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a multiplayer game of parenting and civilization building

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#1 2020-03-19 03:58:37

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Cars

Can cars be more bigger (have more space) or have tire cart connected to them or not? If not it means they will be forever useless, all game changes will remain at stage horses + roads, so no real progress.

Last edited by Gogo (2020-03-19 04:00:25)

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#2 2020-03-19 04:05:35

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: Cars

Gogo wrote:

Can cars be more bigger (have more space) or have tire cart connected to them or not? If not it means they will be forever useless, all game changes will remain at stage horses + roads, so no real progress.

that's what modern cars are for


You are amazing, you are loved, and have a good day to whoever might read this <3

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#3 2020-03-20 00:58:05

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Re: Cars

car.jpg

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#4 2020-03-20 01:52:26

Legs
Member
Registered: 2019-07-12
Posts: 385

Re: Cars

I can't see the basics of ohol changing much. Content updates have stopped in favor of balancing updates. An acceptable level of endgame technology was implemented and the game was adjusted to that. Adding more advanced tech would break this careful balance. We're in a period of final polishing and then novelty updates while Jason waits for the game to die. It's already been a huge success for him and what's left is just running it to the end. We'll never reach modern or futuristic technology. That's disappointing but understandable. It's just too much work for one person.

Heck, as it is I'd consider OHOL a perfect game. It has a clear vision that's executed flawlessly. Could it be better? Yeah, but not without a much bigger budget. The dev's already wearing too many hats. He's one talented guy with lots of experience, not a AAA studio. Simple living baby, less is more.


Loco Motion

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