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#476 Re: Main Forum » Will we get content soon? » 2019-07-06 11:59:35

Léonard wrote:
AdelaSkarupa wrote:
Spoonwood wrote:

causalities of war will hurt your genetic score).

It is consistent. That gives you the genetic incentive to win the war.

That's fine and all until you realize that, oh gee I don't know, maybe you don't start a war in the first place and avoid any casualty at all?

this is not how the tragedy-of-the-commons and tits-for-tats work.

you either have an item for foreign-only warfare, or its substitution; sabotage gallore.
and the sabotage alternative comes with a fuckton of paranoya, and wastes much more time.

#477 Re: Main Forum » Babies and Bags Bugs » 2019-07-06 11:48:07

"You can put a bag of soil on a baby" "babies without hands"
i understand you, hardly, and your context is so silly.

my biggest issue is that the /die simply despawns anything the baby was being given, too hastly. so you just must wait one minute, before clothing every baby.

use empty basket on bone pile full of shit, and it spreads the junk that the thief carried with it.
else, klick trough 7 junk items (sharp stones gallore and bone needle crap) till you get the knife/pants/snakeboots.

littering isnt always bad.

its annoying to raid a littered foreign base; it makes it so hard to hot swap between 2 or three war swords, to continue a chainsaw massacre, if theres just no place nearby to drop your bloody sword for a non-bloddy one.
then, when all foreigners died by you, it takes so much longer to loot the valuable stuff in a pile full of sharp stone and shitty mostly eaten rabbit-only pies, that your massacred victims used to walk around with for no good reason.
littered bases greatly diminish bear murders, too. please think of all the hungry berars, and feed them with people that love property fenches.

please stack your buttlogs to clean up your littered base, to make those grievances easier, and to make it harder to make carts and buckets, because carts and bucket making is for suckers, that just waaste the rope that we need for all the stone hoes.

and then thers people, who insist to have cooked pie only in the kitchen, and never in baskets nowhere near the kitchen, but near busy people (without backpacks)

#478 Re: Main Forum » short names rule » 2019-07-06 11:41:26

how about: you need three stone hoes and a knife to make one knife, using up the stone hoes.

#479 Re: Main Forum » About the jungles » 2019-07-06 11:39:53

yellow fewer is mostly harmless if:
- you move slowly
- you avoid trees or cut down trees that occluse jungle (really, its the trree occlusion that is evil, not the things that kill you from behind the trees)
- you do not go off alone and are not too far from anyone else (nearly impossible while building roads)
- you try to not die like a newbie (i keep diing to yellow fewer while building roads a lot, like a newbie)
- you are under the muschroom effect (this usually makes mosquitos much more visible)

#480 Re: Main Forum » short names rule » 2019-07-06 10:11:24

yeah people insisting on using stone hoes, whats up with that shit?

#481 Re: Main Forum » ollman family history, never feed twins » 2019-07-06 09:05:44

HumboldtStoneHoe wrote:

bad advice, always feed twins they're tasty when they're fattened

why raise twins when you can traise pigs or dogs?

#482 Re: Main Forum » Wondible's Client Patches, Mod Client » 2019-07-06 09:04:20

bonus points for using the term "diegetic"

#483 Main Forum » short names rule » 2019-07-06 08:55:21

ollj
Replies: 10

born in a city with a way too long family name, 13 characters long, i hunted town a griefing thief, and cursed him.
as a meta, i also made fun of the eve that made a way too long family name, and wrote "curse eve", alongside having to wait to curse an obvious griefer, who also had a rather loing first name.

then two people tried to curse me, the cook that did no harm and hunted a griefer. false claim that i would curse for no reaason. very bad plan, as i clearly explained a reason, they just dumbass liars wanting to form a mob.
so guess what happens, i hunt them in self sedense, as damage control, before they get too old to curse me, or create a silly mob against me
, which i made clear in text chat, "cursing the cook" "that is the only fgood mom" "for hunting a thief" "is a kill" "a dumb grief"
they see that as a challenge, and not as a rational warning. and 2 people attempt to curse me. they got the knife of the cook and died.

i knife three people in self defense, sure this escalates, to a point where I now am the only fertile in a city full of moms who never bothered raising children, and where some selfrighteous idiot thinks, its a great idea to kill me as last remaining fertile in a city full of dumbass grief.

my last words after being stabbed; "you just killed this town", by killing tme, last fertile of the town, in vengeance grief.
i am okay with this, long names are grief. this city would have caused more suffering than its worth in the long run. as it did, with me leading to its end.

---

simple lesson; keep names short and unique, or you just promote griefing without cursing, and may even have some silly escalations like this.

#484 Re: Main Forum » ollman family history, never feed twins » 2019-07-06 08:42:17

sigmen4020 wrote:

Why are you posting random download links? I’m not about to download a virus. You’ve done this in some of your other posts too.

im not gonna bother with any hosting service that is either full of porn ads, or full of any other markup, that just wasted bandidth.

yes, triplets may sometimes play a selfish meta of "who can kill the most family members but not one of the triplets in one life"

#485 Re: Main Forum » ollman family history, never feed twins » 2019-07-06 08:12:52

Carrot-Seedling wrote:

Hey Olljy, what are Jums?

goan fuck yourseld spammy troll.

#486 Re: Main Forum » What do you think will become "that next step" for civilizations? » 2019-07-06 07:07:07

The next tech level is when a city has build a snake pit and a purbull pit, to sacrifice all the twin babies in.

#487 Re: Main Forum » lol im back » 2019-07-06 07:03:29

family trip?
i murdered my family,  and i am way too obsessive to do vacation wink

#488 Re: Main Forum » Twin Names! » 2019-07-06 07:00:22

why name twins if you just have to let them starve every time, because over half of all the times twins will try to grief and murder more than half of a town?

now triplet names, that would be a different story.

#489 Main Forum » ollman family history, never feed twins » 2019-07-05 23:21:53

ollj
Replies: 12

after the apocalypse, i was eve ollman, and we had ups and downs, and a great city most of the time.
initial downs are blatant racism, when babies say "ugly" and frown for no reason and behave like shit, in a very prosperous town
, just because you have the black guy skin, you just have to let those assholes starve. theyre just racist troublemakers.
having the black skin, and being shortly after the apocalypse also amounted to a lot of suicidally grefing girls, twice almost removing all fertiles, but ollman often was at an up os 4+4 fertiles quite often.
sheeps got griefed.
too many knifes where made in my absence.
we got a diesel punp going, but of course people fauiled to get kindling, while we had two horses, 4 carts, and 10 backpacks intotal.
I had a lot of fun hunting and collecting a total of 100 rabbits, it was easy on that location.
the ollmans sure had a lot of fur to make clothes of, and cared little for killed sheep for a while.

in the end, 2 griefer twins, that healed each other, killed off the city, by inciting hate and making 2 more knifes, till there were 0.5 knifes per person.

basic lesson, bver feed twins, just let them starve.
twins are NEVER worth the risk and almost certainly griefer twins, that will just incite violence, waste pads on each other, and murder at least 2/3rd of any town, or just build a greedy hoard fort south of the city center.

triplets however are mostly awesome, they usually organite in a voice chat or stream.
olman family had 3rd generation girl triplets, shortly after the apocalypse, and food in main base was too low to feed them. so we embarked west with them, just to raise them up.
that was an "awesome run" anf 5 players spelled "l" "o" "v" "e", aaw that was ggreat teamwork ever since.

https://mega.nz/#!RoMXHKID!R0VSkfWuzUup … SxExOEjulw

#490 Re: Main Forum » The Reign of the Mesozoic Era - Or, how do I get out of these tropics? » 2019-07-05 22:42:42

nope, all biomes are about same size, its a lazy simple fast enough perlin noise. and its pretty uniform when you zoom out enough.

rivers or islands are tricky to do, gamepolay and code wise, totally not worth it for a one person game.
the games factorio and dontStarve often suffer a lot from their water/ocean barrier generator, its very arbitiary/unfair, totally not suited for a competetive multiplayer game.

#491 Re: Main Forum » say goodbye to radish forever » 2019-07-05 20:09:29

Villas, youre a retard who fell for the lies of a retarded mob mentality. its plain ingame fascism.
"People stopped working because they were afraid of you."
"You only got three curses, and it wasn't because the griefing. They cursed you after you threated us saying "this town is dead", people were afraid of you coming back to grief more and decided to curse you to send to donkey town."

oh thanks for that report, but it dit not quite work out like that for them.
oh thats quite intense, stalling most of a town like that.  well, if a mob acts like that in that situation its not even paranoid, because that thread happened after i got stabbed.
i did not get born into the radish family for a long while after that, and didnt actively try to.
and even if, i would likely try to play very nice and friendly, as most times, just icognito, lkike most times. and only at age 59 reveal who i am, just for kicks.
either way, any (town killing) grudge i ever had usually fades away within 6 hours.
but alas, i just didnt get born back into the same radish city ever.

in the end the radish family (name, unlikely same eve player character, but likely the same player) played a huge role in the most recent apocalypse.
so yeah, you fascists have been puppets for a server whipe.

#492 Re: Main Forum » say goodbye to radish forever » 2019-07-05 17:33:33

pretty sure they got all dieseled.

gallery of family names, whos families (likely name impostors) whewre just puppetsa for the apocalypse.
so, you kniow, if your family name is the name of these corpses, your family was likely mostly (completely) a mere puppet for the apocalypse, and very likely a name impostor:
https://mega.nz/#!AsEnVaSK!Kul98hfRcyCv … fLsCDONPh0

of course radish was among them.

#494 Main Forum » omax family almost finished an end towernow » 2019-07-05 12:40:08

ollj
Replies: 6

i found an end tower, locked in heavily, almost finished. surrounded mostly by lomax family corpses, and close to the radish family.
remove all their horses.
the person that build this end tower already stole like 7 horses, that now roam free in the earea.

removing knifes here would have no effect. just ADD more knifes to the family, and hope that leads to the suicide of the loomax family.

so yeah, i got two families to kill now, to halt the endtower production. these may likely be impostor eves that are not doing anything in your favor, because i saw an eve radish in a very young city, close to that almost finished end tower.

call me a griefer for that, i could not care less.
i have hidden so many endstones away in the nothingness to never be found.

#495 Re: Main Forum » To Roaa Qin, an explorer’s life » 2019-07-05 12:21:20

just walking northeast into the unknown for up to 4k distance is a valuable strategy right now
, but only when born as female, and walking away at a young age (you have long distances tro cover)
, but only if you disregard being a hipster for a high gene score, because a lot of babies will just do infant suicide, even if your family has 30 fertiles, you can tell, these people are likely less experienced and no loss to your game, except they are a loss to your sillyness-rating.
, but only if your family has significantly more afult fertiles than young fertiles, then theres sopme obvious incompetence in your parents AND a chance to recoup it (by them and by you likely making a colony),  with your disengagement from the family.
northwest is only slightly worsew than northeast, in terms of chances of finding something of value.

blindly migrating northwest is slightly worse than northeast right now, due to how and where eves currently spawn, and spawned before.

#496 Re: Main Forum » im on a killing spree » 2019-07-05 11:57:01

mrbah wrote:

I was almost thinking ollj was pein, but ollj uses periods wherease pein doesn't.
they do have a similar hasty writing style though.

i am not pein.
i am native german, but my english is more compfortable to my since age 24.
you can here tell my style from others, by making way too many long sentences with lots of small brackets and commas.

---

as far as the tale of 2 bell towns goes, let me reveal a minor lists of secrets.

the old bell town is now completely ruined, only walls and roads and soome tech/furnaces remain, all esle decayed (screenshots made)
the old bell town, for almost a week the only bell town, WAS exactly 2. 2k NNW of (the northern bell town of) the two new bell towns, that are closer together, and almost constnaly void of people most of the time.
south of the old bell town (now ruins) is a thinly spread long line of 3 stone plates, that paiing an i-shape. this goes a bit diagonally to the ssssse and it goes 6 k far.
between these 3 bell towns exist 4-5 empty city ruins full of food cloth and valuables.

the fun part about this, there used to be two notes in the northern bell town of the 2 close together bell towns, that described that locale of the new bell town.

the old bell town got revived by a smart eve/settler, which i call a great feature, BUT, a griefer relocated the smithy thjere into the small bakery, locked it up, and effectively that turned the old bell town to ruins. i saw people let this happen, being too young to prevent it. this killed off the old bell town.

----

Theres a trick to high gene scores with lots of sword murder, without donkey town griefer punishment, and it requires very little practice to master:
That trick may make you hate war swords, but thats just the game. blame jason the god of grief, where ever mass murder by war sword happens, or where ever you get born/eve-d into a bad place.
This trick most times only makes sense as male, as female its just more beneficial to yourself and everyone else to build roads in the direction of known adjacent cities.

:::

- learn the relative location between cities/outposts (theres various ways and clues for this, mostly by observing where people with horses mostly ride to and do not return anytiime soon for no apparent reason)
- rush bells in all the cities (this highly increases migration, and that tells you more about city adjacxency) migrations leave trails of cloth knifes and loot, all that spawns more cities along the trail, it may only take four days.
- constanly ring bells (build bells far away from walls, build bells just north of a fence, the fence shapp be turned into a gate, and too many people will never turn thatz gate into a wall. yes smart people wall in a bell, to disable it, tiull the city grew large enough, or has enough war swords for self defense.
- keep your knowledge about adjacent cities secret (within smaller families), except to one very dominant family that you like to thrive the most.
- as female, promote migrations to locations, that you know to likely be ruins full of loot. they may not go there right away, but likely in a later life. you want many adjacent alife cities to happen, and you want one strong dominant family. and this is how you promote that.
- lie about adjacency occasionally (not complete lies, just exaggerate); if people asks "is there diesel just say yes, even if youre not sure about that. dumb questions/demands ask for dumb (exaggerated) answers. otherwise stubborn paranoya that is normal in this game will block any progress.
- constantly ride//walk between 2 (bell) towns that you think are populated by 2 different families, and ideally bring 1 backpack and 2 swords with you (or get close to that equipment on arrival) do guerillia tactics:

upon arrival in a foregn town:
- - scout carefully, make sure there are many horses runing around freely to increase your agility. try getting  horses further away from the town. this increases migration and makes towns easier to fing, and it makes running away easier.
- - remove knifes from the FOREIGN town (imortant later, not just imidiately)
- - try to get excessive war swords out of the town.
- only hunt people at a safe distance from the town. they must nnot have the time to describe the foreigner that killed them
- only hunt males where ever possible (this is VERY important detail)
- only hunt males where ever possible (important enough to repeat)
- only kill in areas that are not littered, because you will enter with 2 war swords (one in hand, one on backpack), and you must always find a free spot to swap the bloody sword for the clean one!
- if you find a woman alone, far outside the base, likely with a baby, thats a newbie that you must kill with your swoiord (important later)

this way you likely kill 6 foreigners inside their city on your oiwn before you get killed, but once again, you should almost only hunt people further away from other people, who are male, and too naive/blind to have drawn their sword in your presence, and run away from anyone with a bow or drawn weapon, and evade large groups of people.
guerillia is slower, may take 20-40 years of a life, but significantly more efficient.

the fun starts when you die in a town, after having killed 1 or 2, or more foreigners there.
you very liklely get reborn into that town where you just murdered many right away (or very soon), because
you very liklely get reborn into that town where you just murdered many right away (or very soon), because
- you hopefully only killed the dumber males, leaving behind only the samter (and likely more supporting) males, and females, that where smart enough to evade you (or stay within guardingcrowds).
- congrats, you were nor bown into the city that you just cleaned of the less experienced players, you increased 2 things too, the numbner of dropped cloth/swords/knifes/bows, and the average skill level of the ehole family.
- you also added one horse to the town, and are free to repeat the process, often riding back and forth between the same two bell towns.

and this is where tthe remopval of knifes made sense.
- you know where the knifes are, they dont.
- a town with too many knifes, in a paranoid state (a single player just killed 6 people with a sword), is just a suicidal town.

being reborn into a city, where you just killed 6 males, lets you read their text chat reaction. by that chat, you can easily judge their experience in the event and game in general, which is kind of like a raid-rating., from a previously foreign tribe.
they usually talk about where you came from, how scary you where, and if they thing you where just one or a group of up to 5.
sure, this creates a lot of paranoya, but thats just a normal state in this game anyways.

so yes, its brutal, semi genocidal, but it results in two or more cities of your choice, that you keep getting born in, to act smarter and smarter over time.
because guerillia warfare kills the naive dumb first, and almost never harms smart people a lot, and the smart ferttiles that are guarded in a group at the campfire are nearly untoughable by a single person with 2 war swords, and not in the interest of that person to be killed anywase, because he wants to be boen to them, in a now smarter ciry, for the own genetic score.

figure this one out, the genetic score, incombination with bells and war swords, is a pro-genocide (genocide of the dumber players of a town) simulation.
and its not treated as donkey-town-curse-grief by the game. its mostly dumb people (and people surrounded by dumb people) that whine "griefer"
i blame jasons gamedesign for this state, and he insists on it.

---

as for long forum posts, what else is gonna stay of this game, after an endstone reset, or in ten years, when server populations may be a lot lower.
i try to not make many new posts, and instead correlate existing posts, without derailing too much, to what i want to tell.
this all is mostly about some persistence, and the attention whoring should not be my focus. i leave that to live streamers, which i am not doing.

#497 Main Forum » tarr raided ziv, 30ish died » 2019-07-04 21:13:08

ollj
Replies: 1

i was neither tarr, nor ziv as the time, i was areya thunder, 1.7 k away from home http://lineage.onehouronelife.com/serve … id=4912175
, but i am the one who likely has the last surviving daughter in the ziv-city area (if she ever got named, the tarr raiders named her, so shes not in my fam history), shes a murderous traitor that killed me, because i killed the remaining 5 tarr raiders that i could find, but shes my dauther and she now owns the ziv city, as far as i can tell, filled with 20 to 30 corpses. and more knifes than she could ever dream of to kill everyones mother with, because pride makes murders, apparently.

areya thunder just walked on foot since young age form a small village with little hope of survial for that village, hoping to find a bell city, and instead finds the ziv city around age 30, popilated only by ziv.
all she could get from them without getting seen was a horse, not even food could be borrowed.
the horse was used to build a bit of a road se for 12 tiles and go back to be curious how ziv is doing while age 35. (long road took extra travel time)
and she finds ziv city filled with corpses, ten on one screen, 5 on two others, and runs away from tar range for 3 years, unable to gather much of anything, not much information.

and then the shit happens, at age 38 i give birth to a dauther.
i explain her "tarr just raided ziv, thirty people died east of here, dangerous, lots of loot"
she asks "who is tarr", and well, i had next to no clue about that family since then, other than that i saw roughly 6 tarr people in a city full of ziv corpses.
i carefully gather 3 backpacks and two war swords, and go on a tarr-killing spree in defense of the ziv family. ziv foreign to me at the time, but i still care for to survive this raid/slaughterhouse. and i sure like to see tarr raiders dead as soon as possible at the time.
i manage to kill 5 tarr with 2 war swords, all others i saw no traces of, because;
what i did not expect is that my daughter befriended the tarr raiders, and was telling them shit about me.
well, at least that is what she though would happen.
my last words where "those 5 poeple that i murdered, they just killed twenty"

the end of the story, my own daughter avenges the deaths of the tarr raiders, that died by me, in defense of maybe some escaped ziv females in the area that i would rather keep their own city unraided by tarr
.my own daughter proudly murders me with a knife, while i was hunting down tarr, hoping that maybe some runaway ziv can recoup this for ziv.
and the had the audacity to weat that yellow dress, that i used to wear most of my lives in the ziv city. she was such a cheap and easily manipulated child.

knifes sure are for traitors, and this goes as far as naive daughters killing their own mothers, in defense for people, who just murdered tweny people.

this game is whack.
see, this story had roadbuoilding in it!

---

next life, i refuse to play with a rubber ball as baby, so sure, my mom knifes her own daughter at age two for not playing qwith her dumb rubber ball.
but nooo, in this foruum people call me a griefer who needs therapy.

#499 Re: Main Forum » say goodbye to radish forever » 2019-07-04 18:19:35

good points MultiLife
theres a bias in favor od framatic stories on the forum. roadbuilding and exploring large voids doesnt make a story.
ziv family made a nice home, very pretty place, and i kep the bears away, and most of the time the radio reciver is walled in. all the things like.
so i build roads there a lot.

#500 Main Forum » say goodbye to radish forever » 2019-07-04 17:33:10

ollj
Replies: 17

was warbab in the radish raids, and i witness someone threartening someoine else, for suspicion of being ollj, in the radish family recently. almost certainly this is an impostor eve, because there is just so muchdissonance and such a skill gap in what i saw between the two raddish families of old and new.
so i do some nice smithing of needed tools, and whitness four knifes being made by others within ten minutes. thats already a family with a death wish, where i usualöly deciode to run for my life and egather/explore a lot better than whitnessing all the murdering, where i barely have to do anything near the city center of muder towns.
they just got too many knifes, they will murder everyone till noone is left to get kindling for fires. its a classic.

but i had other plans here.
i just wanted to make a paper note, saying something silly humorous with little context, just signed "ollj", but i neveer got a backpack that lasted long enough to make paper in it, so plan b was, to just curse the asshole, who threatens people under suspicion of being me, yeah thats all i did to him.
and then after cursing that asshole, i would say "btw, i am ollj"
so we had a neutral chat, where i made clear, everyone knew this is a wastesd curse, but that twat did THESE things, and enough asshole idiots followed that twat, to doom anayone with the radish name to be dead forever. (not that this would be hard, given how foolish they demonstrated to me to be)
- telling me i would need psychological help.
- creating an angy mob to kill me.
- having 2 other people actually stab me at the same time (a bit of a dumb overkill there man), as fertile mom, who did no harm, other than cursoing someone for a personal non hostile talk.
but that person failed, the whole family failed.

at least i whitnessed no curses, well these could have happened after my death, but i saw no effect of them whatsoever. because guess what, im nor a donkey towner, noit a griefer, like you mother murderers keep claiming.

the radish family is dead, for being a hostile angry paranoid mob, with more knifes than brains.
i hope you kill mayn innocents under your paranoid suspicions.

the forum troll accusation, well thats just your opinion man.
sure i post a lot, and its a lot of long stories full of ingame violence (not all of them are violent), which doesnt get me many friendly fans, but in the end i kept making it clear, that "this is just a game man" in our chat.

you simply spot griefers by doing two things, killing without provocation, especially fertile females of the same family, and claiming other people are griefers, that did no harm, but its often just a personal issue of the griefer like "you touched the cart that i was filling with stuff that i wanted to take far away from evryone forever"

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