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a multiplayer game of parenting and civilization building

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#1 2020-05-02 08:36:58

Arcurus
Member
Registered: 2020-04-23
Posts: 1,002

Problems with the counter intuitive family based iron system

I hope here to describe the current situation with the iron. The problem description may not yet be the best, since the complexity with the current system is quite high, so i encourage all interested to post here to correct the problem description and a possible solution(s).

Problem:
with the current family based iron system where iron is limited per family there is no way of creating an split of family village, since you wont get any iron except through stealing / trading, which will then reduce their limited iron and is therefore not much reasonable to do for them.

Also it is very counter intuitive that iron appears magically per family.

Possible solution:
- abolish the family limitation for iron instead if iron should run out over time, limit re-spawn of iron during a server reset, so iron will become more and more rare in "developed" areas, so they need to trade further and further away to get their iron or build up from scratch again where iron still is.
- optionally place more iron in speacial biomes that lack other things like food production or water supply to encourage even more trade between villages

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