a multiplayer game of parenting and civilization building
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How about being able to recover from a "dying" state? Maybe you can pass out a while after being attacked and have a short span of time in which you can have an arrow removed from you, a wound bandaged and treated with some antibiotic balm or something like that (without which you will almost certainly die of infection) and enter a comatose recovering state in which you must be fed and have your bandages cleaned or something along the lines?
Maybe make only adults tough enough to be able to survive this way? And have their still breathing corpses be lootable (Crime should pay, in my opinion) and movable by cart.
It doesn't even have to be very resource efficient, but everyone should be able to save and protect their loved ones with enough skill, dedication and heroism.
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The best solution I've seen for this, and would like to see, is to reduce damage done by weapons by half. This allows for a window of self-defense. Ideally, in a city-state society, where war with another city-state is viable, the combat could stay intense.
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People have to help you.
Like if you get shot someone else has to get the Arrow out and then treat youre wounds. and if noone helps or if they are too slow you just die.
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The best solution I've seen for this, and would like to see, is to reduce damage done by weapons by half. This allows for a window of self-defense. Ideally, in a city-state society, where war with another city-state is viable, the combat could stay intense.
I'd rather save that for armor and such, or maybe for "specializations". We could even have an item that marks you as a raider (say, some tribal war paint that you can't take off, a bone collar, etc.) and gives you some advantages for using it (cannibalism, insulation, being able to eat raw or unbutchered animals?), but shows you as a clear foe to any honest village and awards guard "experience" (something that marks how many you've killed and allows you to fight while injured for a while, makes you able to take more blows, more food squares, whatever) to any non raider that kills you.
That idea isn't bad, though, I would like to see objects like the sharp stone or hatchet being weak weapons that give you, say, 1 out of 3 or 4 injuries. it would absolutely increase the number of murders, but would make unarmed villagers feel far less impotent.
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People have to help you.
Like if you get shot someone else has to get the Arrow out and then treat youre wounds. and if noone helps or if they are too slow you just die.
That's actually a very good idea.
Other ailments and cures would be great to have as well, so it's not all about starving or stepping on a hidden snake.
There could be poison, rabies, cold, severe wounds as well as treatments.
May I add that medicine is as ancient as people and it makes no sense not to have it in a game about civilization. I was reading an archeobotanics report about analysis of preserved seeds found in an a prehistoric village one time and I remember them having some pretty potent natural sedatives (I think opium and datura were among the list), which would enable surgeries (which were also performed).
Proper burial would be nice to have as well. Not burying the dead feels a bit silly if you're aware of what happened during prehistoric times (ancestor worship).
Last edited by KucheKlizma (2018-04-16 05:45:20)
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I think the helping of the sick is a good idea (But maybe not passing out etc) maybe you could make wool bandages against stab wounds and arrow shots. And you could possibly boil a root the same way you make dye but you make medicine against snake bites.
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Could also have medical iron tools, such as scalpels, iron tongs, scissors etc. Stretchers to carry wounded people around.
We already have needle and thread for patching.
Could also have bone tools for similar purposes in general. Bone isn't used much (besides for needles) on OHOL, but in reality it was used quite a lot.
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Could also have medical iron tools, such as scalpels, iron tongs, scissors etc. Stretchers to carry wounded people around.
We already have needle and thread for patching.Could also have bone tools for similar purposes in general. Bone isn't used much (besides for needles) on OHOL, but in reality it was used quite a lot.
I agree with you.
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I've made complex suggestion about wound system. Support generic request on Reddit
Suggestions: more basic tools, hugs, more violence, day/night, life tokens, yum 2.0
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