a multiplayer game of parenting and civilization building
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There is hundreds of different foods, honestly we need a tutorial in which you are given every food, bowls and maybe some hungry work to get rid of food pips.
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bumping this thread.
Make a tutorial zone where people can mine iron (allowing them to lower their food so they can continue eating) and use the iron to practice smithing.
new players can barely identify what food is, being inside an area with lots of food would give them the time to figure out what what food is and what they need (can I eat that turkey? no, I need a plate for some reason. Can I eat that bread? no, only if I have a knife)
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I think part of the fun is discovering different kinds of food.
This is already done by the craving system, which will show you a food you want.
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I've seen a new player stuggle to stay alive because they didn't see the food in front of them. it's a real problem and this game struggles to retain new players because of stuff like this.
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