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a multiplayer game of parenting and civilization building

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#401 Re: Main Forum » YouTube Tutorials Here » 2018-03-13 01:58:47

The right way is by picking milkweed when it is fruiting so that it regenerates.

#402 Re: Main Forum » Easy to play with friends? » 2018-03-12 20:50:16

He did then also go on later to say that he thought it was a bad idea.

#403 Re: Main Forum » Der deutsch-sprachige Bereich » 2018-03-12 19:25:26

Vergib mir mein Google Translate Deutsch, aber ich möchte helfen und ich weiß nicht, ob es andere deutsche Redner in diesen Foren gibt.

Wenn Sie dem Spiel beitreten, wählt es basierend auf der Anzahl der Spieler einen Server für Sie aus. Sie können jedoch auch angeben, welchem Server der Beitritt beitreten soll, indem Sie die Einstellungen / useCustomServer.ini auf eine 1 statt auf eine 0 setzen. Anschließend bearbeiten Sie die Datei customServerAddress.ini auf die Adresse des Servers. Zum Beispiel, server4.onehouronelife.com

Was deine Frage über das Genießen der Produkte deiner Arbeit in einem zukünftigen Leben betrifft, funktioniert das Spiel nicht wirklich so. Es geht nicht darum, was du in einem Leben erreichst, es geht vielmehr darum, was die menschliche Rasse erreichen kann. Also lerne in jedem Leben deine Umgebung kennen und tue etwas, um dich zu verbessern. Vielleicht pflanztest du noch mehr Milkweed. Vielleicht findest du Karottensamen. Vielleicht machst du einen Komposthaufen. All dies hilft zukünftigen Generationen, die Sie sein können oder auch nicht. Aber wir machen alle dasselbe, also werden Sie von den Beiträgen anderer Spieler profitieren.

Viel Glück bei der Suche nach Landsleuten zum Spielen.

#404 Re: Main Forum » Crafting Reference » 2018-03-12 19:16:01

Yes, they are duplicates in the human sense but they do need to be explicitly defined in the recipes so that the player can combine the items in both orders.

#405 Re: Main Forum » Compiling on Windows » 2018-03-12 17:49:32

TyrantNomad is currently working through this process and figuring out the details. I'm sure he'll have a well written guide at the end. Hint hint.

#406 Re: Main Forum » Running the game on Linux » 2018-03-12 04:22:22

Zeromus, he's not running the server, just the game.

#407 Re: Main Forum » Running the game on Linux » 2018-03-12 04:21:05

If you run it in the terminal, it will tell you if there are any errors. Typically you need to instal the 32bit sdl libraries. Get on the discord server in the #ask-for-help channel and we can help.

#408 Re: Main Forum » Chill out server » 2018-03-12 03:37:21

For advanced mode, you could actually modify the data and remove the PVP transitions.

#409 Re: Main Forum » How do you get the game on mac? » 2018-03-12 03:06:56

When you buy the game, you get an email with a download link in it. From there you can download the Mac client.

#410 Re: News » The Nudity Question » 2018-03-12 01:22:58

Exgrathanor wrote:

...I urge you not to implement nudity.

You know it's already in the game by default, right? He's not thinking about adding it, he's thinking about removing it.

#411 Re: Fixed Bugs » how do you reset servers back to local » 2018-03-12 01:20:35

You know you raised this thread in the fixed bugs forum, right?

Anyway, edit settings/useCustomServer.ini back to 0

#412 Re: Main Forum » THE **NEW** OPTIMAL CARROT PLANTING (spoilers: it's 4 to 1) » 2018-03-12 01:05:36

Ten minutes

A disclaimer: this website is still under development, so at the time of writing this, it looks like the bush replenishes fully, but don't be fooled.

#413 Re: Main Forum » Mac Server » 2018-03-12 00:41:38

Best way would be to run a linux VM on your machine and install it on that.

#415 Re: Main Forum » My game won't run for mac » 2018-03-11 23:21:19

Are you saying that the OneLifeApp file doesn't run? Has it lost the executable bit?

#416 Re: Main Forum » I need help wit email » 2018-03-11 19:57:00

You would need Jason to do this for you, but don't expect any miracles because it sounds dodgy.

Email him: Jasonrohrer at fastmail.fm

#417 Re: Bug Discussion » Client/server get out of sync » 2018-03-11 18:39:20

I'm getting frequent reports of the desync through discord and the forums. I think this is the most significant issue in the game at the moment.

#418 Re: Main Forum » [Bug] Items invisible / moved and not showing correctly » 2018-03-11 17:48:36

Yes, the client is getting out of sync with the server. I've logged a bug.

#419 Re: Main Forum » Milkweed farming » 2018-03-11 09:57:59

I have thought that it would be good to have some way to restore rabbits. Milkweed can be replanted, ponds can be refilled, soil can be made from compost but rabbits and geese are finite. Maybe using a rope on a snared rabbit family would give you a trapped rabbit that you can use on an abandoned rabbit hole to turn it into a rabbit hole.

#420 Re: Main Forum » Windows - Unable to install » 2018-03-11 07:18:55

I just had a quick look in my game directory and SDL.dll is in there. I'm guessing it's not in yours, which would indicate some kind of install problem. I can only suggest installing it in a new folder, and not just copy paste, but a full reinstall.

#421 Re: Main Forum » Windows - Unable to install » 2018-03-11 07:16:33

Well, if that file is in the archive, then perhaps it didn't extract because of permission issues. If it's meant to be in the system file already, then maybe you can install it somehow.

#424 Re: Main Forum » Windows - Unable to install » 2018-03-11 07:07:54

Any more info about your operating system and pc specs? What version of Windows, 32bit or 64bit cpu, etc.

#425 Bug Discussion » Client/server get out of sync » 2018-03-10 20:47:09

Uncle Gus
Replies: 5

If I understand correctly, the client has a "bubble" of known tiles around it, and requests map information from the server as the player moves around. Events that take place within this bubble get sent to the client to update that client's information about the world. E.g. A player just put a carrot down on tile x,y.

Ignore everything I say after this if my understanding is wrong.

It seems that events get lost when sent to the client sometimes, so the state of the world gets out of sync. Objects are shown in the wrong place or you pick up a hammer and it turns into a basket or what have you.

Is there any kind of acknowledgement sent back to the server from the client and the event resent if the acknowledgement is not received? Could this be added? Obviously in a way that doesn't result in the server sending the same event endlessly.

At the moment the only way to get back in sync is to walk out of the bubble and back in again. Would it be possible to force a complete refresh of the state of the bubble every so often to avoid a stale state? Or perhaps add a menu option to manually resync if we notice desync happening?

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