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a multiplayer game of parenting and civilization building

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#1 2020-04-23 16:21:15

tocal
Member
Registered: 2020-04-23
Posts: 81

Jason, Too many babies!

First post!

I recently had a life where I had 19! children in one lifetime. At one point, there was a baby popping out of me every 3 seconds until I had about 8 children standing around the fire.

Chilyn Sarullo:
http://lineage.onehouronelife.com/serve … id=6151883

I'm one of those players who is fairly new to the game but who reads all the docs and the wiki and am fairly good at it at this point. I care about my leaderboard score and genetic fitness. When I'm born female, I always try to take care of all of my kids. This recent life dropped me about 10 whole years and 2-3 hundred points on the leaderboard. Now if I'm born to an eve family, I understand that losing points is part of the game. Sometimes you just have to leave a baby to die. However, when I'm in an advanced town with other women running around, it's not cool to be hit with an avalanche of babies like that. It's impossible to find all of them clothes, keep track of them all, or have the time to teach them anything. It's a full time job just trying to name them all and feed them.

Jason, There should be either a cap on the total number of children one can have or at least a cap on how quickly babies can pop out. In the real world, there's a minimum 9 month delay between separate pregnancies. Can't we have it in the game where if you just had a baby that didn't '/die' then there is a 45 second delay before your next pregnancy? If I'm the only woman on the server who can have kids (I wasn't), people should just have to wait to join. I would rather have to wait 5 minutes to join the server than be born to a mother with 10 kids 2 years old and under to take care of.

I still managed to get 5 kids to adulthood and 7 to childhood.

Last edited by tocal (2020-04-23 16:22:25)

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#2 2020-04-23 22:08:22

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: Jason, Too many babies!

nice, you're a good new player, people usalyy have about 3-4 in the modern time of thsi game GOOD JOB


You are amazing, you are loved, and have a good day to whoever might read this <3

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#3 2020-04-23 22:36:48

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Jason, Too many babies!

The funny thing is that when I started playing OHOL, there was a birth cooldown.    It was not perfect - you could still give birth to a non-stop succession of kids during a server reset, especially if there are a lot of /die babies,  but the birth cool-down helped stagger the births a little.   

Unless you had twins, triplets or quads.   That was always funny, especially when starving.

I can't remember why the timer was removed.  Probably happened during one of the rebirth overhauls.

Personally, I want a soft cap.   Five or six babies per fertile woman is enough, if you do not count die babies.    If your mom is running away, being chased by a line of screaming babies  ... she needs a break from parenting.

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#4 2020-04-23 23:28:15

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Jason, Too many babies!

DestinyCall wrote:

I can't remember why the timer was removed.  Probably happened during one of the rebirth overhauls.

I think what happened was that when the four family system got introduced, it took priority over the cool down code.  ACorp made a Github post on a related, if it's not the same issue, a few months ago: https://github.com/jasonrohrer/OneLife/issues/510 (sigh... Jason talks about SIDS there, but Eve Volek was running away from almost all children until she had a small fire, and still didn't try to feed all of them until there was a large slow fire up).  Given that rate of starvation before 14 is higher than before the recent food nerfs (and it seems unlikely that it isn't, with berries degrading to 1 pip overtime), that implies more babies going to a pool of fewer mothers.  Race restrictions leading to the 4 family system combined with food nerfs seems like the driving factors here.  Though, the same sorts of problems would come as likely to occur with 8 families were a larger player population on bs2 to exist.

Last edited by Spoonwood (2020-04-24 02:28:20)


Danish Clinch.
Longtime tutorial player.

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#5 2020-04-24 01:35:36

tocal
Member
Registered: 2020-04-23
Posts: 81

Re: Jason, Too many babies!

123 babies... lol. I honestly think the Eve Volek did the correct thing; I once started and an eve and tried taking care of all my kids before I had fire going... we all quickly starved. With fire, it would have been better. With a fire, the wild food might have given us enough time to get a farm going.

I would prefer a birth cooldown of at least 15 seconds. 45 would be better. Cap would be good too but not as critical as the cooldown. Cooldown allows you enough time to carry your baby to a fire, name them, find them a couple articles of clothes.

I think the way births are currently handled punishes the scores of people who actually do take care of their kids. If the birth system isn't changed, maybe the way score is calculated could be changed. Like, over a certain number of kids, only the top 10 are counted towards your score.

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