a multiplayer game of parenting and civilization building
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id#             Name
                
      Food    Number     Total
      Value   of Uses  Food Value
837*    Psilocybe Mushroom
       
 
               1    0    0
432    Domestic Gooseberry
           
 
               3    1    3
31      Wild Gooseberry
        
 
               3    1    3
808    Wild Onion
      
  
 
          4    1    4
40      Wild Carrot
      
 
          5    1    5
402              Carrot
      
 
                    5    1    5
273    Cooked Carrot Pie
               
               5    4    20
807         Burdock Root
      
 
               7    1    7
197         Cooked Rabbit
      
 
               8    1    8
768         Cactus Fruit
      
 
               8    1    8
518         Cooked Goose
      
 
               8    2    16
570    Cooked Mutton
      
 
          10    1    10
272    Cooked Berry Pie
               
               10    4    40
274    Cooked Rabbit Pie
               
               12    4    48
803    Cooked Mutton Pie
               
               13    4    52
275    Cooked Berry Carrot Pie
               
               13    4    52
277    Cooked Rabbit Carrot Pie
               
               16    4    64
278    Cooked Berry Carrot Rabbit Pie
               
               18    4    72
253*    Bowl of Gooseberries
               
               20    1    ?
*The Psilocybe Mushroom and Bowl of Gooseberries both have food values, but, while the mushrooms have a number of use value = 0, I am not certain what is keeping us from being able to eat a Bowl of Gooseberries.
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AM I missing something here?
"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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AM I missing something here?
Thought I'd have some fun today looking at the code.
Made this spreadsheet for myself
and decided to try and make it look like a decent forum post for players that wanted to get a grasp of things.
I would have simply converted the spreadsheet to a BBCode table, but I guess tables aren't supported in the version of the BBCode this forum uses, so, I had some fun with some of the other aspects of it.
Yeah sure, I could have just posted a link to https://kazetsukai.github.io/onetech/filter/food and been done with it, but playing around with it myself gave me a closer relationship with the numbers.
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It looks like food value is different from the number of bars a food will fill.
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It looks like food value is different from the number of bars a food will fill.
This is correct. The posts above do not take the 'bonus food' value into account.
This is a value that gets added to every bite you take from something.
Currently this value = 2.
For example, eating a berry will restore 3(base) + 2(bonus food) = 5 food (instead of 3)
Example 2, a full mutton pie will restore 4(uses) * (10(base) + 2(bonus food)) = 48 food (instead of 40)
In the good old days the food bonus was 3, but Jason is still Mister Pretty Nice Guy.
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Sleeymoon wrote:It looks like food value is different from the number of bars a food will fill.
This is correct. The posts above do not take the 'bonus food' value into account.
This is a value that gets added to every bite you take from something.
Currently this value = 2.
For example, eating a berry will restore 3(base) + 2(bonus food) = 5 food (instead of 3)
Example 2, a full mutton pie will restore 4(uses) * (10(base) + 2(bonus food)) = 48 food (instead of 40)
In the good old days the food bonus was 3, but Jason is still Mister Pretty Nice Guy.
I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
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I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
In the settings folder of the server, the file is called eatBonus.ini
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cool handy data, i will consume analytically 
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I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
Keep names, but show only adjusted values - original data its completely useless for players (it's just implementation detail completely irrelevant for gameplay).
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