a multiplayer game of parenting and civilization building
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"/die" is a very useful tool. Lets say you left a project halfway through and when you die you are reborn in a different town. Some days you want to play in an advanced town, others in a starting town, etc.
"/die" allows you to cycle trough all the families until you spawn in the one you want.
The problem is that it destroys your genetic score. The current system basically punishes the people who play more actively. So the people who end up becoming leader are the people who stays in the nursery feeding babies, which are usually not the ideal people to deal with griefers.
The solution that I propose is to give us 10 "free" /die per day. Meaning the first 10 "/die" of the day shouldn't affect your genetic score. After that it should continue as normal to avoid people abusing it in some form.
The genetic score is a mechanism to filter the most advanced players, but currently it only filters among the players who don't use "/die". It's leaving out all the good players who do use it.
-Btw, no hate to people who stays in nursery feeding babies, they do an awesome job, I'm just saying they are usually not the most advanced players
Last edited by ApacheBlitz (2026-07-29 19:28:50)
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