't go back on that). Or this will keep happening to you. No amount of trash talk is going to fix this situation.

You need to talk to a lawyer and actually learn about what copyright law is. Because at this time; your misunderstanding of copyright law may have sold your game, ownership and creative rights to that mobile developer(and everyone on the internet) for next to no money.

Don't put future builds of the game in public domain, stop throwing away your legal rights to it only to complain about those rights being gone later- and talk to an actual lawyer.

We already advised you on what to do, and we can't force you to listen to us.

#4 Re: Main Forum » JASON! You need to fix the area ban! » 2019-03-09 20:31:05

Tarr wrote:
Shallotte wrote:

Even with lineage bans, people are just going to kill themselves until they get back to their late game settlements. That's the real problem. And It's super annoying in general when you are in the early game starting from scratch(the best part, IMO. Late game is sort of boring. Everything is already made) and your settlement dies because all the players spawning in, just disconnect their way into a better village.

That's the biggest thing as long as Jason leaves some sort of exploit for someone like myself to use I'm going to use it. Area ban? Just spawn somewhere close and move to a second place to actually play instead of playing in the original area. Lineage ban after thirty minutes? Suicide at 29 to get the extra time in the lineage. All he ends up doing is hurts the normal players while people like myself are going to play the way we enjoy anyways. I've played what 1600 hours at this point? I don't enjoy sheep farming, I don't enjoy watering berries. I enjoy pushing up the tech tree as fast as possible, I enjoy theorycrafting on how we can make a better village, I enjoy seeing how much iron I can manage to bring a city in my allowed one hour. Hell, sometimes I even enjoy making useless ass buildings.

The point being people will play however they want at the end of the day. Why care so much that people want to spend time in one place when it's all going to be lost the next day anyways? I would understand if we still had eve chaining around where cities didn't risk dying but why care if someone wants to blow a few hours having fun in one city? Jason can do as much as he wants to try to limit it but where there is a will there is a way.

No one is saying that you can't leave the village and look for a bigger one. People IRL leave their families to start new ones or join bigger communities. That's like... a natural thing. The issue is that players with your play style actively disconnect from villages that are struggling, and it kills off entire lineages. And the problem is that MOST people seem to be doing that, not just a few, which defeats the games purpose.

You end up with these megacommunities that have a monopoly of the entire server. And it sucks the fun out of people who like connecting and building up new villages(like me).

Again, people with your style of play wouldn't be a huge issue if Males could carry their genes by striking out and looking for Eve's or other female players of no relation... but the system doesn't exist. So we end up with situations like mine, where everyone on the server refuses to start from scratch; and kills themselves on purpose. Eventually leaving us with only able bodied males and infertile females. Which sabotages smaller family lines like the one I had entirely(Nothing is worse than realizing your villages fertility is dead because of RNG).

And in this game; that's called game throwing. You are actively choosing to kill yourself to exploit the rebirth function in a game about teamwork, survival and carrying genes.

And although I can understand why you do it(you like the late gameplay), the fact remains that if Jason released a punishment(such as being able to report peoples bones/corpses, or issuing bans for repeated disconnects)- he would be justified in doing so because you are exploiting the technicalities of the game, which is causing population and power imbalances. Sure, it won't stop everyone. But it would stop enough people.

#5 Re: Main Forum » JASON! You need to fix the area ban! » 2019-03-09 19:07:00

Toxic wrote:

This is a direct report to Jason. Anyone here can also give there opinions on this. So I made an eve village. I lived that whole life and ended up dieng with a bunch of food but no babies. I think I only had like 1 girl and 1 boy that whole time. The one girl /die on me and the boy ran off. I was wondering what the problem was. I spawned in a another village and went to get some iron. I walked north west and saw a branch on floor so I investigated. I walked a bit and there it was my eve village. Then I understood that this was all because of the area ban. My village was close to a megacity so when someone Lived A substantial life in a megacity they got banned in my lineage or area to. I’m also starting to suspect that if someone /die in the megacity they also get banned in my lineage. This is a huge problem please fix it. I think eves should spawn away from the spawn of another city or at least the area of ban should be reduced.

Yeah. Thats a problem...

I don't agree with lineage/area bans. It defeats the purpose of the game to simulate real life. And defeats the purpose of vehicle travel and bell towers entirely. But there SHOULD be consequences for purposefully disconnecting yourself or killing yourself before you become a teenager. Because thats *actually* how these players exploit the system to respawn back where they were. Not because there are multiple other families there.

Even with lineage bans, people are just going to kill themselves until they get back to their late game settlements. That's the real problem. And It's super annoying in general when you are in the early game starting from scratch(the best part, IMO. Late game is sort of boring. Everything is already made) and your settlement dies because all the players spawning in, just disconnect their way into a better village.

In my start up village, I had six children. 4 of which were girls, and they all disconnected/suicided, becoming skeletons or running away from me(why are babies that fast anyway???) except one boy and one girl. My mother(Eve) had several more and all of them did the same thing. In the end, it was just me(who was past fertility) and my son, who was literally functionally unable to carry our genes elsewhere(If this was real life; he was well enough and young enough to travel and attempt to find someone to bear his children with our family name; but no system is in place for that)- so in our frustration, our game and lineage just ended with nothing we could do about it. Which means to the game, that we failed and our genes went extinct. So Lineage/area bans are functionally useless to stop those players.

I still think it would be better for there to be a fathering system, where a male and female of no relation within a nearby radius of a player will be credited as the mother and father(players that spawn in without no-relation males around, should spawn in without fathers as normal). With the child taking on the fathers name and continuing that line. Eventually Big cities would become multicultural, until the nuke button is pushed and we are all back to being Eve's with nothing. That's the beauty of the game. It's survival of your genes. But if you are born a male, you literally are functionally unimportant(other than for physical labor) and contribute nothing to your family tree. And thats a crying shame.

So why stop whats going to inevitably happen? The point of the game is to build society from the ground up(and then nuke it to the ground); and society is eventually created by merging with other families. And players will naturally gravitate to connecting villages whether a ban is in place or not. So I don't think familial ban is very smart way to deal with the problem(perhaps reduced fertility if there is too many players in one spot).

I would instead implement punishments for people who repeatedly suicide and disconnect as children. The game clearly recognizes when a disconnect has occured(leaving a skeleton baby in your hands) and Babies/newborns should really not run that fast to be able to escape in the first place. If you are an eve and have too many kids at once and no food... and they can't run that fast... that is reality of a survival situation IRL. You take one baby(probably the female ones, since males are genetically worthless rn) and try to survive with the one to continue your genes. Thats the point.

#6 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-09 17:50:44

Amon wrote:

The statues aren't just picked nilly-willy and this video isn't even remotely about poses and pose copyright.
As a person with 6 years in art history, and what is stated in the description: "Our second "Minute Meme," illustrating how all creative work builds on what came before."
All works are derivate. Period.

True. Thanks for the correction. I'm not deeply educated in art history so I was thinking in a very literal sense, since the topic at hand in this thread seems to imply the idea that it's totally okay for someone to just outright take a direct copy and resell.

I didn't mean to say that you couldn't make a derivative work(look at temtem and pokemon), but the issue at hand is that nothing that's being taken is truly derivative... Other than the interface; which HAD to change for an app. So that video in this current context didn't make any sense(It's like saying look at these statues! The posing is the same, and they look similar so it's totally fine for someone to take a direct copy of other peoples work for personal ownership!). Especially to me, having written these posts until 6:30 in the morning.

If people had actually followed jasons wishes(they aren't because the exploit is there), and made other servers, a similar game with different artwork, different systems, different crafting chains... ect. Then yeah. Fine.

But that isn't happening. And to me that is the problem.

This is Temtem btw: https://www.youtube.com/watch?v=1V0X31Ncwcg

#7 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-09 10:07:18

Hell. Contact VideoGameAttorney. He's an actual legal attorney who often gives legal consultation(and sometimes defense, if i'm not mistaken) free(but not always free) for indie developers. That is like, his lifes mission. I think you definitely qualify. And yes, he is legitimate. https://www.youtube.com/watch?v=rMa6JtyAVeo https://motherboard.vice.com/en_us/arti … developers

These are his pages;

https://morrisonlee.com/
https://www.reddit.com/user/VideoGameAttorney/
https://twitter.com/Morrison?ref_src=tw … r%5Eauthor

If he helps you, he can definitely tell you where you legally stand, and what you can do to protect yourself going forward. Even if it's not free, you'd probably save way more money than getting a different lawyer.

#8 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-09 08:51:43

jasonrohrer wrote:

What about this, though?

https://www.youtube.com/watch?v=IeTybKL1pM4

https://www.youtube.com/watch?v=jcvd5JZkUXY

https://www.youtube.com/watch?v=dPtH2KPuQbs


This is the cultural ethos that I come from.


I'll spend some time tomorrow unpacking why I believe what I do about copyright, and trying to reflect on that a little bit.  I came up with those beliefs something like 15 years ago.  So they are overdue to be reexamined.

1) https://www.youtube.com/watch?v=IeTybKL1pM4

I don't know about this video, it's incredibly vague. But this isn't really a reflection your current circumstances anyway. It seems to be talking about Piracy; and seems to assume that the people copying aren't doing so for monetary gain. They are just sharing. In your case, your situation is exactly at 0:27 seconds. Someone is stealing your bicycle and making you take the bus.

As someone in the comments said;
"But when someone copies your idea or product. sells it, makes money from it,  takes credit and gives you nothing then puts you out of business with your own work, that's where copyright law is needed, but in the design field it is too expensive to enforce."

She's right. "Idea's" cannot be copyrighted. And neither can poses. But entire games and published character designs/works of art/animations can be, otherwise people would not be able to make a sustainable living off art. It just would not be possible. You'd have artists spending hours making something, and someone else just stealing it and making entire businesses on it. Which in my opinion, is happening to you.

2)https://www.youtube.com/watch?v=jcvd5JZkUXY

This video is absolutely right. *edited for corrections sake, I misinterpreted* But the issue is, that taking an exact, total copy of someones work and then reselling it; claiming total legal ownership is NOT derivative. It's just stealing. Doing so is plagiarism, and such behavior is just about the worst thing you could do as artist for your professional image.

Temtem, is derivative from pokemon. But it is FAR being the exact same game. https://www.youtube.com/watch?v=1V0X31Ncwcg


3) https://www.youtube.com/watch?v=dPtH2KPuQbs

Yes. 100 MILLION percent right.

BUT.

This video, like the first. Is too vague. This video is either assuming artists are protected by typical copyright, or they are GOD-LIKE LEGENDS like Beethoven. I was actually going to mention this as a point before. But I may as well do it now since this video encapsulates that point perfectly.

Basic copyright, that everyone who isn't a company has by default after posting; essentially boils down to 'You cannot repost, redistribute this work without permission or pretend that you are me'. It goes without saying that you are an INCREDIBLE JERK, if you steal someones work and rename it as your own. But under normal circumstances; your copyright protects you. But your game is open source; so you(seemingly) don't really have that. Especially since you made it clear that you are totally cool with people reselling your game in it's entirety. Which discredits your copyright.

That leads us into Beethoven. His work(not the recordings, just sheet music and score) is in the public domain, so if he doesn't have that protection(y'know. Being dead and all long before the age of copyright protection)....that means anyone can just put their name on it legally.... right? Well. YEAH.

BUT.

BUT.

Beethoven is an absolute. Mad Lad. Legend of music. ANYONE who put their name on Beethoven's original score and claimed that they wrote it; would undeniably be laughed at(and likely thrown into a mental Institution). Not JUST because that work is free to begin with(public domain); but because there is no way. ON. EARTH. That the work of one of(if not THE) most well documented legends of music, of all time, would ever be confused with some no-name beginner musician. Because they would HAVE to be a beginner, or someone who doesn't even play music; to make a plagiarism mistake that stupid. It's like walking on the street and claiming that you are god.

The same goes with the 'Dover Boys' a legendary shortfilm(for us animators) which more recently fell into public domain. ANYONE can legally make a Dover Boy's film and technically claim they wrote the original and own all the assets. But... why would they? The reason is, that no one can actually pull it off. Warner is a HUGE company, and the shortfilm is well known enough that everyone knows Warner made it. So even if someone claimed they made it, theres thousands of people who would critically debunk that with almost a half a century of factual evidence of the contrary.

But here's the comparison with these situations and yours:

You don't have basic trademark and copyright protections. Like a regular artist/indie developer would. Which protects your name and credit for making it.

And you are not an enormous, legendary enterprise. Or Animators like Glen Kene, Don Bluth, Richard Williams, Chuck Jones or even an Indie game creator with notoriety like Toby Fox; where if your work is in public domain, or stolen; legions of people will debunk those people for you.

------

So your situation is this: You are a relatively unknown indie creator with a game and concept, that weirdly enough; has no existing market substitute. Which is actually a substantial accomplishment in a world where everything is super unoriginal.

This game of yours, has a steadily growing user-base. And apparently has no copyright protection or trademarks, because you have STATED people can just resell your game and you are totally fine with it. Which to today's world; is as good as gifting your game to a corporation or business on a silver platter.

People are already reselling your game, and your audience is not yet big enough to debunk other people that other versions of the game are not the original. IN FACT, one version of the game has more users than the original, so that version is actually becoming a direct market competitor to a game YOU MADE. Which means people can(and will always) buy the cheaper version of the game; and not support you at all. That. Is a problem(why buy your version for 20$ when you could get it for 7$?). This puts more money in the pocket of a competitor that you've created by omission, and less money for you to support yourself or for development of the game(or even for making other games).

NOW ASSUMING if the game got *popular*.....

Eventually, googling 'One hour one life' will likely have several companies or usermade games at the top of the search; none of them likely being yours. And because there are so many people  claiming ownership; people will eventually become confused and split on who actually made the game(Like how no one ever knows who makes Clipart). Aside from the people who check the wikipedia page, play your version or do actual research.

But worse than ALL of that; is that if it got popular enough... your game will over-saturate the market WITH ITSELF. You know those dumb app baby games, and stupid elsa(dressup, doctor, surgery, giving actual BIRTH) games.... ? ... yeah. Those.......

At the end of it all, your game would be one of many in a sea of other-less expensive- versions just like it. You wouldn't make any money anymore. And there wouldn't be any point in continuing it when people start developing their own updates and stop depending on yours.

People could very possibly make a damn nintendo switch version with it right now. Do you know how much money that would make? And there would be nothing stopping them at this point from cashing it in(unless nintendo found out it was actually your game; and because they are normally pretty honorable about indie artistic rights, maybe they'd then reject it. IDK).

-----------

That is why copyright protection exists. It exists to stop people from becoming your own market competitors with the stuff YOU MADE, and taking all your credit.


I'm glad to hear that you are at least willing to think about your stance on this. But If you have the money to do it; I would STRONGLY recommend talking to a lawyer on what you should do(lawyers make it legally tight with no loopholes), currently, or how you can manage your trademark/copyright to get the player run server community you are hoping this game will become. Or like. File for copyright protections and trademarks... tomorrow. Lol. To stop the damages that are currently happening to you.

Trust me. There are ways of distributing your game the way you'd like for it to be distributed, without COMPLETELY losing credit and incurring incredible losses and heartache for your work. You have done really fantastic work on this game. Seriously. Please do not allow yourself to lose it; is all i'm saying.

No one is saying you need to become partners with a ginormous entity and rake in all kinds of money. But EVERYONE is saying that they don't want you to lose your rights to a game that clearly means a lot to you and has such enormous potential to really succeed.

#9 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-09 05:14:49

jasonrohrer wrote:

The question is this:  exactly what have I let go of?


I don't think I've let go of my name, my reputation, or the truth.

Well...I mean... you've let go of all your agency and rights to your work. Including your names association with it and by proxy, your credit for it as the creator. That's literally what it means. And I think those rights to your work are the parts you don't seem to realize you've lost.

And so, I have extreme difficulty believing you are going to feel the way you claim; if or when a bigger company lawfully takes your game and makes potential millions off of it while claiming they created all of it hmm Especially based on your reactions to whats happened so far. Your game is steadily gaining an audience... and steadily gaining traction, it's inevitable that the game will eventually become it's own thing. The problem is... you will inevitably lose all your credit for it. Legally. Whether you are okay with that or not(and evidence on these forums really implies you are not okay with it).

I don't think the library comparison is within the same league at all either. The library is a physical entity, and peoples access to it is ultimately limited by whether the library has it at all, or if it's currently being borrowed by another person or not. The internet is infinite. One copy of your game can be obtained by millions of people; if someone either steals it or posts the entire thing for free. It's a completely different ballpark, and you stand to lose thousands to millions more dollars than JK rowling ever did when her books were put in libraries. At least, so long as you won't defend your own rights to your work.

And also, libraries are further NOT a comparison... when you consider that a person(lets call him Frank)can't just borrow a Harry potter book from the library, erase JK Rowling's name and picture out of the book- and then legally republish the book in stores around the world alongside the original, for 7 dollars cheaper; except instead with 'written by Frank' in place of JK Rowlings name on the front and back. That's LITERALLY what you are currently *legally* allowing for your game. And legality is all that matters.

---

(At this very moment in time. Christoffer could literally just ignore you and legally restore *his* game to it's original state, and legally put his name/company name on it; and there is not a THING you could do about it. And his is apparently the more popular version- so in time his name would eventually be associated with it instead of yours. Especially if he had his own website for it that was identical to this one, because he could actually legally do that too(because you forfeited all your rights to it). And you wouldn't be able to do a THING about it. As the court would declare Christoffer is within his legal rights that you freely gave him. He could go further than that and legally call his version the *offical* version and his website the *offical* website as well.)

---

And that is why World of Warcraft copyrighted their game. So people can't just make a brand new game or publish the same game with their assets and legally claim they made and own all of it and the 'world of warcraft' brand for commercial profit. (So I think you might be misunderstanding their business model and copyrights role in it's regulation...;;;)

So you say you don't believe in copyright law, well, okay I guess. I don't understand it(since copyright only exists to protect the creator, not necessarily to prevent users from making their own servers), but I'll respect your opinion. But as an industry professional myself; I'm still going to caution you. The decision you are making means that what has happened to you with Christoffer and China, is only the TIP of the iceberg. A lot worse is GOING to happen than that, unless someone just posts the entire thing for free. Which is probably going to happen too. But as long as you are prepared for that... then I guess it's none of my business.

But if this game turns out to be your magnum opus, that one smash hit that would've otherwise defined your career.... I just... Personally as an individual, I would be gravely upset if I saw someone else lawfully taking full credit and ownership of my own hard work for profit. You seem to think that people will always know and knowledge that you made it, but without those protections... your name isn't going to be the first one people associate with the game forever, at the rate this is going.

Just like how people steal artists artwork, and fill their galleries to pretend to be them...stealing their identity... or selling the art on mugs and shirts. That has a very real HIGH possibility of happening to you, except on a more damaging scale. Because you don't even have the general copyright protection all artists get by default(as you declared it opensource and are actually okay with people reselling your game). And I can't help but be really concerned and stressed out about it for you by proxy.

---

Copyrights and trademarks aren't big evil things that stifle creativity and destroy things like modding communities. They solely exist so that people cannot claim to be you. To steal your credit. You could set your trademark/copyright protections so that everything you are doing now remains the same; but your brand(game name) and your credit for having MADE it is protected.

That is why everyone is confused at why you won't do it...  You are  putting so much effort to enforce your rights for your work, in exactly the way the law would handle it for you. Except the way things are currently, the people stealing credit are legally in the right and you aren't.

#10 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-09 04:21:27

jasonrohrer wrote:

Yes, I'm satisfied with the long-term plan.


I still think damage is being done in the short term, and I would like you to take some place-holder actions to end that damage now.

Examples of this that would feel sufficient:

1.  Implementing the three changes that I originally suggested as a "placeholder" measure, to clear things up now (you can explain what's going on, and that more changes are coming, or whatever you want to explain).

2.  Taking down the Chinese version temporarily, while you work all this stuff out with your Chinese publisher.



I feel like you need to do SOMETHING right now, as quickly as possible.

Right now, Chinese players are watching ads in exchange for food, in something that appears to be an Official OHOL.

I'm bring that up, because I just learned about it, and I keep learning more new stuff each day.

Two days ago, Chinese visitors were seeing my artwork mixed illegally with Don't Starve artwork.  How long was that up there before I noticed it?  50 days?

What new troubling thing will I discover today or tomorrow?


Thus, I think you need to take drastic steps to distance your version from me and my official version, especially in China, as a demonstration that you take this stuff seriously.

If I see you take such steps yourself, then I will stop trying to "force" such steps to be taken on my end, through TapTap or any other means.

But I don't want one more Chinese person to watch one more ad-for-food and think that I might have approved of it, or that this is the way OHOL is meant to be played.  That confusion needs to stop NOW, one way or another.

Also, before you say, "Okay, we'll have the publisher disable the ads," what I'm asking for goes beyond that, because enormous damage has been done to my reputation over the past 50+ days, and taking these steps to clarify things with that Chinese audience would hopefully help to undo that damage.

Hopefully, at least a few Chinese players would see the new wording and think, "Oh, this is unofficial.  So maybe that's why that Don't Starve artwork was used like that.  Maybe that's why there were ads-for-food in this game.  Oh, you mean it wasn't made whole-cloth by DualDecade?  That's what I was told before, but now I see clearly that the truth is different."

I'm not asking you to disable the ads.  In fact, I would never ask that, because it's not my place to ask (you are free to put ads for whatever in my public domain game, even Nazi propaganda ads, whatever).  I'm asking you to take immediate steps to prevent new damage to my reputation from taking place, and to correct whatever past damage is possible to correct.


Long term, with your plan, no damage to my reputation will be possible.  That's good.  But what about now?

Look. Jason, as a professional animator myself- what you are doing is utterly confounding to me. I totally am on your side(the fact that the game has been re-published at all is DESPICABLE to me), but understand that what you are asking him to do is ENTIRELY OPTIONAL for him. You are talking like you are in control, and he is legally obligated to do that- but he actually doesn't have to do any of it. At this current time, with no legal protection. You. Are. Powerless. You are lucky he's doing anything like speaking to you at all.

Understand, Jason. That the ONLY leverage you have on all sides- is future content updates. That's it.

The only reason Christoffer is even TALKING to you; is because he is WELL aware that you could literally file for trademarking on the name and copyright for all future updates on the game tomorrow(if you wanted to). Which would cause the mobile app to become an obsolete product; since he would no longer be able to port your assets and your programming into it. People will stop supporting the app, and would buy the actual game. Effectively cutting off a good portion of his income.

Make no mistake. Christoffer made your game into an app for one purpose only. Money. If this was about good will, he would have entered a legal contract with you and fed you royalties. If this was about goodwill, there would be no ads on his game. But he didn't and there is. So despite his fluffy words and his willingness to appease you a little bit... make no mistake that hes doing this solely for the money. You've GOT to understand that he is making free money right now. You are doing all of the work for him and others like him.

Most opensource programs(like blender) are free. That is the reason they can be open source. Because people can't profit off of a program that is free in the first place. But you making "One hour one life" -a 20$ game- open source; is literally free money for everyone that is aware they can do that. And at this time, you literally have no protection to stop it. The name of the game isn't currently legally yours, and neither is the game itself. All they have to do is take your product and sell it for less money- And all this forum and online coverage is exposing to more and more people that they can do this, so you'll be seeing even more people like Christoffer in due time.


You are concerned about the damage 'to your name' but seemingly not at ALL concerned about how he is blatantly profiting off of a game he simply ported into an app format. I just cannot understand you at all. You are making less money than him, because you are doing all the work. He is making 100% profit doing nothing, when you are paying with your time. Please understand this.

He doesn't care. Jason. So whatever you think his intentions are- you're wrong. Don't be gullible. You are blatantly being used for someone elses financial gain, and you are taking no steps to prevent it other than complaining things should change when they won't. The only reason he's even LISTENING to you is because he knows you can copyright future updates which would kill his product as a market substitute to yours.


So do it.


Trademark the game name and copyright future updates. You think you have a choice, but you actually don't. You HAVE to do it; or more and more people like Christoffer are going to surface,  until you have to cancel the development of your game entirely. Or maybe i'm wrong. You do have another choice. You COULD make the PC/steam version completely free, but that will indefinitely cut off a majority of your income.

Again. Don't be gullible, Jason. Swallow whatever pride or feelings you have about trademarking and copyright law- the fact remains that as long as you continue to ignore it; your own hard work is going to become an obsolete product while others laugh their way to the bank at your expense. There is nothing like "One hour one life" on the market right now, so your game is extremely easy to exploit for big profits. So just don't let it be exploitable. What will happen if someone elses port of your game becomes a brand as big as minecraft? You'll regret it for the rest of your life.

I beg you. Get copyright protection. I hate seeing you be used(it's breaks my heart. Actually). There are better ways for you to make your game available for community use without making it eligible for free commercial use. hmm

#11 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-09 02:34:47

I don't know what can be done now. But If I were you, I would try to put the games title under trademark and make it so that newer assets and updates/features are covered under copyright law(separate the builds on different severs if you have to), but the ones currently out are not. And make a spot on your website that clarifies what is and is not public domain.


But im not even sure you can do that anymore. Everyone is right. Without copyright and trademarking; anyone can just take your game and sell it for much less than you. Meaning, you are making more and more updates- but getting less and less customers because a cheaper version is available elsewhere that is simply porting the updates you make. That is the oldest trick in the theft book.

And you've done that to yourself- because you are greatly underestimating what people and companies alike will take from you, without those people even being remotely sorry about it. If their version of game gets more popular...  even if their version costs less, they'll eventually make more money than you'll ever make; and you'll have done all the work. That is the reason copyright exists. So people are right when they say you are getting upset with something you've very clearly made a choice to do to yourself. Don't complain about it, and don't beg these other people and companies to stop- because technically they ARE lawfully doing it within their rights you gave them.

So DO something about it. Separate the opensource from the newer build; and then copyright the new version of it with the newer assets you've released. This will prevent people/companies from getting the modern/futuristic assets you have planned to release, as well as the more stable builds of the game lawfully. This will leave the people who are selling and marketing the opensource builds with a inferior version permanently unless they know the programming to alter it. Other than that, I don't know what else you can do.

Because as that article says about your games case(https://legalinspiration.com/?p=682#more-682):

-----------------------

"Everybody hates cops until it’s their house being burgled, sort of thing. His post above details his issues and complaints, and contemplates various things he might to do deal with them. The thing is, we have systems for this. He just doesn’t want to participate in them. Again, his right. But he can’t have it both ways. “I don’t believe in trademarks, but you’re confusing people as to the source of these goods.” “I don’t believe in copyrights, but you’re changing my game to the point where it’s bringing my creation into artistic disrepute.”

"So, from my general understanding of what’s happening, here’s my non-legal opinion as to what he can do about this:

Nothing.

From a legal perspective, of course. From a moral/ethical/public opinion perspective, he can do exactly what he is doing – try to make people aware of the situation and try to pressure the mobile developer into helping to reduce the harm. Perfectly viable approach in many respects. But we have a system for dealing with just this problem: namely, consumer confusion as to the origin of a good or service. It’s called trademark law. He doesn’t want to use it. Mr. Rohrer is a gifted artist and a very smart man, but he’s not smarter than the cumulative efforts of hundreds of years of brilliant legal and commercial minds which created our current system. If he tries to create some sort of new approach, what he will do is recreate trademark law, because this is how we got trademark law in the first place."

"When I do consultations with potential new clients, one of the things I am fond of saying is that you cannot protect ideas. No legal system of which I am aware allows you to do that and philosophically, I’m not sure it can be done. What you can do is protect specific embodiments of ideas. You can patent inventions. You can copyright artistic creations. You can use specific distinctive names and other identifications as marks to identify your particular embodiments in trade (i.e., trademarks.) But once an idea is out, it’s out. It’s like the wind. No one can catch the wind for themselves: the wind blows, or doesn’t blow, for everyone. Once something is in the wind, it will flow to everyone in time.

By releasing his work into the public domain, Mr. Rohrer has put it into the wind. He has every right to complain, morally speaking, if people are acting in ways he finds objectionable and/or cause him to have to deal with problems he did not create. But he doesn’t believe in the systems we’ve evolved to help address exactly these questions.

I reviewed the discussion on his forum about the situation (well, one of them) and the more I read, the more that I got exactly that impression: he has a problem, the problem is a solved problem, but he doesn’t like the known solution. He’s even discovered the law of moral rights, but in the US at least, moral rights are inextricably associated with the concept of unfair competition (the case he cites, Gilliam v. American Broadcasting Companies, basically imported European-style moral rights into American law by saying you can’t alter a product, including an artistic work, and then pass it off as the original to the public.) In other words, it’s back to the ultimate underlying principle of trademark law: no confusing the public as to the source of goods or services, including making people think that a good or service was created by someone else when it’s no longer the good or service they created."

#12 Re: Main Forum » Quality of life suggestions for the game » 2019-03-09 01:55:41

breezeknight wrote:

5. hand holding ... hm

you clearly didn't play the game for long
the life is fragile, death lurks at every corner
just because one person leads doesn't mean it's not lethal lol

in towns i've been often following others or they me
it makes for better communication also

in the wild, it's quite a silliness, especially among trees & in jungles it's sure suicide
that's why people use zoom mod, i just try my best if needed

another aspect
hand holding could be indeed another griefing exploit
every of those holding suggestions bear that griefing danger in them

& how do you even solve the problem with the hunger of the persons in question ?


btw about suggestions
https://www.reddit.com/r/OneLifeSuggestions/

- - -

Been playing the game since around it came out. lol.

I never said It can't be lethal. I just said it's more fun and a little better than saying 'follow'. I can fully imagine someone leading someone out into the wilderness to kill them on purpose. It is what it is lol.

#13 Re: Main Forum » Quality of life suggestions for the game » 2019-03-08 23:36:44

breezeknight wrote:

1.
PLZ NO LISTS, no spread sheet game yikes

this would be THE HORROR

the game is good because every thing is visible, touchable
some players surely find that gameplay cumbersome, but it's actually a strong point of OHOL, it sets it apart from all the other games which shorten the management & crafting

I disagree this would complicate things and make it a spreadsheet game. I was thinking this:

IP8RzzO.png

If you can only store 5-10 unique objects in it(initially I was thinking 20 objects period. But 5-10 stackable with a limit of 10-20 would be better) then I don't see how that would make it spread sheet at all. Especially since items would still decay; so you will be constantly losing things from within the storage(spoilt items should appear next to or below the healthy version or just disappear from the count).

I just think It would make things cleaner for everyone. Especially if crates were built near forges, farms, bakeries or the medic to desern their purposes. Humans aren't idiots. You can easily figure out that if a crate is next to a farm, thats where you are probably supposed to put all the carrots. Or.... yaknow. Someone else is just going to TELL you thats where the carrots are.

It's just convenient and gives people a place to put things. Like, earlier I was trying to make clothes. But all of the needles and thread were spread randomly in the village. It took me like, 10 minutes of play just to locate our needle and thread. And an additional amount of time JUST looking for our shovels and other tools. Not to mention, things are so cluttered, you often have to try a few times to pick up the actual item you wanted, if you misclicked.

Someone told me to move today because I was in the way of the ONE specific thing they wanted. There was no blank tiles on the map to stand on. Every single area of the village had SOMETHING uselessly sitting in the open for no reason. So in principal, depending on what you needed- EVERYONE was in the way.
(It should be noted that before Decaying was introduced; this was an ENORMOUS issue with one hour one life. Nothing ever went away so you had villages entirely FLOODED with baskets and tools which made everything so difficult)

So I disagree. I believe storage is a good thing. The resources it would take to make would be exceptionally useful over multiple generations. And thats the point. Difficult things to make are normally the most worthwhile.

It certainly doesn't HAVE to be the way I envisioned it. But I feel like other ways would be harder for the developer to implement. Like, individually stacking carrots in a carrot only crate, so the number of them is fully visible in world view. But doing something like that would mean he would have to do the same thing for all objects. IDK. Not an easy compromise to make.

But everything laying all over the ground(for no reason) breaks the immersion for me, personally.

#14 Main Forum » Quality of life suggestions for the game » 2019-03-08 22:11:15

Shallotte
Replies: 12

There are a couple things I noticed that I really believe could use some sort of quality of life change.

1. STORAGE

I really think there needs to be food storage and item storage objects in the game. So much stuff is just... lying around on the ground. It's super cluttery, and it just makes it difficult to find things you need(especially with all that sheep dung cluttering sheep pens). I really think things would be a lot cleaner if objects could be placed in a storage unit, and when players click on it; it gives you a clickable list of what you can take. And i'm not saying that there needs to be a specific storage for EVERY item. Just a storage that stores and stacks up 5-10 or so items of a similar type(produce, fertilizer, tools, clothes.)
IP8RzzO.png

You could even take this a bit further, and make it so storage can be locked. Making it so objects like knives are more difficult for griefers to obtain, without either making their own key or killing the person with the key.

PS. We should have the ability to destroy storage units when they are empty. Not with objects in them.

-----

2. ENGRAVING/LETTERS

I feel like engraving tombstones/putting lettering on signs is FAR too over complicated. You can almost spend an entire lifetime crafting one sign. And while wooden lettering is fine for the early game...the problem is that the process doesn't get any easier in the late game at all. I'm especially not at all a fan of tombstone engraving. You have to take wooden letters.... to stone in order to letter the stone...? Which doesn't make much sense. And these tombstones don't engrave the name of the player either, just the relation. Which is especially disappointing, so there isn't much of a point in doing it. This means in the end, players treat their dead like literal garbage instead of apart of the village history. Which is kind of sad. And if you are reborn in that village, you don't get to see the names of all the people you left behind and had been born to since.(However, I still like the system we have currently, that if your character has no relation to the corpse, or if the corpse is old; the identity is permanently lost).

Imagine if tombstones could be read and said things like;

Eve Livingstone (relation)
Died Age 46, Starvation
1 month ago

Much more interesting.

Also, It would be nice for Stone signs to be implemented as an upgrade to wooden ones; and allow for engraving on tombstones/Stone signs with *JUST* the chisel and mallet, alone. Then for a window to pop up(for signs at least) that asks what to put on it- so you can manually type the name or title of the sign to be chiseled in.

This would make signs easier to make for the late game, and would make it easier to organize areas of the town. You could make signs for the carrot patch, signs for the Medical facility, Signs for the bakery, signs for the sheep pen, ect. This way, people in the late game will be able to read signs and know immediately where they are and what the previous generations had set up for what purpose. Very nice, for society and organization sake.

----

3. TEMPERATURE/SICKNESS

I'm not sure how I feel about hunger going down faster or slower with temperature. I respect the idea, but it's kind of weird. Especially when wearing articles of clothing individually does nothing for you outside a building, which strikes me as odd.

I get that any of this would be too WAY big to implement any time soon(or at all), but It would be kind of awesome for temperature to instead cause sickness or other ailments, instead of leeching your hunger bar. Hypothermia for being too cold for too long, heatstroke for being hot for too long. Which forces you to rest and find shelter, otherwise you die. Similar to what happens when you get stung by bugs.

It would also be cool for there to be a weather cycle(a change in weather every 10ish minutes), where if it rains- people will be forced to stay inside or catch a flu. Or a Night cycle every 20 or so minutes; where people will be forced to sleep at some point during the night(for like one minute). This would require being able to make beds or sleep areas to work; but I think it would make the game really interesting. Especially for people who take the role of a medic, and have to be at peoples bedsides to heal illnesses and quarantine those with illnesses that spread.

I get that sickness is probably way too big of an update to do; I just thought i'd mention it anyway.

-------

Bonus; 4. FATHERING

I know having a father in this game can't be done that easily for obvious reasons. But it would be cool if Babies that are born in the nearby vicinity of a male, who is of certain age and of NO RELATION, can be credited as the father(Babies that are born with only related/underage males in the vicinity should not have a credited father, same as now). I feel like males get little to no purpose on the family tree, since they are never accredited with their own children. They just exist.

And even more could be done with this. If the father is from a different family, then the kid should take the fathers last name and not the mothers. Just like how it often is in real life! Then Males who wander away from their own village can continue their family name/tree elsewhere, instead of it dying with the final female member of the family. The game really has a problem right now, where if fertility in a family is bad(too many males and only dying females) it ends the family completely, even when there is enough males in good health to continue.

This kind of system would give males a chance at reviving their family tree with either an Eve or a member of another family. Which would give males equal importance to females in familial longevity. I think that would be an awesome system.

-------

Bonus; 5. Hand holding

The ability to lead other players around. Both cute and functional. No more players getting lost to their death while trying to keep up with you.
dUibtUH.png

#15 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:43:12

Rebel wrote:

yeah playing on a world that has been destroyed by noobs picking all the milkweed killing all the rabbits and geese, the world was screwed even if you walked for half your life.

That could have easily been fixed by implementing respawn times(like 1-3 or so real life days) for items/animals. That wasn't a player issue, it was fundamentally a game mechanic issue hmm IRL real animals can retake abandoned burrows, real plants can grow and rocks can emerge from under the earth or crack off of other bigger rocks. This game does not have that. Jason wasn't taking into account that people would kill things purposefully....... but making it so that the ecosystem doesn't self recover is a huge game flaw in an MMORPG in the first place.

#16 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:32:31

shoukanjuu wrote:
Shallotte wrote:
shoukanjuu wrote:

What, specifically, do you think anyone would be justifiably "angry" at Jason about?

I don't get what 'specifically' your deal is. You are mad at people for giving criticism for a game (that they love btw) when it's really none of your business. If you like the new feature- fine. But if people feel that newly added feature is broken, then they have a right to say they don't like it. You can send angry comments my way all day but it won't change my opinion nor anyone elses.

I'm not the angry one, here. ;D

I'm not angry. I was just giving a statement. But judging from your above comments you certainly are and laughably a liar too ;D

#17 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:24:52

shoukanjuu wrote:
Shallotte wrote:

considering what has occurred I don't blame anyone for being angry

What, specifically, do you think anyone would be justifiably "angry" at Jason about?

I don't get what 'specifically' your deal is. You are mad at people for giving criticism for a game (that they love btw) when it's really none of your business. If you like the new feature- fine. But if people feel that newly added feature is broken, then they have a right to say they don't like it. You can send angry fanboy comments my way all day but it won't change my opinion nor anyone elses.

#18 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:15:14

shoukanjuu wrote:
starplayer wrote:

And no, actually it's also OUR game, since we actually paid for a supposedly finished game. It's ok to add content to a finished game. It's not ok to change the original idea that made you buy the game.

Wrong. It's Jason's game, and he's going to make it what he wants it to be. If you don't like that, ask for a refund.

It's Jason's game but like all developers he's not immune to breaking his game to the point that people quit. I don't quit games easily like some do, but considering what has occurred I don't blame anyone for being angry.

#19 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:03:48

Tarkolis wrote:

Jason explained it in the news post:

jasonrohrer wrote:

Not griefers, exactly.

I feel like the game kinda stagnates once people reach the upper levels of tech.  Obviously, there's nothing left to "do" at that point.

I'm going to be adding content to the game every week, but for the foreseeable future, people will be able to catch up to me before the end of the week.

It's impossible for me to make content that will take you MORE than a week to play through if I only spend a week making it.  In fact, so far, it has taken people a few hours to play through the content that I spend a week making.


The idea is that there will be an apocalypse trigger in the upper reaches of the tech tree.  But it will move and change each week, going further up as the tech moves further up.

And, when people get really bored of high-level tech, they can trigger it and start over again.  But every week, it gets harder and harder to trigger as it moves further up the tech tree.

Eventually, when I'm done adding tech to the game in 2 years, the apocalypse trigger would be a nuclear bomb or something like that.  And it will hopefully take people a full week or more to get to that point in tech.


After all, this IS a game about what it's like to build civilization from scratch, if we had to.


Over the past 2+ weeks, people hadn't really been doing that anymore, as civilization had become established.


Anyway, I'll be keeping a close eye on this and adjusting it along the way.

Source: https://onehouronelife.com/forums/viewtopic.php?id=939

Thing is, I don't really agree with Jason here.

I don't think civilization had progressed far enough to it's full potential yet, and as a player; I didn't feel like(nor anyone else I think)the gameplay had stagnated at all. Only people that respawned and died over and over to get to specific villages felt that way(and they deserved it). We still hadn't even gotten to the point where more than a couple villages were inter-connected. And we still have a huge issue where most villages and family trees don't last longer than 5 or so generations on average. And most people still didn't have any clothes.

Now bigger societies aren't going to happen. Because the apocalypse just means that both griefing is far easier and more destructive now; and society isn't going to have a chance to evolve past individual villages and camps... when a far better idea would have been to make easy to make items like bows and baskets decay(I don't think buildings and floors should though) after a few days real life time has gone by; to relieve stress on the servers.

I was excited these days about logging in and building more roads to connect more villages. I was seeing some great progression with how much roadways helped. Now if I log in it's going to be all gone; and it's very disappointing and demotivating. hmm

I know adding a reset button was going to be necessary eventually; but I was only okay with it thinking it would happen when we hit a modern society stage. Adding the apocolypse was just an easier way to get rid of excess items on the server instead of programming them to decay or to stack into one item. I'm not very okay with it.

#21 Main Forum » So the Apocalypse is here » 2018-04-05 22:34:59

Shallotte
Replies: 43

i'm interested in how thats gonna work. lol. I'm more surprised that the apocalypse has been implemented before weather and sicknesses. tongue

#22 Re: Main Forum » There was just an update? » 2018-04-05 22:29:22

He put 'The apocalypse' in there this update. I'm extremely intrigued.

#23 Re: Main Forum » Seriously, why is murdering people so ridiculously easy in this game? » 2018-03-30 02:16:43

Cyniko wrote:

This must be happening more on certain servers. Its certainly not rampant, Ive been playing all day and some yesterday and have been killed via PvP once.
Jason wrote earlier in this thread, "Really, I just need to keep tweaking it until it's possible for "police work" to take place.  Right now, it sounds like there's just not enough evidence to pursue or convict."
I love this line of thinking, pvp solutions to pvp problems. Especially when the community comes together against griefers! I just hope he sticks to his original and core ideals for the game. I have no intention of ever killing players but would hate to see the danger of it leave!

Its been a lot better recently because now there is a knife cooldown; so they can't just run unto a group of people and click into everyone sequentially with no fallback anymore.

#24 Re: Main Forum » Seriously, why is murdering people so ridiculously easy in this game? » 2018-03-30 02:13:01

jasonrohrer wrote:

Well, the scream is in there.  I just turned its volume all the way up.  That will happen in the next update.

For now, I will also really slow down the murderer more, and make their weapon-holding last longer, and make the bloody grave last longer.

I'll also reduce the range of the bow a bit.

Really, I just need to keep tweaking it until it's possible for "police work" to take place.  Right now, it sounds like there's just not enough evidence to pursue or convict.



It's also interesting to think about "justice" in this game.  Just like in real life, if you are murdered, you are counting on those around you (your family) to seek justice on your behalf after you are gone, but you will never know for sure that they did.

We're so used to seeking justice ourselves, on our own behalf, in video games, that this feels rather muted.  But that's what getting murdered is actually like, I'm betting.

The experience of BEING murdered is sudden and frustrating and pretty horrible in this game.  As it should be.

Im glad that you've implemented the changes you have so far, because i've been running into less and less dead villages. Which is an incredible improvement. But you are right.

The biggest problem in the game is that the average working player doesn't notice people dying at all. Murderers can easily go unchecked and unnoticed until everyone is completely dead or too many are dead for the situation to be salvaged.

If you are looking for more ways to make it more exciting and more fair; one good idea that I heard from someone else is that the murderer should get blood on their clothes for a period of time, so that it forces them to change their clothes to stay undercover and avoid getting caught. It would be an interesting mechanic.(Edit:whoops, also like someone above said ha ha)

#25 Re: Main Forum » Problems, Glitchs, Mass RDM? » 2018-03-25 19:14:19

sammoh wrote:

You have access to at least two servers now with anti-griefing measures in place and violence completely disabled. I plan on adding a third with heavier modifications to address my own gripes with the game. It would be more constructive for you to contribute ideas and time to such efforts than complain.

That is an extremely poor excuse and defense. Most people want to play the game on the main server- and for the money that they(and we) spent we shouldn't have to worry about people exploiting the games(main sever)flaws by killing themselves until they spawn into a growing society for the sole purpose of killing everyone in it.

The fact that you can mass murder in the main server of the game is a huge game breaking exploit that makes the game nearly unplayable in it's current state. Right now, every village is at a stalemate from having to start over and over again, which defeats the purpose of the game. Which is extremely bad whether there are other custom servers or not.

Some people argue that its realistic. It isn't. Not when there is nothing in the game that would alert people to a murder(like a scream) and not when there is no possible way for the average citizens to hide or defend themselves when it takes so long to find a weapon or load a bow in the first place. It isn't a good mechanic, and if it can't be fixed right away- I'd argue that for now player killing on the main server should be disabled until proper measures or implemented mechanics make it more balanced.

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