a multiplayer game of parenting and civilization building
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lol the war of the eternal berrie eaters vs the yum people.
maybe inform that they are now out of berrie paradiese, looks like eve ate the apple finally.
maybe the incrarnation logic should be changed acording to your yum chains from last lifes. the less yam you have eaten the less the chance to end up in higher generations
Here some ideas about non deadly weapons and captivating people with rope once they are "stunned"":
the suggestions are not perfect yet, but a starting point how it could look
https://www.reddit.com/r/OneLifeSuggest … e_weapons/
https://www.reddit.com/r/OneLifeSuggest … in_chains/
With the majority deciding, that is not how reality it is functioning, in truth some people are always lot more skilled than others, these people then naturally have a bigger influence. Having simple easy to use non lethal weapons can help to give these less skilled people have a bigger say in the outcome.
To slavery, i don't think many players will enjoy it to be a slave, some few players might. Only possible way to make it work seems to allow slaves without player to fall into a NPC which performs basic tasks wherever he is placed.
To feeding imprisoned people, i think generally currently the starving, especially for newcomers is quite hard, since berries and other basic food dont give that much anymore. An solution to that would be to give people more time before they starve to death, but remove movement speed drastically. For example 0.2 if they starve to death but 5 times more time / 5 times less food use. Also it would be great to see more clearly people who are starving to death like giving them an very unhappy face expression, different color (at least if they write something), display a arrow to a close relative who is starving to death.
Some players may want a playstyle without much violence, some other players might want to have some fights. Why not use the incarnation system to increase the chance that violent players are born by violent players and the other way round?
And or allow some simple npc guards to protect a village and give the defenders more advantage.
Also a positive “curse” system would be great, like more likely to incarnate close by people where you digged a grave for and less closely by people which you murdered or where you were murdered by.
Solved
Much thx to Jason!
This worked:
in SETTINGS, clear account details.
Quit game.
Run game again through Steam. It should fetch your account details again
Problem
people are used to eat berries as main food from beginning. Once the food value from berries drops they eat up all the berries and then starve to death anyhow. Even worse without berries there is not enough compost anymore for higher foods...
Possible partial solution - Paradise berries
- when an Eve builds the first well site it spawns fife (getting used to write out numbers) paradise berry bushes.
- paradise berrie bushes renew like anything but devolve slowly to normal berry bushes once Eve is dead
- reduce food value of normal berries to one from beginning
- get rid of generational food reduction
Effect:
- people would learn from beginning that berries give one food only
- people would need to evolve to better food
- people would recognize that the paradise it not for ever and there will be a time when the paradise bushes are gone
@Crumpaloo lol, now i know why in our world most babies actually need a father
By the way that brough me to an idea, why not let an Eve spawn with some bunch of paradise berry bushes. these paradiese berries renew like anything, but devolve slowly to normal berrie bushes then there would be no need for reducing food value with each generation and people would know the clear difference between berries which would give always 1 (aeh sorry i meant one) food only.... and yea carrots would also be donkey food only from beginning...
sounds like "natural" selection, or actually in this case its not natural, more like magic selection, since changes to berry food happen like magic in this times....
at least there is a chance that a magic changes can happen also to the starving to death time, this could be magically doubled to give some chance for the poor berrie eaters to eat even more berries, so that for sure there is no compost for the poor yum eaters, so that they can join the berry heaven.
or maybe the change was not magic at all, maybe an eve just ate an apple from a snake, so suddenly the paradis berries became normal berries, yea always good to blame the snakes, why not, and honestky who feeds an hole civilisation on berries....
By the way that brough me to an idea, why not let an Eve spawn with some bunch of paradise berry bushes. these paradiese berries renew like anything, but devolve slowly to normal berrie bushes then there would be no need for reducing food value with each generation and people would know the clear difference between berries which would give always 1 (aeh sorry i meant one) food only. and yea carrots would also be donkey food only from beginning...
hmm,
i reinstalled it now same problem.
there is an email and key in the accoutn settings and it says dont mess around unless you know what to do, so better i guess i dont mess around with it unless i found out what to do....
Hi,
sicne more then 24 hours it says login failed.
What to do?
is there an support channel?
thx,
Arcurus
Hi,
I hop i posted here right to discuss the following problem plus a possible solution:
Post on reddit:
https://www.reddit.com/r/OneLifeSuggest … od_values/?
Here a link to the food stats: http://onehouronelife.com/foodStats.php
Problem: With the current system of fixed food values whatever food values are chosen, one food will always be more powerful then one other and therefore there is no incentive to create other more complicated food. Even with the Yam chain one food will always be the dominant not yam food and even the yam chain will use very similar foods for the chain.
Possible solution:
the current generation based food reduction is replaced with the following:
-once per 30 years by random one of the top five used foods (total gained food value) is chosen
-the food value of the chosen food is reduced with 1
-by random another food value is increased by 1
-food with food value of 1 cannot be chosen for reduced food value
-food with value double then original cannot be chosen for increased food value
-above can be calculated for each family
Effects: this means that each generation must more and more adapt to new food It also automatically balances out the different food values with time As time goes on it makes it more hard, since more hard to create food gets more value while easy to create foods get less value
To counterbalance the higher food difficulty:
Auto Balance general food difficulty
- every 15 years increase one random food value in the top 10 used foods if the people lost in average genetics (counted over the hole family history)
- every 30 years reduce one random food value if the people in average got genetics
Additionally
- double starving to death time (if food is below zero)
- make graphically more visible that someone is starving to death, especially for relatives (for example add pointer where they are)