a multiplayer game of parenting and civilization building
You are not logged in.
Upon further reflection, I'm sure that Wynn didn't do anything to enhance multiplayer survival. He clearly did have intent to end the living of a family member, and remove the possibility of a family member living until old age (at least when he first targeted me to kill). The conclusion that he was griefing by doing that is logically compelling and inescapable.
Also, I can't say that I recommend going to other towns as I often do.
The language scrambler makes trying to help people in other towns a challenge in tolerating nonsense.
I played as Holy Night earlier today: http://lineage.onehouronelife.com/serve … d=11556183. I had gotten born into Night family the previous day before and had seen the town already. I don't recall thinking it a bad town. However, I wanted to play where Duck family lived (maybe they still live there as I write this, I don't know). This Duck family: http://lineage.onehouronelife.com/serve … d=11557020
/die was not in the original public versions of this game. I have the opinion that it only came about, because Mr. Rohrer came to believe that the game would play better if it existed. Though, I do use it occasionally, I will add that I have seen many people show signs of not understanding how it works. They call use of it "rerolling". But, the messaging of the game remains clear that it is not a sort of reroll. The infant character dies and the end screen always has said and says now "YOU DIED". Additionally, careless use of /die, inevitably leads to the disruption of players. I think any player trying to do something within some sort of time limit, while still having a willingness to feed their children has some awareness of my point about disruption. I think anyone who has tried to smith and the baby /dieing on a flat rock knows that 2 minute decay of baby bones has a drawback. The burning fire in the kiln quickly goes out before that, and moving a flat rock means less time to process iron or steel with hot iron or hot steel.
First due to the use of an early version of Hetuw mod and later expert waystones, though, it became possible to walk to other families. For years, when I have gotten born at a place where I did not want to play, I have walked to the other town. The vast majority of times, I wait until 10 to see if I can quickly eat a craving, then get homesick before 14. This way, no one experiences getting born to a mother out in the wilderness with low pip values on food. When I leave, I also don't take pies. I take one bite foods. Additionally, I try to do something to help out those still in town where I got born.
A few times over the course of many years, I've seen signs that I've ended up as the only woman between 14 and 40 while homesick. I use to try to go back to the band and have a child. But, I can't say I ever recall doing that as an enjoyable experience. In contrast, one time I remember getting born into a Ginger family. The only mine on our iron grid of 160 tiles in each direction lay exactly 160 tiles to the left of our well. I wasn't planning to leave that town that life, but I ended up doing so and didn't look back. Some ginger male of my family came and tried to kill me that life. He did not succeed. I also don't know what he would gain by having killed me had he succeeded. For those of you who want to claim "revenge" I think I would have had to do something to cause harm to him, but I do not think people not satisfying your expectations causes you harm. I will also note here that a few years later I tried to make a Ginger family called Welcome work, who had their only mine 160 tiles from their well AND that vein lay next to a bear cave making it partially hidden. But, maybe I had to work up to that sort of challenge first, so I'm not going to sit here and say that the time I gave up on a ginger town and voluntarily got homesick was wrong.
Reading about the end of Cat family and how multiple people got and remained homesick voluntarily convinced me that getting and remaining homesick is not a form of griefing per se (of course, it's conceivable that someone tries to kill off a family and then uses homesickness as a means to make that happen). So, when I played as Holy Night, I just walked away from Night's kerosene pump to the town where Duck family played (I won't be surprised that by the time you read this, Duck family will be gone).
For those reading this who still believe voluntarily getting homesick until 40 should never happen in the future I will present the following scenario. You get born into a town low on water. You have a dry deep well. You might have two viable options.
Perhaps you can import water from ponds or dig up another natural spring. But, if you go right to find a spring, you might find little more than some older town. If you go left, you might take away the possibility of some new Eve having a close spot where a well can get dug for a new family. If instead you go north or south, you may well get homesick. If you play as Ginger, and go south/down, digging up a well south might mean less potential water for whites. If instead you go north, there's no potential conflict with families of another race, but again you might have to get homesick. And you may need to get repeatedly homesick to empty out a shallow well and upgrade it to a deep well. You may insist on male players doing that sort of thing, but many players playing as male simply, unfortunately, I think are not reliable enough to do that sort of thing.
Also, many players believe that a town needs supplies for rubber at that point. Playing as White or Ginger, that means you have to go to both blacks and tans to get enough supplies. Sulfured latex won't do to cook rubber. You need sulfured latex and palm oil to oil the sulfured latex before rubber can get cooked. You simply don't know beforehand how long it will take to get supplies for rubber. It might take you your entire fertility period to get rubber supplies. It may be difficult to conceive that things get that desperate based on your recent play experience. However, if you played on server1 when players not got checking a custom server got directed there for a few days as I have, I believe you would have a better handle on why it could be necessary to take on a large amount of responsibility for solving a lack of water problem even as female.
If you play as tan or black, you may also have a similar problem if you decide to get crude oil to solve a water crisis. If the server you play on goes low pop, it's not impossible that someone at a Ginger town informs you of that low pop status and tells you that you can drill for oil yourself. In which case, you may need to get homesick for an extended period of time. I remember drilling for oil once as tan during low pop hours, and I may have been female. Many others talked about going to gingers to trade, and though I visited their town for a tank of kerosene or crude oil to do an oil well instead of an oil pumpjack, I didn't take that approach.
Thus, I maintain that prolonged homesickness by advanced players may not only be an option, but may be the best call for a family in some situations.
With respect to Holy Night, while playing I did see some people on PXChat talk about wanting to make a radio. I am not opposed to people making radios. However, one user who goes by the name of Athena on PXChat came to insist on making a radio in Night town. Having played this game for long enough, I have come to realize that pre-decided projects have their downside even when possible, and can be impossible to execute. You simply don't know beforehand what sort of situation you will get born into when you play this game. For those who want to help their families out to have some reasonable chance of lasting, they often have to look around and drop their a priori planned project. I remember recently playing in Marie family. Griefers were around, and many other people tried to figure out who the instigators were. I think I had the preconceived idea of trying to make more buckets or cisterns that life, but I saw there were no pies in the kitchen. So, I dropped what I did and started making some pies and tried to not hesitate too long in firing up the oven to cook, even though I think I only had 6 pies ready to cook.
When you insist on some pre-planned project or to play with some other family that you get born into, I think you develop a kind of blindness to what goes on with families. At least with a few people having used terms like "rerolling", it seems that people fail to realize that they killed their own character.
Lenny on the discord said that I need to apologize. Should I apologize to Athena who insisted that she do a radio in Night town the next life? I think she used /die so much she ended up in DonkeyTown. That signals a clear sign of overuse of /die, or that one has serious cause to rethink their behavior (or just play in Donkeytown... I started to play in DonkeyTown in some recent lives and not too long ago played to 60 there). So, no, I won't apologize to Athena.
Should I apologize to Wynn who tried to murder me? At no point did I try to kill Wynn. I also didn't try to try to prevent any project he was involved in that life. He cursed me, and it remains his choice to use curses as he see fit. He also said that he thought the moderators on the discord wouldn't feel further discussion on topic in the discord. I wasn't suspicious of his intent there before, but why on Earth would talking about aspects of the game not be on topic for the game that the discord is supposed to be about? I suppose people often don't think through the meaning of what they say through. But, I won't apologize for anyone trying to murder me, and won't apologize to those who have so far, at best, struggle to reflect on what they were doing and how effective their behavior was or could be. Also, in a multiplayer survival game, I would expect that you try to get people to survive for as long as possible. Killing thus seems best reserved for trying to protect from those who do try to kill others or who intend to destroy what others do without thought. But neither of these apply. So, I don't think it reasonable for me to apologize to Wynn. Wynn also still had the opportunity to try and build or help other people while living. I tried to clothe one of the ginger babies with my clothes as I was almost 60, and he still tried to murder me.
If there exists anyone who just wanted a peaceful Sunday without much activity on the discord, then I do apologize for whatever distress I have caused you (IF in realize I caused such... people's perceptions and expectations play a significant role in how they view things). But the discord seemed much more active than usual to me, and it seemed like people had genuine interest. A sort of mock trial developed and people discussed this sort of thing from their own point of view (and misdirection away from the topic as often happens on the discord).
Also, as Holy Night I lived to 60. And when I checked my leaderboard I had *only* positive gene score changes that life. That hasn't happened every time when I've left a town and got and remained homesick. I don't know what Wynn's exact relationship was to me (I recall him playing as a male character), but why try to murder a relative unless by doing so you prevent the deaths of already living relatives? Doing so is not an act of parenting. It is not an act of building. It's not about survival also, because you might have miscalculated/mis-estimated the length of the cool down on having killed someone. And if you kill someone else, you end up vulnerable to someone else killing you for a certain amount of time.
Finally for the last part of this message at least, in so far as players have responsibilities in this game, they have responsibilities first and foremost to the players in front of them. Not to some abstract lineage. Not to some desired state of making it easy to make something advanced like a radio. I do not pretend that I end up good at fulfilling those responsibilities for people in many cases. But for those who want to talk about responsibility for players, are you keeping your focus on the people who play this game? Or do loose focus and end up talking about something abstract like a town or a lineage? If you don't have a handle on the more concrete aspects of reality than abstract ones, you may very well lose touch with reality.
First thing, if you get born into one of the towns, you won't know what part of the water making process the pump you have stands at. You might also have a kerosene newcomen pump with a wick burner inside of it: https://onetech.info/2348-Kerosene-Wick-Burner The kerosene newcomen pump has advantages to it.
0. Using a kerosene newcomen pump doesn't produce less water in the long run. For reference, see this discussion of this back here a while back: https://www.onehouronelife.com/forums/v … p?id=10181
1. For each bucket of water used to run the pump, the charcoal pump gives 4 buckets of water. Thus, we have a 1/4 ratio of used buckets of water to produced buckets of water when running a charcoal pump. With the kerosene newcomen pump, we have a 1/8 ratio of used buckets of water to produced buckets of water.
2. The water ends up more mobile with the kerosene newcomen pump since the tank ends up bigger. Of course, mobile water has a disdavantage also, since we don't know who moved the tank of water. Hence, oil makers have sometimes liked an 8 bucket tank of water for when making oil.
3. The kerosene newcomen pump can be difficult to distinguish from the charcoal pump visually. If you can't see the difference, it can be easy to take out the kerosene wick burner.
4. Figuring out the next step of what to do in running the pump requires knowing what step of the process the pump sits at (or what the last action to run the pump consisted of).
5. The crafting hints system that comes with YumLife and YummyLife mods do NOT tell what step of the process the pump sits at. On the other hand, the game's default crafting guide DOES tell you the part of the process the pump sits at. The crafting hints system can get disabled while using YummyLife mod by the change of one flag (iirs, one 'yes' to a 'no' or conversely).
So, when playing in a new town to you where you have a pump or any town reall, I suggest that you first hold some object and try to throw it in the pump. Maybe it's a piece of adobe. Or maybe you use a basket. Or maybe you use a fire stick. Or a rubber tire. Heck, maybe even joke with yourself that you're trying to grief the adobe or basket. I do not recommend using a tank though, since you need to have a wick burner inside of a charcoal pump with water in it. After you've tried to grief the rubber tire or whatever, then you can figure out the next step.
What even is the title of this change?
The town does not launch. Even when a recent group (which didn't include myself) tried to launch everyone in a town, there were still more people left over.
Towns do NOT have an end game, and never have.
It comes as accurate to say that we have a single player focus here, not some sort of group goal, like how sports teams could win a championship... or even just a single game, or a band or orchestra could win a competition.
She called him grandpa. The game has no 'grandpa'.
Also, since we're currently far right of the origin due to some bug with ghosts it seems, if we had an apocalypse now to reset Eve spawns near to the Methman Monuments... or if the server got reset manually and we all went there, that would make sense to me.
You might feel like this game has a goal, since you can now launch a rocket to go play some other game. However, this game originally got intended as a group game. Or at least one would expect that a multiplayer game have some sort of group goal. In contrast, one person rides a rocket, and those who don't do so, don't have some sort of achievement also. There is no group endgame.
Now, does this matter at all?
Well, consider how the two longest living families ended. Content family ended with Tifa let Reformed kill her character http://lineage.onehouronelife.com/serve … id=8921255 (if you find 'Hercules Content' last's words you will find a request to get unbanned on discord, with his handle even referred to... there exist credible sources on discord who also relayed that story).
We could say that Content family ended BY ASSISTED SUICIDE.
Cat family had a few people ride some rockets, but there also existed people left behind. What did those people left behind do? According to Rincrypt, they got homesick.
"Five for the cat send off we sent five ferts to space we didn't anticipate the crowd , the original plan was to send our only five ferts into space but we had like thirteen so"
"Like nine people were doing that don't know why everyone is pinning it on @allycatto"
https://discord.com/channels/3282153002 … 4697547918
From the family trees page, Ally Cat at 1062nd generation had no children. Gem Cat at generation 1061 had no children. Teresa Cat at generation 1061 had no children. Nikky Cat at generation 1061 had no children. Caaliyah Cat at generation 1061st generation had no children, with her final words as "Where did our family go to? I was working on the road and they all left our town". Sweetie Cat at generation 1059 also could be relevant, since she had no children. And maybe some others also.
We could say that Cat family ended BY ADOPTING AN ANTINATALIST PHILOSOPHY.
If the game had some sort of group endgame, I don't think that either of those families would have ended that way. So, I do think it matters that the game has no group endgame.
Game good yet?
One might say that the Pineapple of Truth is Golden.
Interesting poem, thanks for sharing (and writing, if it's yours)!
Just look at this nonsense: https://github.com/jasonrohrer/OneLife/issues/1033
"No murdering, griefing, taking over towns, chaos, pandemonium, grief groups, starving and boxing of towns, covering up wells."
So basically, it sounds like Shadie116 never had fun playing the game as intended, if he ever tried to play the game as intended in the first place.
"Pretty much anything that was fun and put a challenge on the players."
The kid talks of challenge. But honestly, simply can't take up the challenge of playing for maximum gene score or as the game got intended. Instead shadie116 makes up his own idea of "challenge", instead of taking on some external goal that he didn't set.
"We built grand structures and took down great towns. It was some real group collaboration that was just sucked away with the changing of a variable. You ruined some really good moments."
No, locking in a town in a fence so that no one can get out is not civilization building. People who made walls in the real world made it so that their people inside could go out if they wanted to. They didn't build a wall and then mass commit suicide or starve their self.
"now things like this are hardly even possible, you've walled this game."
This is plain wrong. There were far more walls during The Rift, including the barrier and fenced in towns (with gates) as a regular sort of thing.
"Another thing I'd like to iterate is that it is through conflict that advancements were made in society."
No, making of engines, radios, glass bottles, etc. is not made through conflict. That holds for both real ones and those objects in OHOL also.
"They were learning and pushing, we we're getting better at setting up the apocalypse..."
No apocalypse has happened on bigserver2 since April of 2022. If people were getting better at such, why didn't any happen after April 2022 that year or in 2023?
"you made restricting any free thinking or anything that would change the way the game was played and it is that I find troubling"
Free thinking did not get restricted as evidenced by the above statement. Griefing didn't change the way that people played such that people ended up engaging more in parenting or civilization building. They did those things *less* because of griefing, because they had to spend time countering people like Shadie116 or quit.
"Its what made the game not fun and what made it generic and what causes it to spike during Christmas and other holidays where people are celebrating ..."
No, griefing did not lead to that player influx. There was a video by CHRBRG, which as of now, has over 400,000 views: https://www.youtube.com/watch?v=CNu4E3-_HtQ&t=98s It was also holiday break.
"Most people just get bored and go afk you've rerouted the best aspect of life ..."
It is inconsistent to say that conflict comes as part of the best aspect of life, but to block people who disagree with you. And also to spend time writing instead of say engaging in competitive wrestling or some combative sport.
"You forgot the real collaboration involved in all this is bounded by a problem, when you got guides to every problem on a website this game is just a building simulator."
It says "a ... game of ... civilization building" above. The game is intended as a building simulator. So, this comment implies that things have improved and ended up more inline with how it has gotten advertised.
"Or you could be on the other side planning on how to raid a city ..."
That isn't part of civilization building, nor parenting. Nor is it trying to maximize survival time for all players.
"So what you have done is sucked the concept of SURVIVAL,"
Survival involves continuing to exist. Genetic score, from what I can tell from seeing the top leaderboard numbers, ends up higher on average than it was before the curse and bear changes. Consequently, the concept of survival ends up enhanced, because people survive longer. What has gotten sucked out of the game comes as anti-survival people like Shadie116.
"And LARGE SCALE COLLABORATION out of this game it looks like that girl is really trying to survive those threating bears"
Luring bears isn't trying to engage in multiplayer survival. It's trying to kill people who aren't trying to harm others, and consequently is against multiplayer survival.
"SO IN THE END I AM SAYING YOU HAVE RUINED THE MOTIVATIONS FOR ANYBODY TO DO ANYTHING BUT FARM, CHAT, AND BUILD. "
No, there's still parenting. But, it's not supposed to involve killing people just for the sake of killing. Multiplayer survival involves trying to get everyone to survive as much as possible. Anyone trying to kill others who aren't harmful, isn't playing for the sake of multiplayer survival. They aren't trying to build civilization also.
Shadie116, if you're reading this, your post in fact indicates that the changes made the game more in line, or in other words consistent, with how it comes as intended. You indicate that people aren't trying to get rid of griefers as much as before. That means that players have MORE time and thus MORE ability to survive, parent, or civilization build. As I said before, the Github is for bugs, issues, or inconsistencies. What you put on the Github has no place there, since it instead shows that the game works *better* and more inline with how it's intended to work. So, it should get closed.
Now, will you actually learn from this and close your issue? That's where knowledge would lead you. Or will you, again, show that you lack the courage to do things inline with any external standard?
This update is still only relevant for servers where Eve chaining is possible. It is not relevant for bigserver2 and server1.
If there exists concerns about Eve chaining in the future, it might help to check logs a day or two (or more) after it seemed that Eve chaining did not occur. Perhaps the above comment of mine may help someone in reading the logs.
Public Life Log Data is here: http://publicdata.onehouronelife.com/publicLifeLogData/
For Saturday, February 10th, 2024 I find the following:
"B 1707570533 1012195 7c495603f300f0d8eec6cba27c7d2ecf59fcd27c F (-23750,112) noParent pop=1 chain=1 race=D
D 1707573293 1012195 7c495603f300f0d8eec6cba27c7d2ecf59fcd27c age=60.00 F (-23687,49) oldAge pop=0
B 1707573298 1012196 7c495603f300f0d8eec6cba27c7d2ecf59fcd27c F (-23685,50) noParent pop=2 chain=1 race=C"
Assumptions: "noParent" implies that a person was an Eve. The '7c495603f300f0d8eec6cba27c7d2ecf59fcd27c' is a unique identifier which identifies a player's account. 'B' stands for 'birth' and 'D' for death.
So, that person dies at age 60 at position (-23687,49) on the map. The next life they get born at (-23685,50), which is less than 5 tiles away from where they died on the previous life. That comes as consistent with having Eve chained.
In contrast, a player not Eve chaining will spawn at least 40 tiles away from the previous Eve spawn. An example can get seen during the same day:
"B 1707525534 1012190 b3ca4d3743a03e59b51b5bec43b6b7464b15bc97 F (-25474,-6) noParent pop=1 chain=1 race=A
D 1707525683 1012190 b3ca4d3743a03e59b51b5bec43b6b7464b15bc97 age=16.47 F (-25425,-81) hunger pop=0
B 1707525934 1012191 b3ca4d3743a03e59b51b5bec43b6b7464b15bc97 F (-25490,-44) noParent pop=1 chain=1 race=F"
16 tiles left and 38 tiles down makes for more distance than one would expect from Eve chaining.
I also note that forman didn't report this issue on the Github (though did file other Github reports), so I guess the above post got made in error. We all make mistakes.
Or I missed a change and/or a Github report.
Or Eve chaining works sometimes, but other times does not for some unknown reason.
Also, before this update, the max flight distance on any server was 10,000 tiles! https://github.com/jasonrohrer/OneLife/ … a04ff07375 Families were over 500,000 tiles from the Original Methman Monument on bigserver2. After a week, *as I write this*, there still have not existed any changes to the plane distance, and families even further away.
"Airplane changes not live yet." https://discord.com/channels/3282153002 … 5039839283
There was no plan whatsoever on how this thing would work for bigserver2 or server1 for that matter for more than a week after it got released. Apparently, there does not exist any plan how an Additional Methman Monument would get built in a few weeks or months from now also.
I don't believe that there exists any plan as to how such would get reached on server1 even after airplane changes.
Again, an outsider perhaps would look at this update and conclude that the game gets developed for players playing on server 3 through server 15.
So far...
Good as a low pop server update. I especially like how it requires going back to slightly right of the origin. Since an Additional Methman Monument requires plans from an Original Methman Monument, making an Additional Methman Monument can get thought of as rebuilding something civilized from scratch!
But, it does end up bad as an update for bigserver2 or server1 at present though. It is dead content right now. Even with increased plane distance, it is either still dead content or soon could easily become permanently dead content on those servers.
Perhaps an outsider would believe that this game gets developed for people on servers with less than 15 players on them.
The notion of players having "The Button" became strained, at best, in the post-Rift world with the Tarr monument in a fixed position (it should sit in a fixed position). The Apocalypse does NOT reset Eve spawns to their original area. That contrasts with the hard wipes Jason has done before where Eve spawns reset to near (0, 0) where the Tarr monument sits.
It becomes even more strained, and indeed nonsensical that players have "The Button" with the recent Methman Memorial Update.
Some of MaDcOw's comments from the discord on this subject:
"If the apoc had diff stages of things happening that made the whole map want to play on a good/bad side, I don't see the apoc as a bad thing" 3/5/2023.
"If it killed everyone and reset to 0,0 it would be at least semi useful" 5/15/2021.
"Which is sad
Nothing cool to explore post apoc" 05/15/2021 (because Eve spawns are not reset)
I suggest you have a guess what 'F.' stands for in the above, and put your answer below please. Especially if you think bigserver2 is in the F. stage.
For anyone thinking that an Apocalypse resets Eve spawn locations back to near (0, 0), I checked logs and found that Eve spawn positions remain roughly the same after an Apocalypse. So, even though the Apocalypse may start a new arc, it can leave a server in the F. stage.
Since we've had consistently leftward moving Eve spawns for a while now, and now two monuments near the start of Eve spawns, this allows us to organize stages of the arc.
1. The Walking Stage:
Players can walk in a single life to the Tarr Monument or the Original Methman Monument.
2. The Stone Road Stage: Players need a stone road to reach the monuments in a single life.
3. The horse stage: Players need a horse to reach the monuments.
4. The truck stage: Players need a vehicle as fast as a truck to reach the monuments in a single life.
5. The sportscar stage: Players need a vehicle as fast as a sportscar to reach the monuments in a single life.
Stages of the arc could get further extended by considering how long it takes to travel to the monuments on a road. Or with something like a crude or sports car trip followed by a plane trip.
We might also think of stages of the arc in terms of how many generations it would take a family to journey to the monuments.
Another stage of the arc:
F. We're so far from the monuments, that they may as well not exist. It is either too difficult or impossible to journey back there, even with ghost farming, or almost perfect play.
On bigserver2 families are over 560,000 tiles from the monuments. Yikes, who perhaps has more hours than anyone else and is a very fast player, has claimed that it's impossible to get there now. There were some calculations on discord by SoloAceMouse that after farming ghost mode, someone might drive there in 8 hours. But, the more I think about that, such is either too demanding or uninteresting. Bigserver2 is in the F. stage of the arc.
If we're in the F. stage of the arc, then Eve spawns should get shifted right so that we're in a more reasonable stage. A shift of Eve spawns back to their starting position would make for a simple solution. All the way back to the origin. It also seems implied by Jason's pictures: https://imgur.com/vkHTmGi
Server1 Eve spawn according to logs, e. g. here: http://publicdata.onehouronelife.com/pu … nesday.txt, is over -129,791 tiles from the monuments. If there's a new player influx due to some highly popular YouTube video, it seems likely it will become active, but then become inactive during low population hours. I believe server1 is also in the F. stage of its arc.
I don't know about server2, because I don't know if Eve chaining works there or not, and forman made a post that it did not work on that server (though he did not file a bugreport, so I don't know if he was sure).
Due to Eve chaining, I think the other servers are not in the F. stage of their arcs, though I haven't check how far out their Eve spawns are.
Edit: Someone and their alt also might make it to the monuments. But, using one's alt that way involves a significant amount of /die, and possibly abandoning someone else out in the woods, if not inevitably doing so. Also, ru has expressed doubts about that as feasible. The margin of error is small. It's a lot of time. It seems to fall into the "walking simulator" genre.
I don't think that Tarr quite asserted that a reset would do nothing.
Reset will do nothing.
16:49:00
I will be starting a trip to 0-0 to find a place for you guys to build a proper memorial.
17:02:37
These statements are not consistent.
I mean, if we had arc resets, Eve spawns would go back to around 0-0. So, building a memorial on bs2 could get accomplished. Also, crafting additional methman monuments would be possible. At least if it's craftable, which I'm not so sure it is, since it says "UNCRAFTABLE" on onetech.info, even though it looks like there exist previous steps which make it also: https://onetech.info/4956-Additional-Me … ith-Chisel
I'm watching Dox's stream right now as a white Eve. He's in, I think, Saltea's old town.
Do I need to do an estimation on how far away the Original Methman Monument is from living families now?
I do feel you have a touching tribute above though.
Early game does not exist. It is the most perfected part of the game and any pro player can climb through the hoops to get a place settled easily.
O. K., since the early arc game doesn't exist at present, but since it is the most perfected part of the game, then it would be in the better interest of the developer to have resets happen monthly or bi-monthly. That way people would experience the game at it's best more often, have better experiences, and maybe even tell people about the game more often.
The very words you use, fug, suggest that kaden is correct on the main point.
The game also requires every race besides whites to function which encourages people dumping kerosene or clothes or trucks on new towns to help ease the game.
Kerosense? Yes. That seems encouraged, since getting it later can become problematic. Trucks? I don't know. I did an oil well for tan Groots the other night with a rubber tire horsecart. No truck. Alright, I went to the same Groot family generations later the other day as a male white Spoon and Tuurd said that they had four or five trucks and offered me one after saying that he knew I wouldn't take it. And traveling between families ends up taking time. So, I'll give you that one. Dumping trucks gets encouraged by races. But clothes? Clothes are first for function, then for fashion.
Why would anyone want to build from complete scratch when YOU or your FRIENDS are the ones setting things back to zero by killing off a family.
O. K., so what relevance does his bad behavior have to whether regular arc resets would help the game or not? Honestly, to me it looks like you just want to try to refute his position, because of his bad behavior. But just because someone is an asshole, that doesn't mean her (or his) argument is wrong! Kaden isn't the first person who has suggested arc resets as potentially helpful. Forman, frodo, paradoxal, some others, and myself have claimed such.
Also, nope, you're wrong about them setting things back to zero. They didn't erase any objects on the server. There were new Eves for some races yes, but not all races at the same time. Early game arc reset period doesn't involve only some Eve out in the wilderness who maybe starts a new location with the first tools, or goes and scavenges a dead town, or goes and resettles a dead town. It involves all (or almost all) *families* rebuilding from scratch. From nature. From nothing. From the ground up. Your family has a loom? Some ancestor of your family likely made it after someone else went out to get rubber supplies (or maybe the same person). You have a rubber tire horsecart? Probably someone in your family went out and got rubber supplies justly or unjustly with the help of another living family.
Maybe I could even answer your question more concisely as follows:
*Because such a person believes that trading or stealing or charity is better than scavenging or repurposing*.
During the early (arc) game ... that most perfected part of the game, scavenging and repurposing are out, or at least minimized. Players trade or steal or engage in charity.
Also, I guess you think fug that an early arc spring tapout by an adjacent family is one of the most perfected parts of the game. Well, I can't say it's forgettable in my experience. But, I digress.
The video referenced in the original post predates the temperature overhaul. I would guess after the steam release.
I logged in about 11:45 A. M. this morning.
Blacks, tans, and gingers all past generation 40. Gingers and tans both started on Sunday also. The Goths (not a family name) were generation 6, but they could have easily just walked to some other family and joined them, since that's what the real Goths did.
I was the first Torch.
I spawned in snow next to some seals. I had my first two children soon after while making tools and/or looking for a spot to settle.
Once I found a spot, early on I felt worried about my children starving, because though I had found a spot with iron veins close and some clay pits, we seemed to have less wild food than usual. But, they did well.
I checked my leaderboard after the Eve run, and saw that my 1st and 3rd child were the same person. No use of /die in between. My sixth child was the same as my eighth (counting the /die babies). No use of /die in between. My boy was on his 5th life.
My 1st child lived to 9, and then lived to 59 on the 2nd life. The sixth child who became the 8th child, lived to 41 by a wild boar. So, it doesn't seem that either person got soured by dying and decided to not play or quit earlier in the next life.
Snowy Torch is one of the funnier names I've seen in this game. I learned that name had appeared before via a search... I was Eve Torch about a month ago also, but I hadn't seen the 'Snowy Torch' name before.
A Russian streamer visited Torch town after Torch family died: https://www.twitch.tv/moon_krendel/video/2047208500
Maybe a cargo plane with more item slots ...
Did you really just ask for that? *headdesk*
"Regarding your issue it's pretty simple, if you think about it how does that make sense to have in the same world a group that already is at the end of the techtree and another one that just started their first berry farm?
It's as if Europe was using electricity, cars etc and America just discovered fire or the opposite, even supposing that this scenario exist what do you think would happen?
Would it make sense with our current history or just in general?
Of course there's going to be issues because it doesn't make any sense.
And this problem will only get worse the more stuff is added to the game.
New cargo plane added! [emphasis in original]
Let me pack it up with with every important tech in the game plus large ammounts of found, find the nearest Eve camp using the latest localisation radar and boost them from small camp to advanced civilisation."
- Dodge
http://onehouronelife.com/forums/viewto … 20#p102620
"Awbz told me that in multiplayer Terraria someone would be throwing advanced objects at players at early stages. His complaint was "you shouldn't be able to have/do things that early". It wasn't so much that someone was doing that, but one couldn't get away from such players and still player multiplayer Terraria. In OHOL players use rubber tire horsecarts, or trucks to throw clothes, wood, "specialty" foods, tools etc. at players living in camps on a shallow well or deep well. I've seen this happen Or even, if I recall correctly, a cart gets used for a site's resources before the family living there even has made a steel file. Also, the game is advertised as being about rebuilding from scratch with others, which makes such situations contradictory to what it gets advertised as ..."
- Spoonwood from the same link.