a multiplayer game of parenting and civilization building
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Wait zero bugs means the bowl thing is a feature?
testo wrote:Surpringsingly, Bobos bitch is a regular with high genescore:
That's coz with expert way stones, Bobo's crew does not have to SID to be the same race as Bobo.
Also, they are killing people who are not of their race/fam so the town killing doesn't affect their meme score.
Just keep as policy not to give leadership nor follow anyone but the people designed by leaderboard. Even if the leader is not around for whatever reason. You just can´t kill your whole family and keep a high genescore at the same time.
Just don´t follow people randomly ever, for any reason. Let the leaderboard work, he should have never been leader, at least on that account.
I can confirm this is one of Bobin´s:
http://onehouronelife.com/fitnessServer … l&id=33411
Surpringsingly, Bobos bitch is a regular with high genescore:
Months ago I decided I wasn´t going to care anymore. I just play hetuw and I wouldn´t play otherwise.
There should be an open agreement that 1 berry bush per active player in a town is more than enough. And I mean 1bush per player is actually wasteful, the actual number should be about 0.75 or something like that. In practice that means 18 bushes per city is more than enough, and 12 should be ok for almost all cities in bs2. Considering 4 mutton pies and maybe 15 rabbits for a full rabbit suit and bp thats 6 bowls per player. And that is pushing it way high because even rabbit clothing lasts for 5 hours and backpacks don´t decay. Add one more for a full soil pile per player. That´s 7 sheep food per player per life.
For me the worst part is the community tbh. Mechanics are complicated and convoluted and I don´t see a decent way to learn from scratch even in low pop servers.
That means everytime a new player gets cursed for burning a few rabbits we lose a potential interested member (I saw it today). Not even griefers hurt as much as people that bitch for chopping branches, eating too much or scare away other for not knowing how to use a klin or forge.
Unfortunately our "pros" are most of the time worried about some petty shovel use, someone trying to make a "house" with property fences or a few resources. Shoutout to the asshat that the other day harrased me, stole my horse, cursed me and exiled me for taking two rubber tires while I was runninng trying to get oil and more rubber for the newcomen. When I came back with oil and 6 rubber tires her first line was: she must have stolen it from the gingers. Thats how we roll in this game, because you know, our "pros" are entitled to the ass and always start with "no", "dont", "stop" or "what are you doing with x, explain to me"
testo wrote:...
Yep, apparently I’m the toxic one here. I insist that something didn’t happen when it did, force the other person to accept that my point of view is the only correct one, and cling on to something that happened what, a few months back? I think this is over. If I see your name on low pop, I’ll just restart my town on another server, even though I shouldn’t have to, because you will stick roads and waystones around it. Least you could have done was ask first. Goodbye.
Always the same song with you, you still force yourself to say that I put some waystones when I didn´t. You can´t even get out of your bubble of using the same argument over and over because somehow your castle of invunerability goes down. I DIDNT PUT WAYSTONES. Can I say it louder? maybe if you learn to read?
Show me one proof, one screenshot, one server log anything showing me putting waystones to your place (hint for 200 times: I did not put waystones). Most likely you don´t even know where my place was anyways.
You are toxic when you gang on people with your friends.
You are toxic when you leave anonymous messages like "Dont build stupid roads everywhere"
You are toxic when you accuse someone of doing something without even asking if that person did it or not.
You are toxic when take mob approach of believing a server is practically yours so nobody can make a place that doesn´t fit your beauty standards.
Playing as a mob and forcing other players out not toxic enough?
Not receiving other players just because you like to hoard the whole server for you and your friends not toxic enough?
Talking shit of other players on discord (im not talking about you btw) and never giving face up for no reason not toxic enough?
Sending your friends to argue about everything like a coward and playng the victim role when called out not toxic enough?
I can agree im not really friendly when I say all this. But I always go face up and I don´t mob on people. Have you seen anyone else trying to defend me?
Well I contacted you somehow no? And for the one hundredth time I never, ever put a waystone other than my own place. And I did not put a town closer than 1000k to anyone. I didn´t broadcast shit, I didn´t curse anyone to my recall and if I did was because the same obnoxious person kept joinning without saying a word more than 5 times straight. But you all just insist on putting your hands on your ears like 5 year olds screaming "waystone", "waystone" while the person in front of you is telling you that he did not put a waystone. It would be hard for you to talk to me if i kept telling you that you stole my car.
Í have a policy in low pop of being as polite as possible and caring any baby i can as long as I am close to my place even if theres risk of a griefer. I don´t care, I recieved many new players there. Your people is just a lot of dirtbags full of shit and the reason this community is toxic.
And for the record, I didn´t have a disagreement with anyone. For that someone would have had to reach to me to begin with. All I got were anonymous aggresive messages. When I contacted you all I got from you was -we don´t like you to build roads-. That alone is pretty entitled tbh.
testo wrote:If I build a road and another player doesn´t like so he destroys everything I´ve worked on by calling an apocalipse...
Am I a griefer for making a road that some other person just happened to dislike or is he a griefer for destroying what I worked on? Does the other person care at all to help me or himself if he calls an apoc?
Neither one is, both had a disagreement on whether connecting two or more unprotected towns with waystones and roads on a server in a game where griefing is a pretty common thing was a good idea. Did these people ask you nicely to stop spamming roads around their town? Did you ignore them and do it anyway despite this?
That person I suppose should also learn to build decent looking towns before spamming them about 200 metres from the other person’s though.
Not at all, they left me very unplesant anonymous messages and it was even to me to contact them. Are you telling me that you will stop making roads everytime I ask you to? Are you telling me you are entitled enough to give yourself the right to decide what a decent looking town is? That is amazing.
testo wrote:I just want to hunt rabbits and use them as I want, he claims the rabbits are for everyone to use. Whos the griefer?
Neither, because you’ve both misinterpreted the meaning of the word. Both of you have good intentions but have different opinions on how to help the town, and disagree with each others’ methods. Mr. kill-all-the-sheep, knock-down-the-forge or smack-the-engine doesn’t care about helping the town though, they just do it to cause grief onto others, or because they find it funny despite how it makes others feel. It’s draining picking up after them all of the time, not fun. I’d ask why would anyone keep picking up after other people’s bad behaviour, but that sways off into the topic of questioning your own existence in-game, and that seems like a bit of a depressing topic. What is life? Why are our arms sticks? Are ohol characters actually just property fence twigs with a bit of meat? Questions best left unanswered.
Also I’m pretty sure fence gates don’t decay now and are always passed down, or at least it seems that way, since I’ve always seen a useless one or two dotted around a village. Not quite sure how that works now. ¯\_(ツ)_/¯ I personally would avoid using them besides for their forced usage for wells, in all honesty.
If I build a road and another player doesn´t like so he destroys everything I´ve worked on by calling an apocalipse...
Am I a griefer for making a road that some other person just happened to dislike or is he a griefer for destroying what I worked on? Does the other person care at all to help me or himself if he calls an apoc?
testo wrote:So are you saying that because people didn´t choose to selfrestric themselves in the game it is more interesting to have infinite resources? I think that is way too narrow of a view for the whole playerbase spectrum.
Yes, I assume in general that players are competent and able to follow their own interest. Hence people saying that they wanted more challenge a few months didn't make a lick of sense. They weren't settling in a desert or tundra and going buck naked were they?
testo wrote:If infinite resources and non restricted play was something that interested the playerbase in general, there would be several small population communities in the low pop servers, but at most you can count 2/3 people going to each one from time to time.
Players would have to know about those in general and not feel lonely there also. They also wouldn't need to care much about having children or a lineage.
The question still stands, if players are competent and follow their own interest (in this case infinite resources to play) why haven´t they moved to a server that allows that? Why isn´t 2hol bigger and why is every new server with less constraints shortlived?
No idea i dont play the game anymore, not interesting atm, lots of weird mechanics etc...
Thats interesting. Would you agree that the latest big changes like food nerf, biomass lock and iron nerf were good changes?
He said it himself, he doesn´t want to stop griefing. He wants the degree of freedom of harming others at your own will. Why do you think piglets, bears and pitbulls are in the game?
The game feeds on the drama inducing nature of the interaction: I build a fence next to the farm because I want to store something for myself, someone else comes and destroys it, calls me a griefer and a hoarder. Starts chasing me all around the map, I just want to hunt rabbits and use them as I want, he claims the rabbits are for everyone to use. Whos the griefer?
testo wrote:The problem with having a closed mind is how limited the range for improvement over any topic is. I agree with your sarcasm, resources should be limited.
If finite resources were something that interested players in general, they would have done so already. For example, when water was infintie via pumps, if finite water interested the playerbase, they would have either used /die to suicide out of any camp that had a pump, or NEVER made a pump. I don't recall any reports of players ever doing such, let alone a sizeable group of players doing such. Thus, infinite water was more interesting in general, since it appealed to more people with no indication that any adult level players preferred finite water.
So are you saying that because people didn´t choose to selfrestric themselves in the game it is more interesting to have infinite resources? I think that is way too narrow of a view for the whole playerbase spectrum.
If infinite resources and non restricted play was something that interested the playerbase in general, there would be several small population communities in the low pop servers, but at most you can count 2/3 people going to each one from time to time.
Yes every game should have an infinity of everything, infinite health, ammo etc
There should be no food bar you should have infinite food, food should just exist for roleplay purposes...
What kind of snowflake logic is this smh my head.
The problem with having a closed mind is how limited the range for improvement over any topic is. I agree with your sarcasm, resources should be limited.
However: Did the food nerf and no wild food make the game better? Can you honestly say the towns and early game have been more interesting to you the last two or three weeks? The "make the game harder, nerf everything (like mutton pie)" doctrine that you and others have pushed has made the game a lot less atractive to the new players and regulars. Nowdays it is just a farming/make food simulator.
Seriously: you can keep pushing the nerf. I am afraid several players (included) me can still survive even if you remove yum completely. Even if you cut each food to half the current value. I can still produce enough food alone to feed me and two more people doing nothing and I am just a slowass whale compared to the pro veterans.
Is it fun?
This is a pretty good and simple idea, which means it won´t ever be implemented. Sorry.
It probably also has to do with the fact that a lot of people CAN'T play. The curse system is badly broken and locks a lot of players in donkey town indefinitely, forever, for no reason. The only time I can play is early in the morning or very late at night. I've tried to log in every day for the past week and it's just- *POP* donkeytown. I haven't been cursed since february. It's ridiculous that jason apparently doesn't care to fix this BADLY BROKEN, literally game-breaking system.
I thought you liked to stealth curse people just because: https://onehouronelife.com/forums/viewtopic.php?id=9645
Why do you keep complaining with the same song?
Isn´t it possible in any way that it is your playstyle that just triggers one too many people?
Not to bash you coco but your goodlooking effort on the cisterns says otherwise.
minth wrote:Arcurus wrote:can be worth to reclaim the town...
Why is it matter?
Jason doesn't play his own game so your sign 'NEED CONTENT' is useless.
So, the Bison fam dies out, what is the big deal?? With the current status of the game, towns die in 2-3 days is normal. Nothing worth to build, nothing worth to play.My sign is my form of protest. It lasts pretty much forever (server wipes are a thing, I know), I don't sit around acting like I like the current state of the game while also not killing everyone else like Bobo Bill. And it matters to me simply because I spent quite some time making it and now it turns out few players have seen it.
Unfortunaately Jason only listens when you break something. Signs aren´t really making anything.
Eve Adick is my name and I rule this game.
testo wrote:This is good, however it still doesn´t make sense that ingame commands like "I follow x", "order, " and others are part of the speech and follow the character limit.
The most pathological case is "curse", which allows players named "Ty" without a surame to be cursed using 8 characters, while "Harleyquinn Truckenmiller" has the perfect large cover not to be cursed until you hit 31 characters. And no, "curse you" is not the perfect bandaid.
I don't follow your logic here. Part of the beauty of the commands is that it requires you to be a certain age to curse, follow, order, exile, etc. If you could do this while young, it would be easy for griefers to come in and take advantage of it. Under the new system Jason laid out, you would be able to say 31 characters roughly by age 13. I feel like that's pretty reasonable and realistic.
It is imbalanced and unfair because different names have different number of characters. You completely misdirected my post, I don´t mind age speech restrictions. You can even make it to be over 18 to curse or follow if you want, or maybe over 30 to exile (though I wouldn´t like it personally as Destiny pointed). It just has to be standard and same for everyone.
What I am saying is : It doesn´t make sense to have an unfair system of commands that allow players to do things and others don´t based on their name or others name.
This is good, however it still doesn´t make sense that ingame commands like "I follow x", "order, " and others are part of the speech and follow the character limit.
The most pathological case is "curse", which allows players named "Ty" without a surame to be cursed using 8 characters, while "Harleyquinn Truckenmiller" has the perfect large cover not to be cursed until you hit 31 characters. And no, "curse you" is not the perfect bandaid.
On a similar note, there should be a clause to give every Eve a name at random with the first kid that is named if she hasn´t named her, -no name- families are awful.
testo wrote:So the last act of this game will be a summary of how the game developed in time and all the changes made which turned the game into an interesting experience and metagame that somehow became more important than survival of the families in the game.
If the game were an interesting experience, there would exist many more people playing it during quarantine, and these forums wouldn't have dozens of complaints. It wouldn't have so much red on the charts (decline in player numbers in comparison to the previous months). It would also have increased in player count during the last sale on Steam.
My bad, I failed to express my personal slight touch of irony, doubt and dissapointment with the phrase ...turned the game into an "interesting experience"...
I´ve started to believe Ohol is the electronic game but also there is another metagame that includes discord and the forums, github and everything in beetween. Basically it is Jason playing us by changing the game as he pleases. So the last act of this game will be a summary of how the game developed in time and all the changes made which turned the game into an interesting experience and metagame that somehow became more important than survival of the families in the game. Sorry for the spoiler.