a multiplayer game of parenting and civilization building
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I was Andrew Sara and.. Damn. That might've been my best life yet. While it wasn't much as a story, the village was just so great.
1. We had stockpiles of food. I remember reading on the forums that it makes sense to make a shit ton of food and wow Sara town fucking did it. I've never been so happy to just look around a town.
2. We handled griefing so quickly it's scary. Some prick killed all the sheep (how did he do that, anyway? Isn't it hungry work?) So we immediately gathered a posse, killed him, and in a matter of minutes we had a new mouflon and sheep. I got a ton of meat for the kitchen from that.
3. Organization. It's so nice to see people running around, making piles and just being busy. I was one of those people, someone noticed, and followed me. That meant all of her kids followed me. I then passed it on to someone else who was working hard. So we had someone of high rank who you could actually trust.
I see a lot in the forums about starving, dying and mass-babies. It's just really, really, really nice to see evidence of the opposite. We can adapt.
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Just to point out you're only gen 11 meaning you've only got a -2 pip penalty on foods which means most foods can sustain people without issue.
Killing animals aren't hungry work anymore due to muh fences.
Worlds oldest SID baby.
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"Killing domestic animals no longer hungry work. You have a way to protect them from untrusted people already." --- jasonrohrer
Ouch. Guess hell will freeze over before Jason stops trying to force property fences :,)
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