a multiplayer game of parenting and civilization building
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The temperature overhaul made it impossible for players to have any story where nature made it so that they were warm.
Also, no stories where farmers stay near mid-temperature have been possible since then.
The insulation numbers on clothing did not increase one bit with the temperature overhaul change, and there never has existed a clothing set that takes players in grasslands, badlands, prariries, or swamps to mid-temperature levels.
Last edited by Spoonwood (2020-05-19 22:38:24)
Danish Clinch.
Longtime tutorial player.
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I mean you COULD make a really big indoor farm, Jason added it so now it reads temperature in a 12x12 tile radius instead of the 8x8
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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I mean you COULD make a really big indoor farm, Jason added it so now it reads temperature in a 12x12 tile radius instead of the 8x8
Huh? Last I knew all tiles had to be floored, and there's no way to floor farming tiles.
Also, 12x12 isn't the interior of a room. At least, last I knew it was 6x6 for the interior of a room.
Has something changed?
Danish Clinch.
Longtime tutorial player.
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Crumpaloo wrote:I mean you COULD make a really big indoor farm, Jason added it so now it reads temperature in a 12x12 tile radius instead of the 8x8
Huh? Last I knew all tiles had to be floored, and there's no way to floor farming tiles.
Also, 12x12 isn't the interior of a room. At least, last I knew it was 6x6 for the interior of a room.
Has something changed?
I know for a fact it was changed to 12x12, but i dont know if you need a fully floored building to get the bonus.
If thats the case you could try putting a fire in the 12x12 and since its walled off the temperature will stay high
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Has anyone tried making a town that is entirely composed of 12x12 boxes with springy doors? It might be a nice place to live, temperature-wise.
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Spoonwood wrote:Crumpaloo wrote:I mean you COULD make a really big indoor farm, Jason added it so now it reads temperature in a 12x12 tile radius instead of the 8x8
Huh? Last I knew all tiles had to be floored, and there's no way to floor farming tiles.
Also, 12x12 isn't the interior of a room. At least, last I knew it was 6x6 for the interior of a room.
Has something changed?
I know for a fact it was changed to 12x12, but i dont know if you need a fully floored building to get the bonus.
If thats the case you could try putting a fire in the 12x12 and since its walled off the temperature will stay high
Screenshot of your 12x12 warm area? I know 7x7 wouldn't heat all of the interior tiles at some point in time.
Fires only warm some spots, and the main fire doesn't even stay running, let alone secondary fires.
Danish Clinch.
Longtime tutorial player.
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Has anyone tried making a town that is entirely composed of 12x12 boxes with springy doors? It might be a nice place to live, temperature-wise.
I don't think boxes work. I think they have to be walls. I also don't think that 12x12 is correct. I think it's 6x6 for the interior air-room space. I don't know of any changes which improved the size since Jason said it was 6x6 where both Dodge and I commented about a year ago now.
Danish Clinch.
Longtime tutorial player.
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Has anyone tried making a town that is entirely composed of 12x12 boxes with springy doors? It might be a nice place to live, temperature-wise.
A big problem are high traffic areas like the kitchen constantly lose the building bonus because of people going constantly in and out. A possible solution could be a Vestibule.
To quote its definition:
"A vestibule /ˈvɛstɪbjuːl/, also known as an arctic entry, is an anteroom (antechamber) or small foyer leading into a larger space,[1] such as a lobby, entrance hall, passage, etc., for the purpose of waiting, withholding the larger space view, reducing heat loss, providing space for outwear, etc."
Only problem is whenever someone clicks to go past a spring door, no matter how far away they are it automatically opens the door and loses heat out of the building.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Perhaps you could design rooms within rooms, so even if a single door is open, the total size of the room will not exceed the maximum room size.
Or maybe Jason could fix doors, so they don't "break" the room every time they open.
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