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#526 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-14 01:22:02

JC, if you are messing with people like that, only your followers hear the noise.

At that point, they'd probably lose faith in YOU, right?

All they have to do is stop following you and the noisy line is snipped.

How did you get these followers in the first place?  You didn't gain them by being a noisy idiot.


Wouldn't it be funny if the president of the US got on national TV and mooned everyone?  That would be the best prank ever!

But that doesn't happen because it takes enormous effort to get yourself in that position, and the position is to valuable to just throw it away for the sake of a gag.


In OHOL, if you are in the position to annoy lots of people with your power, that powerful position was hard-won.

#527 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-14 01:17:54

Yes, a duke could keep overriding the king's redemption.  I suppose that at that point, the king would exile the duke.  Of course, the duke can exile someone repeatedly in secret, and then folks would have to ferret out what's going on.

We'll see how it shakes out.  I'm guessing that people who have a lot of followers won't do too much messing around.  They have followers for a reason.  And other people will do a LOT of messing around, but it doesn't matter, because they have no followers.  They can pretend to exile people and do whatever hi-jinx, but it doesn't need to be thrown in anyone's face.  You don't need to be notified when it happens, right?

And especially since you can't control who follows you, you really don't want to be bothered with the goings-on of those beneath you.  Let them sort it out, mostly, unless a case bubbles up that needs your attention.  So you don't really care who your followers are banning.  Your followers could be anyone, right?  Some rogue duke comes and follows you, and now you need to get notifications about who he's exiling?



In general, the problem is that there's a lot of information and no room to show it.

For example, it might already say:

YOUR EXILED LORD MATTHEW SMITH - YOUR UNCLE

If we need to put the exiler in there too?  Yikes.

YOUR EXILED LORD MATTHEW SMITH - YOUR UNCLE - EXILED BY KING JOHN SMITH

And don't forget that people can be exiled by more than one person.  Your whole chain of command (above you) might agree.  Or an entire tier beneath you (all the dukes) might agree too.  We can't display that information on mouse-over.


The power of a hierarchy comes from the logarithmic scaling.  You only need to worry about what's going on in your little section of the tree.

#528 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-14 00:40:57

Yes, there is a basic badge that you get when you follow someone, showing that you have the same color that your leader does.

The leaders further up the tree have more elaborate badges showing their rank.

But if you follow no one, you have no badge at all.

#529 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-14 00:03:20

Currently, as I have implemented it, you must be wearing chest clothing for your badge or exile status to be visible.

Hard to pin a badge to bear skin.

And the X could be on bare skin, but then it's like a tattoo or something?  Maybe I will add this if it becomes a big enough problem.  Yeah... I guess I really need to do this now.  So the X on an exiled person shows always, even if they are naked.... okay, hmm...

I was thinking that it could just be the case that nakeds can't be trusted so much, and griefers would run around naked to avoid detection, which would be cool.

But I also want to give this system the best chance of actually working and being valuable to people, so.


And yes, you all are correct:  following the king directly won't make you a Duke if you have no followers yourself.


And I did implement DUBIOUS status (where someone is still following a leader who has been exiled by someone you trust.... they know their leader is exiled, but they haven't jumped ship).

And I did implement downwards redemption, where a higher leader can undo the exiles of a lower leader.  If your higher leader keeps messing you up by doing this, then you can stop following him, right?

But there is currently no notification when you are exiled by someone.  If they are your leader, you will see yourself as exiled (or dubious, if your leader is exiled).  But if they are not your leader, you won't know.  This is fine, I think, because the exile operation is so cheap to perform.  Any idiot can exile you at any time, and you won't really care.  No reason to bother you with that information.  And if you're exiled by the King, you'll figure that out soon enough.

That is why it's so important that higher leaders can redeem you.  If someone in your chain of command exiles you, you won't know who did it.  But if you go to the top and make your case, you can be redeemed.

The other way is to go follow each leader up the chain of command in turn.  Once you get "over the head" of the guy who exiled you, you will stop seeing yourself as exiled.

#530 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-13 00:04:09

Yes, it comes out when I get it done.  I always shoot for Thursday, but it often ends up being Friday or even Saturday.

#531 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 20:35:11

No one is banned from doing anything when exiled.  They keep whatever leaders, and can change leaders whenever.

They do see themselves as exiled, assuming that they still follow the chain of command that exiled them.  If they switch leaders, they no longer see themselves as exiled.  This makes sense.  While you have a leader, you trust their judgement, including their judgement about you.  Like IRL, where you abide by laws, and submit to police when you yourself break the law.

If their leader is exiled, they see themselves as dubious.

Kinrany wrote:

But right now being a follower does two things no matter what your leader thinks of you:
1. You get information about all the other followers
2. You affect all the other followers by making them see you as an ally

Only 2 is true.

Everyone currently sees all badges and titles for all trees.  So you can know who the other guy's King is, because he is decorated.  You don't see him as YOUR KING JAMES, just KING JAMES, and his badge is a different color from yours, but you still see his chevrons.  You can also see all of King Jame's followers without following him.

The main info you gain by joining is the shared exile list that the king is maintaining, but that doesn't seem like a big secret.

As for (2), yes, this is true, but that will just mean that people will treat allies with some hesitation.  Anyone can be a low-level ally, right?

If someone is constantly switching sides, the solution is simple:  just exile them from your side.  Then you will always see them with a black X yourself, and if they ever join your side again, all your followers will see the X too.

"I'd better keep out of Kingdom Y, because I'm currently exiled there!"

#532 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 20:09:44

Yeah, so got it working so that if someone is downstream from an exiled person, they show up as DUBIOUS.  They are in doubt because they are still following a now-exiled person.  Someone higher up has exiled their leader, but they haven't chosen to jump ship yet.  What's up there?  They are in doubt.

Destiny, it's not convoluted in terms of what you see/do on the ground.  You pick one person to follow.  You exile whoever is bothering you.  Two new verbs.  Plus a redemption verb so you can fix exile mistakes.

There is some convoluted stuff in the underlying implementation, but it does everything automatically in the background, and everything just works out how it should in a logical way.  People get promoted and demoted and cast into doubt and redeemed from doubt and all that automatically, as the leadership structure changes.

As an atom in this system, you do your part by using your best judgement in a single choice-point:  who do you follow?  Who's the one person who will be the best choice for you?

#533 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 19:28:39

I just checked the code, and it doesn't let you follow or exile yourself.

The two-way contract is interesting, but much more inconvenient and harder to manage and maintain.


Something interesting that I've been thinking about.  In general, even in real life, you can't force someone to follow you, but you also can't prevent them from following you.  If they want to treat you as your leader, you can't stop them.  I mean, unless you issue them a command to stop following you.  "I'm not your leader.  That's a direct order!"  But it's a self-defeating order, right?

I'm reminded of that scene at the end of Sword in the Stone where they all decide Arthur is king, and he's like WTF, I don't want to be king!  But they all hail him anyway, and they stick him in the castle, and he's basically trapped.

This is why it's kinda foolish to view the leaders as the powerful ones.  The masses are the powerful ones.  The leader is their slave in a very real way.

Anyway, regarding switching sides, etc...  I think that's okay, because a loner switching sides doesn't change the info that much.  Just one guy with a different color badge.  Sub-leaders switching sides, is a bigger deal, but that will happen less often, because a group of people has trusted them  If they do it too much, their followers will leave them.  Our leader is clearly fickle, let's pick a different leader.

This already happens in real life, because you don't just hand valuable resources to some private in the army.  You might not even let him in.  The fact that he has no chevrons means he's something of an uncertain factor.  But if I guy comes up with your color and a lot of chevrons, you'll trust him a bit more.

Of course, he could be a rogue baron who has just switched sides to trick you... I guess that's the real case we're worried about.  But as we go further up the tree, those problems become less frequent and easier to settle.  There aren't that many barons, so they don't switch sides that much, and when they do, and we're not sure about it, we go talk to the Count.  If the Count says they know nothing about that baron, and that the baron is a spy, the count can exile the Baron, and the problem is solved.

There is a question about people UNDER an exiled Baron, and what happens there.  They aren't (currently) seen as exiled themselves.  They did nothing wrong.... I think I may need to fix that.  They should be highly motivated to stop following the exiled Baron, right?  Not just slink along under him and trick people into seeing them as allies.  Maybe they could get "half an X", or a black \ over their badge...

#534 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 17:41:20

Yes, Kinrany, you're right.

When you follow one of your followers, that follower should be promoted above you, instead of you getting demoted below them.  I'll switch the code to break loops that way.  Like this:

Mary follows Steve.  Steve becomes a Lord

Steve follows Jessica.  Jessica becomes a Baroness.

Jessica follows Clint.  Clint becomes a Count.

Clint follows Lisa.  Lisa becomes a Duchess.

Lisa follows Grant.  Grand becomes King.

Grant follows Mary.  Mary stops following Steve, and if Steve has no other followers, then Mary becomes Queen. Lisa automatically stops following Grant, and Grant is no longer King.  We then have Steve, Lady Jessica, Baron Clint, Countess Lisa, Duke Grant, and Queen Mary.

If Steve has other followers, we then have:

Lord Steve, Baroness Jessica, Count Clint, Duchess Lisa, King Grant, and Empress Mary.

#535 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 17:22:58

Legs wrote:
Spoonwood wrote:

How do assassins help build civilization again?  Because I don't think they do.  How do assassians help lineage survival chances?  I don't see how they would.

Anarcho-communism is the ideal political structure for ohol. I will not allow useless dukes or barons to disturb the working man with their 'leadership.'

People should do what they want, not what they're told to. In the words of the update, "I follow myself."


This update has gotten me thinking about the nature of power, and the consolidation of power.  Clearly, every society in history has witnessed the consolidation of power in some form.  They may dress it up in bloodline monarchies, ruthless military dictators, communist parties, or the popular vote, but the end result is always the same.  The question is:  why?  Why does this keep happening?  Is it because people lust for power?  Is it human nature?

We could also ask why every society values and protects women more then men, and sends men off to do the dangerous jobs (war, hunting, exploration, construction).  Why do women get on the lifeboats first?  The answer there lies in a simple fact of biological reality.  If there was a society that didn't value and protect women, it's not around anymore, just like if there was a race of one-legged people, they're not around anymore.  We have what we have because it's what works.  Reality is filled with things that actually work.

I'm now convinced that the consolidation of power stems from a similar fact of reality.

When I told my 11-y-o about this new system today, he said, "It will never work, because everyone will want to be king, and no one will follow anyone.  No one wants to be a follower."

In real life, though, we have one President.  What makes him president, and not me, or not my wife?  What if I said, "No, I'm president!"  What's the difference between the real President and me?  You could say "the vote," but the vote happened 3 years ago.  Today, I say I'm President, and the vote is nullified.  Why am I not actually President?  Because 300M + people agree that the other guy is President, and 0 people agree that I'm president.  My statement is meaningless without other people to back me up.  And if I somehow got 300M people behind me, and they all said I was President today, the vote from three years ago would be irrelevant.

But starting from scratch, how do we get to that point?  Everyone wants to be president, and no one's willing to follow anyone else.  To paraphrase The Incredibles, "If everyone's President, then no one is."

So let's say we start with this kind of stand-off.  10 people all want to be king, and no one has any followers.  Aren't they forever deadlocked?  The system is broken, they can't share information about exilees (they each have their own personal exile lists, but they can't see other people's exiles, because they have no trust structure).  Does life just go on like this forever?

Imagine two people who defect from the status quo.  They get together and say, "Look, this isn't working, we can't share information, etc.  Screw it, I follow you, you're my Lord"  Suddenly, those two people have an advantage over the others.  They can easily recognize each other (via badges), and they can share the leader's exile list.  As additional people join them, their advantage grows, through network effects and logarithmic properties of the tree they're building.  Three people sharing the same exile list is more efficient than two, and a chain of communication and organization can also form.

A dozen people yelling at one leader for attention, to maintain the global exile list, is inefficient.  Much better to delegate.  Have four Lords with one or two followers each, two Barons above the Lords, and one Count.  This also makes the tree more robust against corruption and easier to change and repair as needed.  A flat tree with one leader makes it VERY painful to change leaders.  You have to get all 12 people to agree on the new leader together.  But if a nicely structured tree needs to change the top leader, you just need to get a few people to agree.  If you have a corrupt Count, you just need to get the two Barons to pick a new Count.  Much easier to get 2 people to move together than 12.

As this little knot of organized people grows, it's advantages over the disorganized population grows.  It becomes more efficient, more robust, more resilient in the face of corruption, and so on.  Joining it, even for the most stubborn hold-out, becomes an obvious win.


So we can talk about a lust for power, or the inherent desire of some people to order other people around.  But reality disagrees.  Each person, acting alone, has roughly the same amount of power (the power of a single person).  I can try to order other people around, but they have as much power to resist me as I have power to control them.  I say, "Get over here," and they say, "No."  And there we stand.  And good luck trying to control multiple people as one person, acting alone.

The only way to achieve more power than one person is through a group of people, acting in concert.  And a group of people, acting together, always happens through some sort of consensus.  We can at least say that they allow themselves to be led by one person through consensus, always.  Yes, membership in the group itself quickly becomes non-consensual (because the collected power of the group can easily squash the individual power of one defector who wants to leave the group).  But it is always the group that is powerful, and not the individual leader.  When the group changes their collective mind, the leader is gone (and usually dead) by lunchtime.

And that fact of reality has shaped every society throughout history.  Groups of people, acting together, are incredibly powerful.  The more people you have acting together, the more powerful they become.

You can try to ignore this fact of reality, and go your own way, and "do what you want," and ignore what you're told to do, but reality has different ideas, and at some point you're going to have 300M boots marching toward your door...

It's a scary thought, certainly.

It also seems to me that this reality has also been the eventual undoing of every society.  A group of people can become twisted and irrational and self-destructive over time, yet still so powerful that nothing can stop it... not even the group itself.


But I do think that looking toward the leaders as the power-hungry sources of the problem is a mistake.  Whenever we have cut off one head, historically, another one has quickly sprouted in its place, and for very good reasons.

#536 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 16:37:17

I Follow You is a shorthand to follow the person you are standing closest to.  That fixes the long name issue.  Works the same for curses (CURSE YOU)

#537 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 16:35:20

DestinyCall wrote:
jasonrohrer wrote:

Now, if a King with lots of followers does the same trick (exiling a bunch of people and then suiciding), it will still leave a mess behind, but at least they are sacrificing a privileged and valuable position to pull off this trick.

So I wait until I'm old and bribe one Duke into following me.
I don't even need to kill myself.   Time will take care of that for me in just a few minutes and I leave behind a legacy of mass exile.

If you bribe only one Duke into following you, only that Duke will get your exile list when you die.  Yes, it could be a mass exile list, but everyone below the Duke will be like WTF, dude, this is nuts, we're all exiled.  All they have to do is stop following the Duke to undo the treachery that he committed by following you, the bad king.  The Counts pick a new Duke, and the whole thing is fixed.

The interesting thing here is the tree, which allows giant repairs like this via a logarithmic number of actions.  There might be dozens of people who are now exiled due to the actions of this bad Duke, and it can all be fixed when two counts change Dukes.


To clarify:  The exile stuff is dynamic too, and recomputed constantly.  When your Duke exiled someone, it isn't passed down to you.  It's just on his list.  When you see someone, their exile status is determined dynamically, based on who you follow.  When you change leaders, that computation will change, and you'll instantly forget the old exilees and see different exilees.  In other words, the Duke's exile list doesn't "stick" to you, as his follower.  So a leader can't do any kind of permanent "damage" to the tree by exiling the wrong people.  The tree can be repaired in a flash by ousting that leader.

#538 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 16:24:27

DestinyCall wrote:

What if the top person in my hierarchy decides to trust the wrong person and we end up with a corrupt king?  Or what if there was a misunderstanding and the guy above the guy I trust decides to exile someone without due cause?   Or if I put my faith in the wrong guy and he makes a bad call?

Exactly this!

#539 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 16:20:23

Thaulos wrote:

Overall it sounds great, i just I don't like the "inherit" thing. Ideally you should be able to name your inheritor before you die. This would make each node of the chain more stable and avoid situations where due to people dying off the king having 300 one level subjects instead of a hierarchy tree.

Ideally I should also be able to pass my "position" to someone else? Maybe I'm the town mayor but I want to go exploring instead. I should be able to pass on the position to someone else and have everyone else automatically follow them. Maybe a "swap" function where they would become my new leader. Effectively switching nodes.

So two extra commands: "Eve Smith is my heir", "I swap position with Eve Smith" or something.

Yes, this is already supported.

Before King dies, they pick someone to inherit their position, and say, "I FOLLOW YOU"

Before the death of the King, that person becomes an Emperor.  But they are really just a temporary Emperor.  Let's call them a Temperor.

Upon the King's death, that young Emperor becomes the new King, and the Emperor role evaporates.

I did it this way to support the necessary function (inheritance of structure) without adding a new verb or a new system.

Note that throughout this system, titles are dynamic.  They are computed in realtime, constantly, by how many tiers of living people are beneath you.  You are only a Lord so long as you have followers.  You are only a Baron so long as at least one Lord is following you, and no other Barons are following you.  As soon as one Baron follows you, you become a Count.  But when that Baron dies, you go back to being a lowly Baron again (you inherit that Baron's Lords as followers).

#540 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 16:12:36

jcwilk wrote:
Kinrany wrote:

oh, exiling doesn't prevent a person from being your follower

I think you meant "leader" not "follower" right?

On that note, does exiling someone make them unfollow you and be unable to follow you until they're redeemed? Presumably also unable to follow any of the exiler's follower tree?

Haven't tried it yet but I'm already very into it. We need more recursive shit fosho

Exiling and leader-follow status are separate systems.  This allows for your trusted leader or trusted follower to get exiled by a higher-up, and you can be like WTF, and go to the higher-up to protest.

It currently says YOUR EXILED BARON STEVE or whatever.

Will make sure it also says YOUR EXILED FOLLOWER MARY

There is a tiny information hole here, and I'm not sure how to patch it.  You don't know WHO exiled someone, so you don't know who to go to in order to protest.  You just know that either you or someone above you did it.  And the full information here is hard to provide, because it's complicated.  You could be exiled by a long list of people, so we can't present that info on mouse-over.


I could make REDEEM pass downwards.  So if a Baron exiles someone, the Count, Duke, or King above them can redeem them, overruling the Baron's exile.  So you can always appeal to the supreme leader for help.   Well.... actually, maybe not.  I guess individual people's exile lists should be inalienable.  Or.... maybe... submitting to a leader means you give up the sanctity of your own exile list?  If that leader keeps overruling you and redeeming people, against your wishes, you can always stop following them, or convince your leaders to stop following them.

#541 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 15:57:08

seth wrote:

Killing your exiler will not free you from your exiled status, unless that exiler has no leader to inherit your exile status.

Hey for this one, does it mean when you die, the exiles float upward and get attached to the leader of the dead person? Wouldn't it make more sense if they floated downward and attached themselves to the followers of the dead person?

Yes, post updated to reflect this.  Exile lists float down, not up, on death of a leader.

#542 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 15:53:13

DestinyCall wrote:

Question - if your village has six adults and each one follows the next person, who is the super leader?

Mary follows Steve.  Steve follows Jessica.  Jessica follows Clint.  Clint follows Lisa.   Lisa follows Grant.  Grant follows Mary.  The circle is closed.

Or do they all get promoted to Baron, because they are followed by at least one Lord?   And if they all become Barons, would that also elevate everyone to the status of Count, since they are now being followed by a Baron?   

Infinite promotion daisy chain!

Loops are detected and broken.  If you follow one of your sub-followers, the person who is now at the top stops following you.

Mary follows Steve.  Steve becomes a Lord

Steve follows Jessica.  Jessica becomes a Baroness.

Jessica follows Clint.  Clint becomes a Count.

Clint follows Lisa.  Lisa becomes a Duchess.

Lisa follows Grant.  Grand becomes King.

Grant follows Mary.  Lisa automatically stops following Grant, and Grant is no longer King.  We then have Lady Mary, Baron Steve, Countess Jessica, Duke Clint, and Queen Lisa.  Grant has no title.

This will rarely happen by accident, because of the titles and the badges.  Grant will clearly see Mary as one of his followers, and that she is a much lower rank.  He won't follow her by accident.  However, if it happens, it's easy to fix.  Grant stops following Mary, and Lisa follows Grant again.  In two actions, the original tree is restored.  This is what I mean by flexible and convenient.  The tree does the right thing automatically, and can be adjusted in dramatic ways with a very minimal set of actions.

#543 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-12 15:34:30

Kinrany wrote:
jasonrohrer wrote:

When a leader dies, whatever leader they are following inherits their followers and their exile list.

Hmm, should the super-leader inherit the exile list too? Someone could exile everyone, follow the super-leader, and then suicide to make everyone seem exiled

Edit: maybe the followers could inherit the exile list instead

Yes, you're right about that exploit.  That's a good idea as a fix.  So if you have no followers, and you die, nothing happens.  Your leader inherits no followers, and your followers inherit no exile list, because you have no followers.  This also fixes another problem:  If a King who has exiled people judiciously (a valuable exile list, important info) dies with no leader, then the kingdom is divided (naturally), but the exile list is lost.  Passing the exile list to the King's immediate followers fixes that problem.  The exile list will be preserved whenever it can be.  Fixing the original post to clarify this.

Now, if a King with lots of followers does the same trick (exiling a bunch of people and then suiciding), it will still leave a mess behind, but at least they are sacrificing a privileged and valuable position to pull off this trick.

#544 Main Forum » Coming soon: voluntary leadership » 2019-12-11 23:36:49

jasonrohrer
Replies: 130

Why:

  • To give players a way to organize themselves

  • To provide an optional structure to social interactions

  • To provide a shorthand for social information, like trust

  • To allow people to receive social information at a glance

  • To make the whole thing convenient, automated (where possible), and flexible.

  • To experiment with a bizarre and fascinating form of government (voluntary nobility)


What:

  • Each player chooses one direct leader for themselves.

  • Players can switch leaders at any time, or decide to go back to having no leader.

  • Everyone who has the same leader can be visually recognized.

  • More details about a person's status can be had via text on mouse-over.

  • When a leader chooses a leader for themselves, a multi-level hierarchy is formed, and all their followers see the super-leader as a leader as well, and all people under the super-leader are visually united.

  • The structure can be changed instantly when a sub-leader changes leaders.

  • Any player can exile another player

  • A player's exile status is only visible to the person who exiled them and any people in that person's follower tree

  • Changing leaders will change who you see as exiled


Text Labels:

  • Your direct leader is "Your Lord John Smith" or "Your Lady Eve Smith" on mouse-over

  • Leaders with sub-leaders beneath them become Barons, Counts, Dukes, Kings, Emperors, High Emperors, and Supreme Emperors, depending on how many tiers are beneath them.

  • Example:  A King might have two Dukes below him, and those Dukes might have two Counts each, for a total of four Counts.  Those counts might each have two Barons, for a total of eight Barons.  Each Baron might have a few Lords, who in turn each have a few direct followers.

  • You see any super leaders above you as Your Baroness, Your King, etc.

  • If you follow a super-leader directly, you still see their tiered title (if you follow a King directly, they are still Your King, and not Your Lord).

  • Anyone who is exiled to you (anyone you or one of your leaders has exiled) is shown as Exiled Eve Smith on mouse-over

  • Someone can still be your leader even if they are exiled (if they are exiled by another leader that you follow), like Your Exiled Lady Eve Smith.

  • People who have no leader, and are part of no tree (and thus have no badge) can still be exiled.  If so, they are seen by the exiler's followers as having a black X where their badge would go.

  • Anyone in your tree who is not your leader is shown as Ally Eve Smith.

  • Mousing over anyone shows their leadership status, even if they're not in your tree (so you can see Barons who are not Your Baron)

  • It's possible to have allies who are leaders in other parts of your tree, but who aren't your leader, such as Ally Baroness Eve Smith.

  • Followers are seen as Your Follower Eve Smith on mouse-over.  Leaders who follow you will have their title seen too, like Your Follower Countess Eve Smith.

Visual Labels:

  • Badges are visible only when you're wearing a tunic (body clothing).

  • Each leader gets a unique color.

  • Your current badge color is determined by the leader at the top of your tree.

  • Allies, and you, all have a diamond-shaped badge of the appropriate color.

  • Leaders will have chevrons above their diamond depending on their leadership tier.  Lords will have one chevron, barons two, dukes three, etc.  These chevrons will match the color of the leader at the top of their tree.

  • Anyone who is currently exiled from your point of view will have a black X over their badge (their badge is still present so their leadership status and alliance can be known).

  • If you are a leader, you can recognize your followers as people who have fewer chevrons than you do.

How:

  • Say "I Follow Eve Smith" to start following someone

  • Say "I Follow You" to start following the closest person

  • Say "I Follow Myself" to have no leader

  • Say "I exile Eve Smith" or "I exile you" to exile someone

  • Say "I redeem Eve Smith" or "I redeem you" to un-exile someone.

  • Children inherit their mother's leaders at birth

  • When a leader dies, whatever leader they are following inherits their followers, and their followers inherit their exile list.

  • If a leader dies who is following no one, their sub-kingdom is divided until the sub-leaders, who are now left hanging with no leader, can agree on a new super-leader.

Interesting properties:

  • If you are exiled, it only matters as much as the exiling person has followers.

  • Getting exiled by a loner will have almost no effect.  Getting exiled by a king will mean lots of people will see a black X on your chest.

  • Killing your exiler will not free you from your exiled status, unless that exiler has no leader to inherit your exile status.

  • When a bad leader loses followers, the effect of their exiles is diminished.

  • You can effectively free yourself from an unfair exile by convincing people to pick a different leader.

  • You have to wait until Age 11 to switch leaders, if you inherit one

  • You have to wait until Age 15 to have no leader, if you inherit one


Notes:

  • None of this has any direct gameplay effect.

  • These labels convey information about the past social decisions of other people.

  • Inspired by a suggestion from forum user Kinrany

  • Imagine if a society was structured this way in real life...

#545 Re: Main Forum » Mac OS Catalina » 2019-12-07 04:16:06

I'd need to buy a new Mac to make that build, and spend several days getting it set up (new macs use a new compiler, not gcc, etc.)  There's also the SDL 1.2 library problem, which is 32-bit.  Switching over to a different SDL would require several weeks of work, and likely introduce many bugs.

Apple keeps breaking backwards compatibility.  They've been doing in my whole life.  I get why they do it, but it doesn't make it easy to develop for their platform.

Sadly, with the 4% of customers who use Mac (and the 96% who do not), I really can't justify the time it takes to keep chasing Apple.

Please email me for a refund:  jasonrohrer AT fastmail DOT fm

#546 News » Update: Feast and Fixes » 2019-12-07 03:21:17

jasonrohrer
Replies: 8

h6xqZv3.png

New this week, for a belated Thanksgiving:  a feasting table, where you can serve yourself a whole plate of food.  This takes advantage of the recently-added food overflow system, and is the first food source that offers +40 in one gulp, giving you a huge buffer of time before your next meal.

I spent the rest of the week making a dent in the very long list of issues that have piled up.

You now have a separate directional arrow, at the top of the screen, when you hear a distant bell tower ring.  No more needing to dig up your home marker to follow the bell.  A bug in lingering home markers from the last life has also been fixed.  Some glitchiness in biome sickness have been fixed, along with an exploit that allowed you to plant biome-specific things outside of their target biome.

Eves were being spread out too far, because tutorial players and donkeytown players were advancing the next Eve position by accident, so that's been fixed.  This should bring everyone a bit closer together.  I Fixed a few confusing cases of tool learning (like when you're too hungry to use the axe, but learn it anyway). 

There was a huge inaccuracy in the way that average lifespans were being computed as part of fitness score calculations.  That has been fixed, which should dramatically reduce fitness score inflation, and all fitness scores have been reset back to 0.

There are still loads of issues left to fix, and I'll be focusing on those next week.  Thanks to all of the people who spent so much time reporting them.  Keep them coming.  If I don't know about them, I can't fix them.

Please report programming-related issues here:

https://github.com/jasonrohrer/OneLife/issues

and content-related issues here:

https://github.com/jasonrohrer/OneLifeData7/issues

#548 Re: Main Forum » Hierarchies » 2019-12-07 03:08:57

Oh, yeah Kinrany, I guess you would see that... not sure if FRIEND is the right word... maybe ALLY or some other word?

I suppose that, for the sake of griefer marking, the black X thing (on the body, above clothes---but hard to see on dark skin, hmm...).  Or maybe black speech bubbles are enough.  The interesting thing is that you won't see your own black speech bubble (only people who have you exiled will see it).

So maybe mousing over them would say EXILED.

And if you are exiled, mousing over someone from the kingdom that exiled you would say... FOE or something.

#549 Re: Main Forum » Latitude » 2019-12-07 02:37:24

Yes, still there at good old (0,0)

Yeah, there could be an "center line" of some kind.

But currently, you kinda know that if you walk E or W, you're more likely to find civs than N or S.

#550 Re: Main Forum » Hierarchies » 2019-12-07 02:24:58

I'm tempted to explore this in a very simple, bare-bones way at first, just to see what people do with it.

Three new spoken verbs:

I FOLLOW YOU (or name)
I FOLLOW MYSELF
I EXILE YOU (or name)

Mouse over leader to see their LEADER status.  Maybe DOUBLE LEADER to show anyone further above you that you didn't follow directly (or maybe TRIPLE LEADER, QUADRA LEADER, etc.)

Mouse over a follower to see their FOLLOWER status.

Mouse over to see an exiled person's status (exiled by you or a leader above you).

When born, you inherit your mother's leader, if any.

Change leaders whenever you want, but you can't follow someone who sees you as exiled.

No successors, complications, etc.


With that simplified implementation in place, I can gauge how fervently people are using this system, and flesh it out more if warranted.

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